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Posted: Mon Jun 14, 2004 9:40 pm
by BlackTooth
Jabber wrote:
Lane wrote:I've had this same problem with other UIs, it' s one reason I like sizable boxes. :)

-Lane
Actually, you are correct. I think the boxes should be sizable and I will probably make the boxes that I modified sizeable. You can always lock the windows.

I will fix the attack indicator as well since I removed it.

Jab.

I have had this same problem... but for some reason the window in my default folder has the same problem... what i did was make the window sizable.. then ingame you make like your going to destroy something and the window will come up... Then you can resize it and it will save the way u resized it


here is the code for pple who dunno how to do it:

save this file as "EQUI_ConfirmationDialog.xml" in the folder of the UI you use... NOT the default one becuase the updater will overwrite it

Code: Select all

  <?xml version="1.0" ?> 
- <XML ID="EQInterfaceDefinitionLanguage">
  <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> 
- <Button item="CD_Yes_Button">
  <ScreenID>Yes_Button</ScreenID> 
- <!-- <Font>3</Font>
  --> 
  <RelativePosition>true</RelativePosition> 
- <Location>
  <X>6</X> 
  <Y>154</Y> 
  </Location>
- <Size>
  <CX>64</CX> 
  <CY>20</CY> 
  </Size>
  <Style_VScroll>false</Style_VScroll> 
  <Style_HScroll>false</Style_HScroll> 
  <Style_Transparent>false</Style_Transparent> 
- <!-- <TooltipReference/>
  --> 
  <Style_Checkbox>false</Style_Checkbox> 
- <!-- <RadioGroup/>
  --> 
  <Text>Yes</Text> 
- <TextColor>
  <R>255</R> 
  <G>255</G> 
  <B>255</B> 
  </TextColor>
- <ButtonDrawTemplate>
  <Normal>A_SmallBtnNormal</Normal> 
  <Pressed>A_SmallBtnPressed</Pressed> 
  <Flyby>A_SmallBtnFlyby</Flyby> 
  <Disabled>A_SmallBtnDisabled</Disabled> 
  <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> 
  </ButtonDrawTemplate>
  </Button>
- <Button item="CD_No_Button">
  <ScreenID>No_Button</ScreenID> 
- <!-- <Font>3</Font>
  --> 
  <RelativePosition>true</RelativePosition> 
- <Location>
  <X>196</X> 
  <Y>154</Y> 
  </Location>
- <Size>
  <CX>64</CX> 
  <CY>20</CY> 
  </Size>
  <Style_VScroll>false</Style_VScroll> 
  <Style_HScroll>false</Style_HScroll> 
  <Style_Transparent>false</Style_Transparent> 
- <!-- <TooltipReference/>
  --> 
  <Style_Checkbox>false</Style_Checkbox> 
- <!-- <RadioGroup/>
  --> 
  <Text>No</Text> 
- <TextColor>
  <R>255</R> 
  <G>255</G> 
  <B>255</B> 
  </TextColor>
- <ButtonDrawTemplate>
  <Normal>A_SmallBtnNormal</Normal> 
  <Pressed>A_SmallBtnPressed</Pressed> 
  <Flyby>A_SmallBtnFlyby</Flyby> 
  <Disabled>A_SmallBtnDisabled</Disabled> 
  <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> 
  </ButtonDrawTemplate>
  </Button>
- <Button item="CD_OK_Button">
  <ScreenID>OK_Button</ScreenID> 
- <!-- <Font>3</Font>
  --> 
  <RelativePosition>true</RelativePosition> 
- <Location>
  <X>105</X> 
  <Y>154</Y> 
  </Location>
- <Size>
  <CX>64</CX> 
  <CY>20</CY> 
  </Size>
  <Style_VScroll>false</Style_VScroll> 
  <Style_HScroll>false</Style_HScroll> 
  <Style_Transparent>false</Style_Transparent> 
- <!-- <TooltipReference/>
  --> 
  <Style_Checkbox>false</Style_Checkbox> 
- <!-- <RadioGroup/>
  --> 
  <Text>OK</Text> 
- <TextColor>
  <R>255</R> 
  <G>255</G> 
  <B>255</B> 
  </TextColor>
- <ButtonDrawTemplate>
  <Normal>A_SmallBtnNormal</Normal> 
  <Pressed>A_SmallBtnPressed</Pressed> 
  <Flyby>A_SmallBtnFlyby</Flyby> 
  <Disabled>A_SmallBtnDisabled</Disabled> 
  <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> 
  </ButtonDrawTemplate>
  </Button>
- <StaticText item="CD_StaticText1">
  <ScreenID>Text1</ScreenID> 
- <!-- <Font>3</Font>
  --> 
  <RelativePosition>true</RelativePosition> 
- <Location>
  <X>5</X> 
  <Y>5</Y> 
  </Location>
- <Size>
  <CX>96</CX> 
  <CY>100</CY> 
  </Size>
  <Text>UTF16:00410042AC01AC02AC03AC04AC05</Text> 
- <TextColor>
  <R>255</R> 
  <G>0</G> 
  <B>0</B> 
  </TextColor>
  <NoWrap>false</NoWrap> 
  <AlignCenter>false</AlignCenter> 
  <AlignRight>false</AlignRight> 
  </StaticText>
- <STMLbox item="CD_TextOutput">
  <ScreenID>TextOutput</ScreenID> 
  <DrawTemplate>WDT_Inner</DrawTemplate> 
  <Style_VScroll>false</Style_VScroll> 
- <Location>
  <X>2</X> 
  <Y>5</Y> 
  </Location>
- <Size>
  <CX>264</CX> 
  <CY>142</CY> 
  </Size>
  </STMLbox>
- <Screen item="ConfirmationDialogBox">
- <!-- <ScreenID/>
  --> 
- <!-- <Font/>
  --> 
  <RelativePosition>false</RelativePosition> 
- <Location>
  <X>550</X> 
  <Y>350</Y> 
  </Location>
- <Size>
  <CX>274</CX> 
  <CY>200</CY> 
  </Size>
  <Style_VScroll>false</Style_VScroll> 
  <Style_HScroll>false</Style_HScroll> 
  <Style_Transparent>false</Style_Transparent> 
- <!-- <TooltipReference/>
  --> 
  <DrawTemplate>WDT_Rounded</DrawTemplate> 
  <Style_Titlebar>true</Style_Titlebar> 
  <Style_Closebox>false</Style_Closebox> 
  <Style_Minimizebox>false</Style_Minimizebox> 
  <Style_Border>true</Style_Border> 
[color=red]  <Style_Sizable>true</Style_Sizable> [/color]
  <Pieces>CD_Yes_Button</Pieces> 
  <Pieces>CD_No_Button</Pieces> 
  <Pieces>CD_OK_Button</Pieces> 
  <Pieces>CD_TextOutput</Pieces> 
  </Screen>
  </XML>

