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Posted: Mon Jun 14, 2004 9:40 pm
by BlackTooth
Jabber wrote:Lane wrote:I've had this same problem with other UIs, it' s one reason I like sizable boxes. :)
-Lane
Actually, you are correct. I think the boxes should be sizable and I will probably make the boxes that I modified sizeable. You can always lock the windows.
I will fix the attack indicator as well since I removed it.
Jab.
I have had this same problem... but for some reason the window in my default folder has the same problem... what i did was make the window sizable.. then ingame you make like your going to destroy something and the window will come up... Then you can resize it and it will save the way u resized it
here is the code for pple who dunno how to do it:
save this file as "
EQUI_ConfirmationDialog.xml" in the folder of the UI you use...
NOT the default one becuase the updater will overwrite it
Code: Select all
<?xml version="1.0" ?>
- <XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
- <Button item="CD_Yes_Button">
<ScreenID>Yes_Button</ScreenID>
- <!-- <Font>3</Font>
-->
<RelativePosition>true</RelativePosition>
- <Location>
<X>6</X>
<Y>154</Y>
</Location>
- <Size>
<CX>64</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
- <!-- <TooltipReference/>
-->
<Style_Checkbox>false</Style_Checkbox>
- <!-- <RadioGroup/>
-->
<Text>Yes</Text>
- <TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
- <ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
- <Button item="CD_No_Button">
<ScreenID>No_Button</ScreenID>
- <!-- <Font>3</Font>
-->
<RelativePosition>true</RelativePosition>
- <Location>
<X>196</X>
<Y>154</Y>
</Location>
- <Size>
<CX>64</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
- <!-- <TooltipReference/>
-->
<Style_Checkbox>false</Style_Checkbox>
- <!-- <RadioGroup/>
-->
<Text>No</Text>
- <TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
- <ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
- <Button item="CD_OK_Button">
<ScreenID>OK_Button</ScreenID>
- <!-- <Font>3</Font>
-->
<RelativePosition>true</RelativePosition>
- <Location>
<X>105</X>
<Y>154</Y>
</Location>
- <Size>
<CX>64</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
- <!-- <TooltipReference/>
-->
<Style_Checkbox>false</Style_Checkbox>
- <!-- <RadioGroup/>
-->
<Text>OK</Text>
- <TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
- <ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
- <StaticText item="CD_StaticText1">
<ScreenID>Text1</ScreenID>
- <!-- <Font>3</Font>
-->
<RelativePosition>true</RelativePosition>
- <Location>
<X>5</X>
<Y>5</Y>
</Location>
- <Size>
<CX>96</CX>
<CY>100</CY>
</Size>
<Text>UTF16:00410042AC01AC02AC03AC04AC05</Text>
- <TextColor>
<R>255</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</StaticText>
- <STMLbox item="CD_TextOutput">
<ScreenID>TextOutput</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_VScroll>false</Style_VScroll>
- <Location>
<X>2</X>
<Y>5</Y>
</Location>
- <Size>
<CX>264</CX>
<CY>142</CY>
</Size>
</STMLbox>
- <Screen item="ConfirmationDialogBox">
- <!-- <ScreenID/>
-->
- <!-- <Font/>
-->
<RelativePosition>false</RelativePosition>
- <Location>
<X>550</X>
<Y>350</Y>
</Location>
- <Size>
<CX>274</CX>
<CY>200</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
- <!-- <TooltipReference/>
-->
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
[color=red] <Style_Sizable>true</Style_Sizable> [/color]
<Pieces>CD_Yes_Button</Pieces>
<Pieces>CD_No_Button</Pieces>
<Pieces>CD_OK_Button</Pieces>
<Pieces>CD_TextOutput</Pieces>
</Screen>
</XML>
So then re-load the skin, take a flask of water or something cheap, click the destroy button, the YES/NO window will come up, click and drag the corners to the right spots, click NO and then your all set... It should work every time.. otherwise you can resize it again
Posted: Mon Jun 14, 2004 10:04 pm
by TrippyTom
uh.... I'm using the MQ Solaria version. Whatever was posted here.
