Conc not casting between 2.4 sec nukes
Posted: Wed May 19, 2004 3:06 pm
When nuking with a fast nuke (eg. 2.4 sec draught in my case) concussion doesn't cast between them. Works fine with longer casting nukes. Not sure why.
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Well, you're partially correct. If you're using the draught as endnuke, it doesn't concussion after endnukes. If you had a draught set as the mainnuke, it would concussion if you had it enabled and concnum set to a number greater than 0. Cast time is irrelevant. That was intentional, I might add a toggle to concussion after all nukes though.MagicMan wrote:When nuking with a fast nuke (eg. 2.4 sec draught in my case) concussion doesn't cast between them. Works fine with longer casting nukes. Not sure why.
Yeah, that's probably why. I never thought of that scenario because it doesn't make practical sense to me. Here's how it works - You have the mainnuke, which is gonna be cast until stopnuke health is reached, with concussions in between if specified. After stopnuke is reached it switches over to the endnuke and then uses that til stopnuke2 is reached. So if you just want to use one nuke until death (while concussioning the entire time), you could just set stopnuke and stopnuke2 both at -1. That would use the mainnuke Draught of E'ci + concussions until the mob is dead.MagicMan wrote:Hmmm. When I have
When i have
mainmuke=Draught of E`ci
endnuke = Draught of E'ci
Concuss = 1
Concnum = 2
I get no conc cast at all.
When i have
mainmuke=Draught of E`ci
endnuke = Draught of E'ci
Concuss = 1
Concnum = 1
I get no conc cast at all.
Maybe its because my main and end are the same?
Laziness. I was using Agnarr's/eci combo at fire tables and decided to check the different resist pattern of E`ci. Just changed main nuke to E`ci and concnum to 1. Was simply a matter of changing less settings.Azum wrote:
Why use two nukes, if they're both the same?
Code: Select all
[Settings]
tankname=noob_tank00
concuss=1
checkfamiliar=1
myfamiliar=179
engagedistance=150
stopnuke=20
mobhealth=93
shieldofmaelin=0
medtoggle=1
medpercent=35
manatomedup=70
harvestpercent=70
forceshield=1
manarobe=0
beginrobe=20
donerobe=75
tempstaff=1
staffhealth=95
stopnuke2=2
mainnuke=Strike of Solusek
endnuke=Draught of Ro
startdisplay=1
mainnukegem=gem1
endnukegem=gem2
doharvest=1
spellshield=0
manaward=0
forcegem=gem7
harvestgem=gem3
maelingem=gem6
ssgem=gem5
manawardgem=gem2
hasele=0
myconcgem=gem4
usetimewand=0
useepic=0
checktarget=nocheck
concnum=2
Done.ecko_28 wrote: If you could please make it so that it checks for and self-buffs http://lucy.allakhazam.com/item.html?id=28661 that would marvelous..
It's possible, just not what I intended. I should be able to add it though, without affecting the way I want to run the macro personally, so I'll see about adding it in.ecko_28 wrote: *EDIT*
Actually, adding an option to concussion after every nuke would be great too. Compressing the time between nukes and concussion for maximum DPS. I like the ratio option for main nuke.. if concussion after every nuke isnt possible maybe try adding a ratio for end nukes as well? And we can just set 1 to 1 for both.
Added both. If there's anything else people are hacking into the macro or want to see added, lemme know. I'll most likely add it, because that way if you report a bug, I know its MY code, and not yours, and it'll get fixed quicker.MagicMan wrote:If you are in a mood to add other useful clicky-buffs...
Veil of the Inferno
and
Celestial Cloak
I don't believe cloak stacks with Quarm Shoulders. Might be an issue there.
I've actually hacked these into my own version but they don't make use of an ini entry.
This thing Rocks btw.