So then re-load the skin, take a flask of water or something cheap, click the destroy button, the YES/NO window will come up, click and drag the corners to the right spots, click NO and then your all set... It should work every time.. otherwise you can resize it again

Posted: Mon Jun 14, 2004 10:04 pm
by TrippyTom
uh.... I'm using the MQ Solaria version. Whatever was posted here.

Posted: Mon Jun 14, 2004 10:07 pm
by BlackTooth
TrippyTom wrote:uh.... I'm using the MQ Solaria version. Whatever was posted here.
kk no prob.. then just find this line in the ConfirmationDialogue.xml file

Code: Select all

  <Style_Sizable>false</Style_Sizable>
and change it to this

Code: Select all

 [color=red] <Style_Sizable>true</Style_Sizable>[/color]

sorry i didnt realize i posted the dialogue thing for Frequency_UI

Posted: Mon Jun 14, 2004 10:16 pm
by TrippyTom
What does that have to do with making the groupleader a different color or font in the Group window?

I'm confused.

Posted: Mon Jun 14, 2004 10:22 pm
by BlackTooth
Mare wrote:Only problem I've been having now with this UI is that for some reason my Rez box is cut off ABOVE the buttons... as in, I cannot click on the buttons (nor can I see them.) Anyway suggestions?
Mare wrote:fryfrog and I figured it out... somehow, after I started using Solaria, my UI config file made the height of the accept/decline boxes (all of them) short enough that I could read the message but now show any buttons. Changing it from 120 pixels tall to something more reasonable like 200 fixed it. I have no idea why installing solaria would've affected this, but it did, heh.
Lane wrote:I've had this same problem with other UIs, it' s one reason I like sizable boxes. :)

-Lane

That was why... it was for those pple not u... but i didnt check the dates on the posts before i helped em out lol


my bad

but in case u didnt know thats how to make cut off windows work lol

Posted: Mon Jun 21, 2004 5:53 pm
by TrippyTom
bump.

Has anyone got this to work yet?

Posted: Mon Jun 21, 2004 6:04 pm
by fryfrog
What specifically? I currently USE the Solaria that I posted a bit back... well, someone else is hosting it, but you know what i mean.

Posted: Mon Jun 21, 2004 6:53 pm
by Drumstix42
Drumstix42 wrote:If your unsure how to do all this, I'd be happy to try it in a little bit :)
Sorry, been a little busy, and missed these last few posts. Will try and work on it, and test it tonight sometime.

Posted: Tue Jun 22, 2004 2:06 am
by TrippyTom
I meant getting the Group.Leader to be a different color or font in the group window.

I think drumstix is working on it, not sure.

Posted: Sat Jul 03, 2004 11:06 am
by TrippyTom
From the lack of responses, I guess this isn't currently possible.

Posted: Sat Jul 17, 2004 5:31 pm
by TrippyTom
I was wondering if you could update this based on the recent update on Solaria's UI. They updated the Hotkey window and Player window to show HoTT info, Endurance, Weight and Mana.

... or show me what to edit in my xml files. Thanks.

Posted: Sun Jul 18, 2004 1:05 pm
by fryfrog
Do you like where the mana, endurance and hp are on the updated Solaria? It is in the blank space on the hotbutton window, lower right.

I altered my player window to have HP on the lower left and Mana on the lower right... but I don't play anything that uses endurance so I had left it out.

As for HoTT... I personally would NOT want it included on my target window for a couple reasons.