Posted: Mon Jun 14, 2004 10:07 pm
by BlackTooth
TrippyTom wrote:uh.... I'm using the MQ Solaria version. Whatever was posted here.
kk no prob.. then just find this line in the ConfirmationDialogue.xml file
Code: Select all
<Style_Sizable>false</Style_Sizable>
and change it to this
Code: Select all
[color=red] <Style_Sizable>true</Style_Sizable>[/color]
sorry i didnt realize i posted the dialogue thing for Frequency_UI
Posted: Mon Jun 14, 2004 10:16 pm
by TrippyTom
What does that have to do with making the groupleader a different color or font in the Group window?
I'm confused.
Posted: Mon Jun 14, 2004 10:22 pm
by BlackTooth
Mare wrote:Only problem I've been having now with this UI is that for some reason my Rez box is cut off ABOVE the buttons... as in, I cannot click on the buttons (nor can I see them.) Anyway suggestions?
Mare wrote:fryfrog and I figured it out... somehow, after I started using Solaria, my UI config file made the height of the accept/decline boxes (all of them) short enough that I could read the message but now show any buttons. Changing it from 120 pixels tall to something more reasonable like 200 fixed it. I have no idea why installing solaria would've affected this, but it did, heh.
Lane wrote:I've had this same problem with other UIs, it' s one reason I like sizable boxes. :)
-Lane
That was why... it was for those pple not u... but i didnt check the dates on the posts before i helped em out lol
my bad
but in case u didnt know thats how to make cut off windows work lol
Posted: Mon Jun 21, 2004 5:53 pm
by TrippyTom
bump.
Has anyone got this to work yet?
Posted: Mon Jun 21, 2004 6:04 pm
by fryfrog
What specifically? I currently USE the Solaria that I posted a bit back... well, someone else is hosting it, but you know what i mean.
Posted: Mon Jun 21, 2004 6:53 pm
by Drumstix42
Drumstix42 wrote:If your unsure how to do all this, I'd be happy to try it in a little bit :)
Sorry, been a little busy, and missed these last few posts. Will try and work on it, and test it tonight sometime.
Posted: Tue Jun 22, 2004 2:06 am
by TrippyTom
I meant getting the Group.Leader to be a different color or font in the group window.
I think drumstix is working on it, not sure.
Posted: Sat Jul 03, 2004 11:06 am
by TrippyTom
From the lack of responses, I guess this isn't currently possible.
Posted: Sat Jul 17, 2004 5:31 pm
by TrippyTom
I was wondering if you could update this based on the recent update on Solaria's UI. They updated the Hotkey window and Player window to show HoTT info, Endurance, Weight and Mana.
... or show me what to edit in my xml files. Thanks.
Posted: Sun Jul 18, 2004 1:05 pm
by fryfrog
Do you like where the mana, endurance and hp are on the updated Solaria? It is in the blank space on the hotbutton window, lower right.
I altered my player window to have HP on the lower left and Mana on the lower right... but I don't play anything that uses endurance so I had left it out.
As for HoTT... I personally would NOT want it included on my target window for a couple reasons.
1) when it isn't active, there would be a lot of wasted space
2) it already has its own window that even looks kind of Solaria-ish
3) i would get confused about which is my target and which is my target's target :)
One thing I did was copy the default UI's TargetsTarget.xml file over to Solaria then modify it slightly to turn OFF the border and title and shrink it a little.
Is there MQ code that deals with ToT? Can you display ToT's level / class?
Posted: Sun Jul 18, 2004 1:07 pm
by fryfrog
If you open the Inventory xml file, you can see the EQType for endurance... and if you like you can modify this and either replace mana with endurance OR add it in between the two. Maybe later I will add it between them. I might suggest including only CURRENT endurance, because max endurance is not very important.
