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Posted: Mon Jul 04, 2005 3:16 pm
by aristocle
Has anyone been able to increase the size of the target window so that it will show full names,or even make it show guild names under target player names?
Posted: Tue Jul 05, 2005 5:18 pm
by eclipsed
when you gonna include the timers in the buff window? i like yer screenshot much man cant wait till its part of the set. btw as usual /bow great ui/mac
Posted: Tue Jul 05, 2005 6:17 pm
by gimp
eclipsed wrote:when you gonna include the timers in the buff window? i like yer screenshot much man cant wait till its part of the set. btw as usual /bow great ui/mac
sorry the last 2 releases were just quick fixes to get krust working with the latest patch, plus whatever i happened to add/fix from last release until now.
the only things i touched in the ui files since is basically making the krust dara window a bit wider, and a new buff window. will upload the new ui stuff tomorrow mate
Posted: Tue Jul 05, 2005 9:49 pm
by eclipsed
excellent
krust UI update 2005.07.06
Posted: Wed Jul 06, 2005 7:48 am
by gimp
Updated the UI files
Includes new buff window:
* Displays buff duration timers
* Ability to add description to buffs
Put something like this in krust.ini to use it:
Code: Select all
[DebuffNotes]
Wind of Tashanian=RC1/PB
Malo=RC1
;mpg raid trial arcania:
Imprecision=PB
Rigidity=PB
Curse of Misfortune=RGC/RC6
Impurity=cant fix
it looks like this:
see first post for download link
Posted: Fri Jul 15, 2005 10:29 pm
by SiatX
gimp, my spell icons in buffwindow doesnt show after your update, and hitting alt while having mouse over buffwindow CTD's me, any ideas?
Posted: Fri Jul 15, 2005 11:46 pm
by MoMom
Try increasing the size of the buff window.
The icons show up once you do this, but makes the window larger than before. :)
Posted: Sat Jul 16, 2005 7:11 am
by gimp
yea what momom said, the CTD in this case im quite certain is thanks to sony dev's excellent coding skillz
Posted: Sat Jul 16, 2005 8:19 am
by SiatX
MoMom wrote:Try increasing the size of the buff window.
The icons show up once you do this, but makes the window larger than before. :)
Thanks fixed it, and bigger is just better for me, the UI is kinda small in 1600x1200

Posted: Sat Jul 16, 2005 11:35 pm
by f0ok
I have been searching but I cant find an answer anywhere. I took all day getting MQ compiled but now I am getting an error using it with this UI. All the windows are showing "Unknown Label 9999" in areas like player class, level, direction, krust dats pops up and all info says same thing "Unknown Label 9999".. Any ideas what I did? I followed everything exact. I thought
Posted: Sat Jul 16, 2005 11:38 pm
by Night Hawk
do you have MQ2Labels plugin running?
Posted: Sun Jul 17, 2005 12:36 am
by Clueless_Coder
f0ok wrote:I have been searching but I cant find an answer anywhere. I took all day getting MQ compiled but now I am getting an error using it with this UI. All the windows are showing "Unknown Label 9999" in areas like player class, level, direction, krust dats pops up and all info says same thing "Unknown Label 9999".. Any ideas what I did? I followed everything exact. I thought
Yes it may sound stupid to ask this but are you sure MQ2 is actually running? With no errors?
Posted: Sun Jul 17, 2005 11:42 am
by gimp
f0ok wrote:I have been searching but I cant find an answer anywhere. I took all day getting MQ compiled but now I am getting an error using it with this UI. All the windows are showing "Unknown Label 9999" in areas like player class, level, direction, krust dats pops up and all info says same thing "Unknown Label 9999".. Any ideas what I did? I followed everything exact. I thought
this is unrelated to krust ui, learn how to compile mq elsewhere in the forums
Posted: Mon Jul 18, 2005 5:09 pm
by eclipsed
Krust UI runnin like a champ for me :) as always
Posted: Mon Aug 08, 2005 5:42 am
by Moeymoejoe
Does anyone knwo how to set he 2 heights for the depth filter in the map? i dont see any controls with this ui.