1) when it isn't active, there would be a lot of wasted space
2) it already has its own window that even looks kind of Solaria-ish
3) i would get confused about which is my target and which is my target's target :)

One thing I did was copy the default UI's TargetsTarget.xml file over to Solaria then modify it slightly to turn OFF the border and title and shrink it a little.

Is there MQ code that deals with ToT? Can you display ToT's level / class?

Posted: Sun Jul 18, 2004 1:07 pm
by fryfrog
If you open the Inventory xml file, you can see the EQType for endurance... and if you like you can modify this and either replace mana with endurance OR add it in between the two. Maybe later I will add it between them. I might suggest including only CURRENT endurance, because max endurance is not very important.

EQUI_PlayerWindow.xml

Code: Select all

<?xml version="1.0" encoding="us-ascii"?>
<!-- edited with XMLSPY v5 rel. 3 U (http://www.xmlspy.com) by Sokol (NA) -->
<XML ID="EQInterfaceDefinitionLanguage">
	<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes"/>
	<!-- SOLARIA BEGIN-->
	<!-- BACKGROUND IMAGES - BEGIN-->
	<Ui2DAnimation item="PW_BG_MANA">
		<Frames>
			<Texture>solWindowPieces01.tga</Texture>
			<Location>
				<X>10</X>
				<Y>361</Y>
			</Location>
			<Size>
				<CX>155</CX>
				<CY>90</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<StaticAnimation item="BGMANA">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>155</CX>
			<CY>90</CY>
		</Size>
		<Animation>PW_BG_MANA</Animation>
	</StaticAnimation>
	<Ui2DAnimation item="PW_BG_NO_MANA">
		<Frames>
			<Texture>solWindowPieces01.tga</Texture>
			<Location>
				<X>176</X>
				<Y>361</Y>
			</Location>
			<Size>
				<CX>155</CX>
				<CY>72</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<StaticAnimation item="BGNOMANA">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>155</CX>
			<CY>72</CY>
		</Size>
		<Animation>PW_BG_NO_MANA</Animation>
	</StaticAnimation>
	<!-- BACKGROUND IMAGES - END-->
	<Ui2DAnimation item="A_PetImage">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces01.tga</Texture>
			<Location>
				<X>200</X>
				<Y>26</Y>
			</Location>
			<Size>
				<CX>19</CX>
				<CY>15</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<StaticAnimation item="PetImageCap">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>76</X>
			<Y>65</Y>
		</Location>
		<Size>
			<CX>19</CX>
			<CY>15</CY>
		</Size>
		<Animation>A_PetImage</Animation>
	</StaticAnimation>
	<Gauge item="Pet_HP">
		<ScreenID>PetHP</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>94</X>
			<Y>70</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>8</CY>
		</Size>
		<TextOffsetY>-70</TextOffsetY>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
			<R>0</R>
			<G>190</G>
			<B>0</B>
		</FillTint>
		<LinesFillTint>
			<R>0</R>
			<G>220</G>
			<B>220</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>16</EQType>
		<GaugeDrawTemplate>
			<Background>A_MiniGaugeBackground</Background>
			<Fill>A_MiniGaugeFill</Fill>
			<Lines>A_MiniGaugeLines</Lines>
		</GaugeDrawTemplate>
	</Gauge>
	<Label item="HPNumber">
		<ScreenID>HPNumberLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>3</X>
			<Y>79</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>10</CY>
		</Size>
		<EQType>17</EQType>
		<Text>5555</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="HPNumberSlash">
		<ScreenID>HPNumberSlashLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>35</X>
			<Y>79</Y>
		</Location>
		<Size>
			<CX>4</CX>
			<CY>10</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>0</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>true</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="HPNumberMax">
		<ScreenID>HPNumberMaxLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>40</X>
			<Y>79</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>10</CY>
		</Size>
		<EQType>18</EQType>
		<Text>5555</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="PW_CurrentMana">
		<ScreenID>WeightNumberLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>95</X>
			<Y>79</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>10</CY>
		</Size>
		<EQType>124</EQType>
		<Text>500</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="PW_ManaNumber">
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>127</X>
			<Y>79</Y>
		</Location>
		<Size>
			<CX>4</CX>
			<CY>10</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>0</R>
			<G>0</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>true</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="PW_MaxMana">
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>132</X>
			<Y>79</Y>
		</Location>
		<Size>
			<CX>32</CX>
			<CY>10</CY>
		</Size>
		<EQType>125</EQType>
		<Text>500</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<!-- SOLARIA END-->
	<Ui2DAnimation item="Blackbox">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solwindow_pieces07.tga</Texture>
			<Location>
				<X>243</X>
				<Y>243</Y>
			</Location>
			<Size>
				<CX>10</CX>
				<CY>10</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="PW_V_bar_image">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solwindow_pieces07.tga</Texture>
			<Location>
				<X>28</X>
				<Y>58</Y>
			</Location>
			<Size>
				<CX>14</CX>
				<CY>69</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<StaticAnimation item="PW_V_bar">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>1</Y>
		</Location>
		<Size>
			<CX>14</CX>
			<CY>69</CY>
		</Size>
		<Animation>PW_V_bar_image</Animation>
	</StaticAnimation>
	<StaticAnimation item="PW_V_barblack">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>16</CX>
			<CY>71</CY>
		</Size>
		<Animation>Blackbox</Animation>
	</StaticAnimation>
	<Label item="FA_Percent">
		<ScreenID>FA_PercentLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>18</X>
			<Y>59</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>15</CY>