EQUI_PlayerWindow.xml
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<!-- edited with XMLSPY v5 rel. 3 U (http://www.xmlspy.com) by Sokol (NA) -->
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes"/>
<!-- SOLARIA BEGIN-->
<!-- BACKGROUND IMAGES - BEGIN-->
<Ui2DAnimation item="PW_BG_MANA">
<Frames>
<Texture>solWindowPieces01.tga</Texture>
<Location>
<X>10</X>
<Y>361</Y>
</Location>
<Size>
<CX>155</CX>
<CY>90</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="BGMANA">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>155</CX>
<CY>90</CY>
</Size>
<Animation>PW_BG_MANA</Animation>
</StaticAnimation>
<Ui2DAnimation item="PW_BG_NO_MANA">
<Frames>
<Texture>solWindowPieces01.tga</Texture>
<Location>
<X>176</X>
<Y>361</Y>
</Location>
<Size>
<CX>155</CX>
<CY>72</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="BGNOMANA">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>155</CX>
<CY>72</CY>
</Size>
<Animation>PW_BG_NO_MANA</Animation>
</StaticAnimation>
<!-- BACKGROUND IMAGES - END-->
<Ui2DAnimation item="A_PetImage">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces01.tga</Texture>
<Location>
<X>200</X>
<Y>26</Y>
</Location>
<Size>
<CX>19</CX>
<CY>15</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="PetImageCap">
<RelativePosition>true</RelativePosition>
<Location>
<X>76</X>
<Y>65</Y>
</Location>
<Size>
<CX>19</CX>
<CY>15</CY>
</Size>
<Animation>A_PetImage</Animation>
</StaticAnimation>
<Gauge item="Pet_HP">
<ScreenID>PetHP</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>94</X>
<Y>70</Y>
</Location>
<Size>
<CX>70</CX>
<CY>8</CY>
</Size>
<TextOffsetY>-70</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>190</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Background>A_MiniGaugeBackground</Background>
<Fill>A_MiniGaugeFill</Fill>
<Lines>A_MiniGaugeLines</Lines>
</GaugeDrawTemplate>
</Gauge>
<Label item="HPNumber">
<ScreenID>HPNumberLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>79</Y>
</Location>
<Size>
<CX>30</CX>
<CY>10</CY>
</Size>
<EQType>17</EQType>
<Text>5555</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="HPNumberSlash">
<ScreenID>HPNumberSlashLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>35</X>
<Y>79</Y>
</Location>
<Size>
<CX>4</CX>
<CY>10</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="HPNumberMax">
<ScreenID>HPNumberMaxLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>79</Y>
</Location>
<Size>
<CX>30</CX>
<CY>10</CY>
</Size>
<EQType>18</EQType>
<Text>5555</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="PW_CurrentMana">
<ScreenID>WeightNumberLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>79</Y>
</Location>
<Size>
<CX>30</CX>
<CY>10</CY>
</Size>
<EQType>124</EQType>
<Text>500</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="PW_ManaNumber">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>127</X>
<Y>79</Y>
</Location>
<Size>
<CX>4</CX>
<CY>10</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>0</R>
<G>0</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="PW_MaxMana">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>132</X>
<Y>79</Y>
</Location>
<Size>
<CX>32</CX>
<CY>10</CY>
</Size>
<EQType>125</EQType>
<Text>500</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<!-- SOLARIA END-->
<Ui2DAnimation item="Blackbox">
<Cycle>true</Cycle>
<Frames>
<Texture>solwindow_pieces07.tga</Texture>
<Location>
<X>243</X>
<Y>243</Y>
</Location>
<Size>
<CX>10</CX>
<CY>10</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="PW_V_bar_image">
<Cycle>true</Cycle>
<Frames>
<Texture>solwindow_pieces07.tga</Texture>
<Location>
<X>28</X>
<Y>58</Y>
</Location>
<Size>
<CX>14</CX>
<CY>69</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="PW_V_bar">
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>14</CX>
<CY>69</CY>
</Size>
<Animation>PW_V_bar_image</Animation>
</StaticAnimation>
<StaticAnimation item="PW_V_barblack">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>16</CX>
<CY>71</CY>
</Size>
<Animation>Blackbox</Animation>
</StaticAnimation>
<Label item="FA_Percent">
<ScreenID>FA_PercentLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>18</X>
<Y>59</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>21</EQType>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>190</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="FA_Fig">
<ScreenID>FA_FigLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>26</X>