		</Size>
		<EQType>21</EQType>
		<Text>100</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>190</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="FA_Fig">
		<ScreenID>FA_FigLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>26</X>
			<Y>59</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>15</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>190</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Pet_Percent">
		<ScreenID>Pet_PercentLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>89</X>
			<Y>59</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>15</CY>
		</Size>
		<EQType>69</EQType>
		<Text>100</Text>
		<TextColor>
			<R>0</R>
			<G>255</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Pet_Fig">
		<ScreenID>Pet_FigLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>97</X>
			<Y>59</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>15</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>0</R>
			<G>255</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<!--EQ Error Fix - Begin-->
	<Ui2DAnimation item="A_AttackIndicator">
		<Cycle>false</Cycle>
		<Frames>
			<Texture>AttackIndicator.tga</Texture>
			<Location>
				<X>6</X>
				<Y>2</Y>
			</Location>
			<Size>
				<CX>116</CX>
				<CY>28</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<StaticAnimation item="A_AttackIndicatorAnim">
		<ScreenID>A_AttackIndicatorAnim</ScreenID>
		<Animation>A_AttackIndicator</Animation>
	</StaticAnimation>
	<!--EQ Error Fix - End-->
	<!-- MIN GAUGE FER STAMINA -->
	<Ui2DAnimation item="A_MiniGaugeBackground">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solwindow_pieces07.tga</Texture>
			<Location>
				<X>150</X>
				<Y>16</Y>
			</Location>
			<Size>
				<CX>50</CX>
				<CY>6</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_MiniGaugeFill">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solwindow_pieces07.tga</Texture>
			<Location>
				<X>150</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>50</CX>
				<CY>6</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_MiniGaugeLines">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solwindow_pieces07.tga</Texture>
			<Location>
				<X>150</X>
				<Y>10</Y>
			</Location>
			<Size>
				<CX>50</CX>
				<CY>6</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_MiniGaugeEndCapRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solwindow_pieces07.tga</Texture>
			<Location>
				<X>190</X>
				<Y>16</Y>
			</Location>
			<Size>
				<CX>1</CX>
				<CY>6</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_F1image">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solwindow_pieces06.tga</Texture>
			<Location>
				<X>189</X>
				<Y>59</Y>
			</Location>
			<Size>
				<CX>16</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_Fatigueimage">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solwindow_pieces06.tga</Texture>
			<Location>
				<X>237</X>
				<Y>71</Y>
			</Location>
			<Size>
				<CX>15</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_XPimage">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solwindow_pieces06.tga</Texture>
			<Location>
				<X>173</X>
				<Y>59</Y>
			</Location>
			<Size>
				<CX>16</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_APimage">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solwindow_pieces06.tga</Texture>
			<Location>
				<X>173</X>
				<Y>71</Y>
			</Location>
			<Size>
				<CX>16</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_Manaimage">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solwindow_pieces06.tga</Texture>
			<Location>
				<X>237</X>
				<Y>59</Y>
			</Location>
			<Size>
				<CX>16</CX>
				<CY>8</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Label item="PlayerName">
		<ScreenID>PlayerName</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>27</X>
			<Y>1</Y>
		</Location>
		<Size>
			<CX>100</CX>
			<CY>15</CY>
		</Size>
		<EQType>1</EQType>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>240</B>
		</TextColor>
		<Text>Sokol</Text>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Gauge item="Player_HP">
		<ScreenID>PlayerHP</ScreenID>
		<Font>2</Font>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>24</X>
			<Y>14</Y>
		</Location>
		<Size>
			<CX>115</CX>
			<CY>15</CY>
		</Size>
		<TextOffsetX>14</TextOffsetX>
		<TextOffsetY>-50</TextOffsetY>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
			<R>240</R>
			<G>0</G>
			<B>0</B>
		</FillTint>
		<LinesFillTint>
			<R>220</R>
			<G>220</G>
			<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>1</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
		</GaugeDrawTemplate>
	</Gauge>
	<Gauge item="Player_Mana">
		<ScreenID>PlayerMana</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>24</X>
			<Y>26</Y>
		</Location>
		<Size>
			<CX>115</CX>
			<CY>8</CY>
		</Size>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
			<R>52</R>
			<G>159</G>
			<B>250</B>
		</FillTint>
		<LinesFillTint>
			<R>0</R>
			<G>220</G>
			<B>220</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>2</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
		</GaugeDrawTemplate>
	</Gauge>
	<Gauge item="Player_ExpGauge">
		<ScreenID>PlayerExp</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>24</X>
			<Y>38</Y>
		</Location>
		<Size>
			<CX>115</CX>
			<CY>8</CY>
		</Size>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
			<R>220</R>
			<G>150</G>
			<B>0</B>
		</FillTint>
		<LinesFillTint>
			<R>52</R>
			<G>159</G>
			<B>250</B>
		</LinesFillTint>
		<DrawLinesFill>true</DrawLinesFill>
		<EQType>4</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
		</GaugeDrawTemplate>
	</Gauge>
	<Gauge item="Player_AAXP">
		<ScreenID>PlayerAAXP</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>24</X>
			<Y>50</Y>
		</Location>
		<Size>
			<CX>115</CX>
			<CY>8</CY>
		</Size>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