<Y>59</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>190</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Pet_Percent">
<ScreenID>Pet_PercentLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>89</X>
<Y>59</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>69</EQType>
<Text>100</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Pet_Fig">
<ScreenID>Pet_FigLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>59</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<!--EQ Error Fix - Begin-->
<Ui2DAnimation item="A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>6</X>
<Y>2</Y>
</Location>
<Size>
<CX>116</CX>
<CY>28</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="A_AttackIndicatorAnim">
<ScreenID>A_AttackIndicatorAnim</ScreenID>
<Animation>A_AttackIndicator</Animation>
</StaticAnimation>
<!--EQ Error Fix - End-->
<!-- MIN GAUGE FER STAMINA -->
<Ui2DAnimation item="A_MiniGaugeBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>solwindow_pieces07.tga</Texture>
<Location>
<X>150</X>
<Y>16</Y>
</Location>
<Size>
<CX>50</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MiniGaugeFill">
<Cycle>true</Cycle>
<Frames>
<Texture>solwindow_pieces07.tga</Texture>
<Location>
<X>150</X>
<Y>0</Y>
</Location>
<Size>
<CX>50</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MiniGaugeLines">
<Cycle>true</Cycle>
<Frames>
<Texture>solwindow_pieces07.tga</Texture>
<Location>
<X>150</X>
<Y>10</Y>
</Location>
<Size>
<CX>50</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MiniGaugeEndCapRight">
<Cycle>true</Cycle>
<Frames>
<Texture>solwindow_pieces07.tga</Texture>
<Location>
<X>190</X>
<Y>16</Y>
</Location>
<Size>
<CX>1</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_F1image">
<Cycle>true</Cycle>
<Frames>
<Texture>solwindow_pieces06.tga</Texture>
<Location>
<X>189</X>
<Y>59</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Fatigueimage">
<Cycle>true</Cycle>
<Frames>
<Texture>solwindow_pieces06.tga</Texture>
<Location>
<X>237</X>
<Y>71</Y>
</Location>
<Size>
<CX>15</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_XPimage">
<Cycle>true</Cycle>
<Frames>
<Texture>solwindow_pieces06.tga</Texture>
<Location>
<X>173</X>
<Y>59</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_APimage">
<Cycle>true</Cycle>
<Frames>
<Texture>solwindow_pieces06.tga</Texture>
<Location>
<X>173</X>
<Y>71</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_Manaimage">
<Cycle>true</Cycle>
<Frames>
<Texture>solwindow_pieces06.tga</Texture>
<Location>
<X>237</X>
<Y>59</Y>
</Location>
<Size>
<CX>16</CX>
<CY>8</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Label item="PlayerName">
<ScreenID>PlayerName</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>27</X>
<Y>1</Y>
</Location>
<Size>
<CX>100</CX>
<CY>15</CY>
</Size>
<EQType>1</EQType>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<Text>Sokol</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Gauge item="Player_HP">
<ScreenID>PlayerHP</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>24</X>
<Y>14</Y>
</Location>
<Size>
<CX>115</CX>
<CY>15</CY>
</Size>
<TextOffsetX>14</TextOffsetX>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_Mana">
<ScreenID>PlayerMana</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>24</X>
<Y>26</Y>
</Location>
<Size>
<CX>115</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>52</R>
<G>159</G>
<B>250</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>2</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_ExpGauge">
<ScreenID>PlayerExp</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>24</X>
<Y>38</Y>
</Location>
<Size>
<CX>115</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>150</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>52</R>
<G>159</G>
<B>250</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>4</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_AAXP">
<ScreenID>PlayerAAXP</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>24</X>
<Y>50</Y>
</Location>
<Size>
<CX>115</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>255</R>
<G>190</G>
<B>50</B>
</FillTint>
<LinesFillTint>
<R>52</R>
<G>159</G>
<B>250</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>5</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_Fatigue">
<ScreenID>PlayerFatigue</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>23</X>
<Y>70</Y>
</Location>
<Size>
<CX>70</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>255</R>
<G>190</G>
<B>50</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>3</EQType>
<GaugeDrawTemplate>
<Background>A_MiniGaugeBackground</Background>
<Fill>A_MiniGaugeFill</Fill>
<Lines>A_MiniGaugeLines</Lines>
</GaugeDrawTemplate>
</Gauge>
<StaticAnimation item="Player_HPblack">
<RelativePosition>true</RelativePosition>
<Location>
<X>17</X>
<Y>11</Y>
</Location>
<Size>
<CX>103</CX>
<CY>10</CY>
</Size>
<Animation>Blackbox</Animation>
</StaticAnimation>
<StaticAnimation item="Player_Manablack">
<RelativePosition>true</RelativePosition>
<Location>
<X>17</X>
<Y>25</Y>
</Location>
<Size>
<CX>103</CX>
<CY>10</CY>
</Size>
<Animation>Blackbox</Animation>
</StaticAnimation>
<StaticAnimation item="Player_ExpGaugeblack">
<RelativePosition>true</RelativePosition>
<Location>
<X>17</X>
<Y>37</Y>
</Location>
<Size>
<CX>103</CX>
<CY>10</CY>
</Size>
<Animation>Blackbox</Animation>
</StaticAnimation>
<StaticAnimation item="Player_AAXPblack">
<RelativePosition>true</RelativePosition>
<Location>
<X>17</X>
<Y>49</Y>
</Location>
<Size>
<CX>103</CX>
<CY>10</CY>
</Size>
<Animation>Blackbox</Animation>
</StaticAnimation>
<Label item="HP_Percent">
<ScreenID>HP_PercentLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>109</X>
<Y>12</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>19</EQType>
<Text>100</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="HP_Fig">
<ScreenID>HP_FigLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>117</X>
<Y>12</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="ManaPercent">
<ScreenID>ManaPercentLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>109</X>
<Y>24</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>20</EQType>
<Text>100</Text>
<TextColor>
<R>125</R>
<G>184</G>
<B>235</B>
</TextColor>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Mana_Fig">
<ScreenID>Mana_FigLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>117</X>
<Y>24</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>125</R>
<G>184</G>
<B>235</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="XP_Percent">
<ScreenID>XPPercentLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>109</X>
<Y>36</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>26</EQType>
<Text>100</Text>
<TextColor>
<R>220</R>
<G>150</G>
<B>0</B>
</TextColor>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="XP_Fig">
<ScreenID>XP_FigLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>117</X>
<Y>36</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>220</R>
<G>150</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="AAXP_Percent">
<ScreenID>AAXPPercentLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>109</X>
<Y>48</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<EQType>27</EQType>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>190</G>
<B>50</B>
</TextColor>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="AAXP_Fig">
<ScreenID>AAXP_FigLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>117</X>
<Y>48</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>190</G>
<B>50</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="PlayerWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>0</Y>
</Location>
<Size>
<CX>155</CX>
<CY>90</CY>
</Size>
<Text>Player</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<TooltipReference>The Breath Meter</TooltipReference>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>BGMANA</Pieces>
<Pieces>PlayerName</Pieces>
<Pieces>Player_HP</Pieces>
<Pieces>Player_Mana</Pieces>
<Pieces>Pet_HP</Pieces>
<Pieces>Player_ExpGauge</Pieces>
<Pieces>Player_AAXP</Pieces>
<Pieces>Player_Fatigue</Pieces>
<Pieces>HP_Percent</Pieces>
<Pieces>HP_Fig</Pieces>
<Pieces>ManaPercent</Pieces>
<Pieces>Mana_Fig</Pieces>
<Pieces>XP_Percent</Pieces>
<Pieces>XP_Fig</Pieces>
<Pieces>AAXP_Percent</Pieces>
<Pieces>AAXP_Fig</Pieces>
<Pieces>HPNumber</Pieces>
<Pieces>HPNumberMax</Pieces>
<Pieces>HPNumberSlash</Pieces>
<Pieces>PetImageCap</Pieces>
<Pieces>PW_CurrentMana</Pieces>
<Pieces>PW_ManaNumber</Pieces>
<Pieces>PW_MaxMana</Pieces>
<Pieces>FA_Percent</Pieces>
<Pieces>FA_Fig</Pieces>
<Pieces>Pet_Percent</Pieces>
<Pieces>Pet_Fig</Pieces>
<!-- <Pieces>Player_STRIcon</Pieces> -->
<!-- <Pieces>Player_WISIcon</Pieces> -->
<!-- <Pieces>Player_ACIcon</Pieces> -->
<!-- <Pieces>Player_ATKIcon</Pieces> -->
</Screen>
</XML>
Posted: Sun Jul 18, 2004 1:10 pm
by fryfrog
This is absolutly nothing special, just very slightly modified default UI ToT window. If anyone can tell me the MQ code to see level / class / etc about ToT I could include that :)