			<R>255</R>
			<G>190</G>
			<B>50</B>
		</FillTint>
		<LinesFillTint>
			<R>52</R>
			<G>159</G>
			<B>250</B>
		</LinesFillTint>
		<DrawLinesFill>true</DrawLinesFill>
		<EQType>5</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
		</GaugeDrawTemplate>
	</Gauge>
	<Gauge item="Player_Fatigue">
		<ScreenID>PlayerFatigue</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>23</X>
			<Y>70</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>8</CY>
		</Size>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
			<R>255</R>
			<G>190</G>
			<B>50</B>
		</FillTint>
		<LinesFillTint>
			<R>0</R>
			<G>220</G>
			<B>220</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>3</EQType>
		<GaugeDrawTemplate>
			<Background>A_MiniGaugeBackground</Background>
			<Fill>A_MiniGaugeFill</Fill>
			<Lines>A_MiniGaugeLines</Lines>
		</GaugeDrawTemplate>
	</Gauge>
	<StaticAnimation item="Player_HPblack">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>17</X>
			<Y>11</Y>
		</Location>
		<Size>
			<CX>103</CX>
			<CY>10</CY>
		</Size>
		<Animation>Blackbox</Animation>
	</StaticAnimation>
	<StaticAnimation item="Player_Manablack">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>17</X>
			<Y>25</Y>
		</Location>
		<Size>
			<CX>103</CX>
			<CY>10</CY>
		</Size>
		<Animation>Blackbox</Animation>
	</StaticAnimation>
	<StaticAnimation item="Player_ExpGaugeblack">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>17</X>
			<Y>37</Y>
		</Location>
		<Size>
			<CX>103</CX>
			<CY>10</CY>
		</Size>
		<Animation>Blackbox</Animation>
	</StaticAnimation>
	<StaticAnimation item="Player_AAXPblack">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>17</X>
			<Y>49</Y>
		</Location>
		<Size>
			<CX>103</CX>
			<CY>10</CY>
		</Size>
		<Animation>Blackbox</Animation>
	</StaticAnimation>
	<Label item="HP_Percent">
		<ScreenID>HP_PercentLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>109</X>
			<Y>12</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>15</CY>
		</Size>
		<EQType>19</EQType>
		<Text>100</Text>
		<TextColor>
			<R>200</R>
			<G>200</G>
			<B>200</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="HP_Fig">
		<ScreenID>HP_FigLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>117</X>
			<Y>12</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>15</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>200</R>
			<G>200</G>
			<B>200</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="ManaPercent">
		<ScreenID>ManaPercentLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>109</X>
			<Y>24</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>15</CY>
		</Size>
		<EQType>20</EQType>
		<Text>100</Text>
		<TextColor>
			<R>125</R>
			<G>184</G>
			<B>235</B>
		</TextColor>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Mana_Fig">
		<ScreenID>Mana_FigLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>117</X>
			<Y>24</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>15</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>125</R>
			<G>184</G>
			<B>235</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="XP_Percent">
		<ScreenID>XPPercentLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>109</X>
			<Y>36</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>15</CY>
		</Size>
		<EQType>26</EQType>
		<Text>100</Text>
		<TextColor>
			<R>220</R>
			<G>150</G>
			<B>0</B>
		</TextColor>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="XP_Fig">
		<ScreenID>XP_FigLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>117</X>
			<Y>36</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>15</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>220</R>
			<G>150</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="AAXP_Percent">
		<ScreenID>AAXPPercentLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>109</X>
			<Y>48</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>15</CY>
		</Size>
		<EQType>27</EQType>
		<Text>100</Text>
		<TextColor>
			<R>255</R>
			<G>190</G>
			<B>50</B>
		</TextColor>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="AAXP_Fig">
		<ScreenID>AAXP_FigLabel</ScreenID>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>117</X>
			<Y>48</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>15</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>190</G>
			<B>50</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Screen item="PlayerWindow">
		<!--<ScreenID/>-->
		<RelativePosition>false</RelativePosition>
		<Location>
			<X>516</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>155</CX>
			<CY>90</CY>
		</Size>
		<Text>Player</Text>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>true</Style_Transparent>
		<TooltipReference>The Breath Meter</TooltipReference>
		<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
		<Style_Titlebar>false</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>false</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>BGMANA</Pieces>
		<Pieces>PlayerName</Pieces>
		<Pieces>Player_HP</Pieces>
		<Pieces>Player_Mana</Pieces>
		<Pieces>Pet_HP</Pieces>
		<Pieces>Player_ExpGauge</Pieces>
		<Pieces>Player_AAXP</Pieces>
		<Pieces>Player_Fatigue</Pieces>
		<Pieces>HP_Percent</Pieces>
		<Pieces>HP_Fig</Pieces>
		<Pieces>ManaPercent</Pieces>
		<Pieces>Mana_Fig</Pieces>
		<Pieces>XP_Percent</Pieces>
		<Pieces>XP_Fig</Pieces>
		<Pieces>AAXP_Percent</Pieces>
		<Pieces>AAXP_Fig</Pieces>
		<Pieces>HPNumber</Pieces>
		<Pieces>HPNumberMax</Pieces>
		<Pieces>HPNumberSlash</Pieces>
		<Pieces>PetImageCap</Pieces>
		<Pieces>PW_CurrentMana</Pieces>
		<Pieces>PW_ManaNumber</Pieces>
		<Pieces>PW_MaxMana</Pieces>
		<Pieces>FA_Percent</Pieces>
		<Pieces>FA_Fig</Pieces>
		<Pieces>Pet_Percent</Pieces>
		<Pieces>Pet_Fig</Pieces>
		<!--	<Pieces>Player_STRIcon</Pieces> -->
		<!--	<Pieces>Player_WISIcon</Pieces> -->
		<!--	<Pieces>Player_ACIcon</Pieces> -->
		<!--	<Pieces>Player_ATKIcon</Pieces> -->
	</Screen>
</XML>