EQUI_TargetOfTargetWindow.xml
Code: Select all
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<Gauge item = "TargetOfTarget_HP">
<ScreenID>TargetOfTarget_HP</ScreenID>
<Font>3</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>0</Y>
</Location>
<Size>
<CX>108</CX>
<CY>24</CY>
</Size>
<GaugeOffsetY>16</GaugeOffsetY>
<TextOffsetX>8</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>27</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item ="TargetOfTarget_HPLabel">
<ScreenID>TargetOfTarget_HPLabel</ScreenID>
<EQType>120</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>12</Y>
</Location>
<Size>
<CX>60</CX>
<CY>12</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="TargetOfTarget_HPPercLabel">
<ScreenID>TargetOfTarget_HPPercLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>64</X>
<Y>12</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Screen item = "TargetOfTargetWindow">
<ScreenID>TargetOfTargetWindow</ScreenID>
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>242</Y>
</Location>
<Size>
<CX>124</CX>
<CY>33</CY>
</Size>
<Text>Target's Target</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Your Current Target's Target</TooltipReference>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>TargetOfTarget_HP</Pieces>
<Pieces>TargetOfTarget_HPLabel</Pieces>
<Pieces>TargetOfTarget_HPPercLabel</Pieces>
</Screen>
</XML>
Updated Buff Window (Omens - 20 Slot)
Posted: Tue Sep 21, 2004 5:00 am
by eqaussie
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<!-- edited with XMLSPY v5 rel. 3 U (http://www.xmlspy.com) by Sokol (NA) -->
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes"/>
<Ui2DAnimation item="Buff_Numbers_Top">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>280</X>
<Y>10</Y>
</Location>
<Size>
<CX>15</CX>
<CY>459</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="Buff_Top">
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>15</CX>
<CY>459</CY>
</Size>
<Animation>Buff_Numbers_Top</Animation>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</StaticAnimation>
<Ui2DAnimation item="A_BuffFrameTitleLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>151</X>
<Y>235</Y>
</Location>
<Size>
<CX>10</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameTitleMiddle">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>155</X>
<Y>235</Y>
</Location>
<Size>
<CX>4</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameTitleRight">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>170</X>
<Y>235</Y>
</Location>
<Size>
<CX>36</CX>
<CY>19</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameTopLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>0</X>
<Y>254</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameTop">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>0</X>
<Y>254</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameTopRight">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>0</X>
<Y>254</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameRightTop">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameRight">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>5</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameRightBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameBottomRight">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>8</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>4</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameBottomLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>8</CX>
<CY>5</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameLeftBottom">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameLeft">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>5</CX>
<CY>4</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuffFrameLeftTop">
<Cycle>true</Cycle>
<Frames>
<Texture>solWindowPieces02.tga</Texture>
<Location>
<X>0</X>
<Y>59</Y>
</Location>
<Size>
<CX>5</CX>
<CY>2</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<WindowDrawTemplate item="WDT_Buff">
<Background>wnd_bg_light_rock.tga</Background>
<VSBTemplate>
<UpButton>
<Normal>A_VSBUpNormal</Normal>
<Pressed>A_VSBUpPressed</Pressed>
<Flyby>A_VSBUpFlyby</Flyby>
<Disabled>A_VSBUpDisabled</Disabled>
<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_VSBDownNormal</Normal>
<Pressed>A_VSBDownPressed</Pressed>
<Flyby>A_VSBDownFlyby</Flyby>
<Disabled>A_VSBDownDisabled</Disabled>
<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Top>A_VSBThumbTop</Top>