Posted: Sun Jul 18, 2004 1:10 pm
by fryfrog
This is absolutly nothing special, just very slightly modified default UI ToT window. If anyone can tell me the MQ code to see level / class / etc about ToT I could include that :)

EQUI_TargetOfTargetWindow.xml

Code: Select all

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
	<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

	<Gauge item = "TargetOfTarget_HP">
		<ScreenID>TargetOfTarget_HP</ScreenID>
		<Font>3</Font>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>3</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>108</CX>
			<CY>24</CY>
		</Size>
		<GaugeOffsetY>16</GaugeOffsetY>
		<TextOffsetX>8</TextOffsetX>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
		<FillTint>
			<R>240</R>
			<G>0</G>
			<B>0</B>
		</FillTint>
		<LinesFillTint>
			<R>220</R>
			<G>220</G>
			<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>27</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>

	<Label item ="TargetOfTarget_HPLabel">
		<ScreenID>TargetOfTarget_HPLabel</ScreenID>
		<EQType>120</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>3</X>
			<Y>12</Y>
		</Location>
		<Size>
			<CX>60</CX>
			<CY>12</CY>
		</Size>
		<Text></Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
	</Label>

	<Label item ="TargetOfTarget_HPPercLabel">
		<ScreenID>TargetOfTarget_HPPercLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>64</X>
			<Y>12</Y>
		</Location>
		<Size>
			<CX>16</CX>
			<CY>12</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>

	<Screen item = "TargetOfTargetWindow">
		<ScreenID>TargetOfTargetWindow</ScreenID>
		<RelativePosition>false</RelativePosition>
		<Location>
			<X>516</X>
			<Y>242</Y>
		</Location>
		<Size>
			<CX>124</CX>
			<CY>33</CY>
		</Size>
		<Text>Target's Target</Text>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Your Current Target's Target</TooltipReference>
		<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
		<Style_Titlebar>false</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>TargetOfTarget_HP</Pieces>
		<Pieces>TargetOfTarget_HPLabel</Pieces>
		<Pieces>TargetOfTarget_HPPercLabel</Pieces>
	</Screen>

</XML>

Updated Buff Window (Omens - 20 Slot)