<Bottom>A_VSBThumbBottom</Bottom>
<Middle>A_VSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha>
<R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</VSBTemplate>
<HSBTemplate>
<UpButton>
<Normal>A_HSBLeftNormal</Normal>
<Pressed>A_HSBLeftPressed</Pressed>
<Flyby>A_HSBLeftFlyby</Flyby>
<Disabled>A_HSBLeftDisabled</Disabled>
<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_HSBRightNormal</Normal>
<Pressed>A_HSBRightPressed</Pressed>
<Flyby>A_HSBRightFlyby</Flyby>
<Disabled>A_HSBRightDisabled</Disabled>
<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Right>A_HSBThumbRight</Right>
<Left>A_HSBThumbLeft</Left>
<Middle>A_HSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha>
<R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</HSBTemplate>
<CloseBox>
<Normal>A_CloseBtnNormal</Normal>
<Pressed>A_CloseBtnPressed</Pressed>
<Flyby>A_CloseBtnFlyby</Flyby>
<Disabled>A_CloseBtnDisabled</Disabled>
<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
</CloseBox>
<MinimizeBox>
<Normal>A_MinimizeBtnNormal</Normal>
<Pressed>A_MinimizeBtnPressed</Pressed>
<Flyby>A_MinimizeBtnFlyby</Flyby>
<Disabled>A_MinimizeBtnDisabled</Disabled>
<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
</MinimizeBox>
<TileBox>
<Normal>A_TileBtnNormal</Normal>
<Pressed>A_TileBtnPressed</Pressed>
<Flyby>A_TileBtnFlyby</Flyby>
<Disabled>A_TileBtnDisabled</Disabled>
<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
</TileBox>
<Border>
<TopLeft>A_BuffFrameTopLeft</TopLeft>
<Top>A_BuffFrameTop</Top>
<TopRight>A_BuffFrameTopRight</TopRight>
<RightTop>A_BuffFrameRightTop</RightTop>
<Right>A_BuffFrameRight</Right>
<RightBottom>A_BuffFrameRightBottom</RightBottom>
<BottomRight>A_BuffFrameBottomRight</BottomRight>
<Bottom>A_BuffFrameBottom</Bottom>
<BottomLeft>A_BuffFrameBottomLeft</BottomLeft>
<LeftTop>A_BuffFrameLeftTop</LeftTop>
<Left>A_BuffFrameLeft</Left>
<LeftBottom>A_BuffFrameLeftBottom</LeftBottom>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Border>
<Titlebar>
<Right>A_BuffFrameTitleRight</Right>
<Left>A_BuffFrameTitleLeft</Left>
<Middle>A_BuffFrameTitleMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Titlebar>
</WindowDrawTemplate>
<Button item="BW_Buff0_Button">
<ScreenID>Buff0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff1_Button">
<ScreenID>Buff1</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>23</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup/>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff2_Button">
<ScreenID>Buff2</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>46</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup/>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff3_Button">
<ScreenID>Buff3</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>69</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup/>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Default and not used
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff4_Button">
<ScreenID>Buff4</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>92</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--Default
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff5_Button">
<ScreenID>Buff5</ScreenID>
<!--<Font>3</Font> Defautl -->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>115</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff6_Button">
<ScreenID>Buff6</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>138</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff7_Button">
<ScreenID>Buff7</ScreenID>
<!--<Font>3</Font> Use defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>161</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Use Defaults -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Use defaults
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff8_Button">
<ScreenID>Buff8</ScreenID>
<!--<Font>3</Font>Defaults-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>184</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>Use default-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff9_Button">
<ScreenID>Buff9</ScreenID>
<!--<Font>3</Font>Use Defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>207</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use Defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff10_Button">
<ScreenID>Buff10</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>230</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff11_Button">