Posted: Tue Sep 21, 2004 5:00 am
by eqaussie

Code: Select all


<?xml version="1.0" encoding="us-ascii"?>
<!-- edited with XMLSPY v5 rel. 3 U (http://www.xmlspy.com) by Sokol (NA) -->
<XML ID="EQInterfaceDefinitionLanguage">
	<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes"/>
	<Ui2DAnimation item="Buff_Numbers_Top">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>280</X>
				<Y>10</Y>
			</Location>
			<Size>
				<CX>15</CX>
				<CY>459</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<StaticAnimation item="Buff_Top">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>15</CX>
			<CY>459</CY>
		</Size>
		<Animation>Buff_Numbers_Top</Animation>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
	</StaticAnimation>
	<Ui2DAnimation item="A_BuffFrameTitleLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>151</X>
				<Y>235</Y>
			</Location>
			<Size>
				<CX>10</CX>
				<CY>19</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameTitleMiddle">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>155</X>
				<Y>235</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>19</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameTitleRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>170</X>
				<Y>235</Y>
			</Location>
			<Size>
				<CX>36</CX>
				<CY>19</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameTopLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>254</Y>
			</Location>
			<Size>
				<CX>5</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>254</Y>
			</Location>
			<Size>
				<CX>5</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameTopRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>254</Y>
			</Location>
			<Size>
				<CX>5</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameRightTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>59</Y>
			</Location>
			<Size>
				<CX>5</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>59</Y>
			</Location>
			<Size>
				<CX>5</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameRightBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>59</Y>
			</Location>
			<Size>
				<CX>5</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameBottomRight">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>59</Y>
			</Location>
			<Size>
				<CX>8</CX>
				<CY>5</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>59</Y>
			</Location>
			<Size>
				<CX>4</CX>
				<CY>5</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameBottomLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>59</Y>
			</Location>
			<Size>
				<CX>8</CX>
				<CY>5</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameLeftBottom">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>59</Y>
			</Location>
			<Size>
				<CX>5</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameLeft">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>59</Y>
			</Location>
			<Size>
				<CX>5</CX>
				<CY>4</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_BuffFrameLeftTop">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>solWindowPieces02.tga</Texture>
			<Location>
				<X>0</X>
				<Y>59</Y>
			</Location>
			<Size>
				<CX>5</CX>
				<CY>2</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<WindowDrawTemplate item="WDT_Buff">
		<Background>wnd_bg_light_rock.tga</Background>
		<VSBTemplate>
			<UpButton>
				<Normal>A_VSBUpNormal</Normal>
				<Pressed>A_VSBUpPressed</Pressed>
				<Flyby>A_VSBUpFlyby</Flyby>
				<Disabled>A_VSBUpDisabled</Disabled>
				<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_VSBDownNormal</Normal>
				<Pressed>A_VSBDownPressed</Pressed>
				<Flyby>A_VSBDownFlyby</Flyby>
				<Disabled>A_VSBDownDisabled</Disabled>
				<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Top>A_VSBThumbTop</Top>
				<Bottom>A_VSBThumbBottom</Bottom>
				<Middle>A_VSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</VSBTemplate>
		<HSBTemplate>
			<UpButton>
				<Normal>A_HSBLeftNormal</Normal>
				<Pressed>A_HSBLeftPressed</Pressed>
				<Flyby>A_HSBLeftFlyby</Flyby>
				<Disabled>A_HSBLeftDisabled</Disabled>
				<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_HSBRightNormal</Normal>
				<Pressed>A_HSBRightPressed</Pressed>
				<Flyby>A_HSBRightFlyby</Flyby>
				<Disabled>A_HSBRightDisabled</Disabled>
				<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Right>A_HSBThumbRight</Right>
				<Left>A_HSBThumbLeft</Left>
				<Middle>A_HSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</HSBTemplate>
		<CloseBox>
			<Normal>A_CloseBtnNormal</Normal>
			<Pressed>A_CloseBtnPressed</Pressed>
			<Flyby>A_CloseBtnFlyby</Flyby>
			<Disabled>A_CloseBtnDisabled</Disabled>
			<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
		</CloseBox>
		<MinimizeBox>
			<Normal>A_MinimizeBtnNormal</Normal>
			<Pressed>A_MinimizeBtnPressed</Pressed>
			<Flyby>A_MinimizeBtnFlyby</Flyby>
			<Disabled>A_MinimizeBtnDisabled</Disabled>
			<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
		</MinimizeBox>
		<TileBox>
			<Normal>A_TileBtnNormal</Normal>
			<Pressed>A_TileBtnPressed</Pressed>
			<Flyby>A_TileBtnFlyby</Flyby>
			<Disabled>A_TileBtnDisabled</Disabled>
			<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
		</TileBox>
		<Border>
			<TopLeft>A_BuffFrameTopLeft</TopLeft>
			<Top>A_BuffFrameTop</Top>
			<TopRight>A_BuffFrameTopRight</TopRight>
			<RightTop>A_BuffFrameRightTop</RightTop>
			<Right>A_BuffFrameRight</Right>
			<RightBottom>A_BuffFrameRightBottom</RightBottom>
			<BottomRight>A_BuffFrameBottomRight</BottomRight>
			<Bottom>A_BuffFrameBottom</Bottom>
			<BottomLeft>A_BuffFrameBottomLeft</BottomLeft>
			<LeftTop>A_BuffFrameLeftTop</LeftTop>
			<Left>A_BuffFrameLeft</Left>
			<LeftBottom>A_BuffFrameLeftBottom</LeftBottom>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Border>
		<Titlebar>
			<Right>A_BuffFrameTitleRight</Right>
			<Left>A_BuffFrameTitleLeft</Left>
			<Middle>A_BuffFrameTitleMiddle</Middle>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Titlebar>
	</WindowDrawTemplate>
	<Button item="BW_Buff0_Button">
		<ScreenID>Buff0</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Checkbox>false</Style_Checkbox>
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff1_Button">
		<ScreenID>Buff1</ScreenID>
		<!--<Font>3</Font>   -->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>23</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>   -->
		<Style_Checkbox>false</Style_Checkbox>
		<RadioGroup/>
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff2_Button">
		<ScreenID>Buff2</ScreenID>
		<!--<Font>3</Font>   -->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>46</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>   -->
		<Style_Checkbox>false</Style_Checkbox>
		<RadioGroup/>
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff3_Button">
		<ScreenID>Buff3</ScreenID>
		<!--<Font>3</Font>   -->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>69</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>   -->
		<Style_Checkbox>false</Style_Checkbox>
		<RadioGroup/>
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<!-- Default and not used		
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff4_Button">
		<ScreenID>Buff4</ScreenID>
		<!--<Font>3</Font> Default -->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>92</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/> Default -->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<!--Default
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff5_Button">
		<ScreenID>Buff5</ScreenID>
		<!--<Font>3</Font> Defautl -->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>115</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/> Default -->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/> Default -->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<!-- 
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff6_Button">
		<ScreenID>Buff6</ScreenID>
		<!--<Font>3</Font> Default -->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>138</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/> Default -->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<!-- 
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff7_Button">
		<ScreenID>Buff7</ScreenID>
		<!--<Font>3</Font> Use defaults -->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>161</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/> Use defaults -->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/> Use Defaults -->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<!-- Use defaults
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff8_Button">
		<ScreenID>Buff8</ScreenID>
		<!--<Font>3</Font>Defaults-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>184</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/> Use default -->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>Use default-->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<!-- 
			<SoundPressed/>
			<SoundUp/>
			<SoundFlyby/>
		-->
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff9_Button">
		<ScreenID>Buff9</ScreenID>
		<!--<Font>3</Font>Use Defaults -->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>207</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/> Use Defaults -->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>  -->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff10_Button">
		<ScreenID>Buff10</ScreenID>
		<!--<Font>3</Font> -->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>230</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff11_Button">
		<ScreenID>Buff11</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>253</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff12_Button">
		<ScreenID>Buff12</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>276</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff13_Button">
		<ScreenID>Buff13</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>299</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff14_Button">
		<ScreenID>Buff14</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>322</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff15_Button">
		<ScreenID>Buff15</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>345</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff16_Button">
		<ScreenID>Buff16</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>368</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff17_Button">
		<ScreenID>Buff17</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>391</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff18_Button">
		<ScreenID>Buff18</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>414</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Button item="BW_Buff19_Button">
		<ScreenID>Buff19</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>15</X>
			<Y>437</Y>
		</Location>
		<Size>
			<CX>164</CX>
			<CY>22</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>BlueIconBackground</Normal>
			<NormalDecal>BuffIcons</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>4</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>14</CX>
			<CY>14</CY>
		</DecalSize>
	</Button>
	<Label item="BW_Buff0">
		<ScreenID>Buff0Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>5</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>45</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff1">
		<ScreenID>Buff1Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>28</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>46</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff2">
		<ScreenID>Buff2Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>50</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>47</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff3">
		<ScreenID>Buff3Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>74</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>48</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff4">
		<ScreenID>Buff4Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>97</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>49</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff5">
		<ScreenID>Buff5Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>120</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>50</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff6">
		<ScreenID>Buff6Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>143</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>51</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff7">
		<ScreenID>Buff7Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>166</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>52</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff8">
		<ScreenID>Buff8Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>189</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>53</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff9">
		<ScreenID>Buff9Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>212</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>54</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff10">
		<ScreenID>Buff10Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>235</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>55</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff11">
		<ScreenID>Buff11Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>258</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>56</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff12">
		<ScreenID>Buff12Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>281</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>57</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff13">
		<ScreenID>Buff13Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>304</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>58</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff14">
		<ScreenID>Buff14Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>327</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>59</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff15">
		<ScreenID>Buff15Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>350</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>515</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff16">
		<ScreenID>Buff16Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>373</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>516</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff17">
		<ScreenID>Buff17Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>396</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>517</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff18">
		<ScreenID>Buff18Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>419</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>518</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="BW_Buff19">
		<ScreenID>Buff19Label</ScreenID>
		<Location>
			<X>35</X>
			<Y>442</Y>
		</Location>
		<Size>
			<CX>119</CX>
			<CY>14</CY>
		</Size>
		<EQType>519</EQType>
		<Font>1</Font>
		<RelativePosition>true</RelativePosition>
		<Text>Regrowth of the Grove</Text>
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	
	
	<Label item="BW_Dur0">
		<ScreenID>Dur0Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[1].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>5</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur1">
		<ScreenID>Dur1Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[2].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>28</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur2">
		<ScreenID>Dur2Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[3].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>50</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur3">
		<ScreenID>Dur3Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[4].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>74</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur4">
		<ScreenID>Dur4Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[5].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>97</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur5">
		<ScreenID>Dur5Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[6].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>120</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur6">
		<ScreenID>Dur6Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[7].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>143</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur7">
		<ScreenID>Dur7Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[8].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>166</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur8">
		<ScreenID>Dur8Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[9].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>189</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur9">
		<ScreenID>Dur9Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[10].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>212</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur10">
		<ScreenID>Dur10Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[11].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>235</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur11">
		<ScreenID>Dur11Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[12].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>258</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur12">
		<ScreenID>Dur12Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[13].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>281</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur13">
		<ScreenID>Dur13Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[14].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>304</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur14">
		<ScreenID>Dur14Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[15].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>327</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
		<Label item="BW_Dur15">
		<ScreenID>Dur15Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[16].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>350</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur16">
		<ScreenID>Dur16Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[17].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>373</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur17">
		<ScreenID>Dur17Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[18].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>396</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur18">
		<ScreenID>Dur18Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[19].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>419</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="BW_Dur19">
		<ScreenID>Dur19Label</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Me.Buff[20].Duration.Time}</TooltipReference>
		<Location>
			<X>140</X>
			<Y>442</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>12</CY>
		</Size>
		<TextColor>
			<R>0</R>
			<G>240</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>

	
	<Screen item="BuffWindow">
		<!--<ScreenID/>-->
		<Text/>
		<RelativePosition>false</RelativePosition>
		&