<ScreenID>Buff11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>253</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff12_Button">
<ScreenID>Buff12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>276</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff13_Button">
<ScreenID>Buff13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>299</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff14_Button">
<ScreenID>Buff14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>322</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff15_Button">
<ScreenID>Buff15</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>345</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff16_Button">
<ScreenID>Buff16</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>368</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff17_Button">
<ScreenID>Buff17</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>391</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff18_Button">
<ScreenID>Buff18</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>414</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Button item="BW_Buff19_Button">
<ScreenID>Buff19</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>437</Y>
</Location>
<Size>
<CX>164</CX>
<CY>22</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>4</X>
<Y>4</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>
<Label item="BW_Buff0">
<ScreenID>Buff0Label</ScreenID>
<Location>
<X>35</X>
<Y>5</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>45</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff1">
<ScreenID>Buff1Label</ScreenID>
<Location>
<X>35</X>
<Y>28</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>46</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff2">
<ScreenID>Buff2Label</ScreenID>
<Location>
<X>35</X>
<Y>50</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>47</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff3">
<ScreenID>Buff3Label</ScreenID>
<Location>
<X>35</X>
<Y>74</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>48</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff4">
<ScreenID>Buff4Label</ScreenID>
<Location>
<X>35</X>
<Y>97</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>49</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff5">
<ScreenID>Buff5Label</ScreenID>
<Location>
<X>35</X>
<Y>120</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>50</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff6">
<ScreenID>Buff6Label</ScreenID>
<Location>
<X>35</X>
<Y>143</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>51</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff7">
<ScreenID>Buff7Label</ScreenID>
<Location>
<X>35</X>
<Y>166</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>52</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff8">
<ScreenID>Buff8Label</ScreenID>
<Location>
<X>35</X>
<Y>189</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>53</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff9">
<ScreenID>Buff9Label</ScreenID>
<Location>
<X>35</X>
<Y>212</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>54</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff10">
<ScreenID>Buff10Label</ScreenID>
<Location>
<X>35</X>
<Y>235</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>55</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff11">
<ScreenID>Buff11Label</ScreenID>
<Location>
<X>35</X>
<Y>258</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>56</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff12">
<ScreenID>Buff12Label</ScreenID>
<Location>
<X>35</X>
<Y>281</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>57</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff13">
<ScreenID>Buff13Label</ScreenID>
<Location>
<X>35</X>
<Y>304</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>58</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff14">
<ScreenID>Buff14Label</ScreenID>
<Location>
<X>35</X>
<Y>327</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>59</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff15">
<ScreenID>Buff15Label</ScreenID>
<Location>
<X>35</X>
<Y>350</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>515</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff16">
<ScreenID>Buff16Label</ScreenID>
<Location>
<X>35</X>
<Y>373</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>516</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff17">
<ScreenID>Buff17Label</ScreenID>
<Location>
<X>35</X>
<Y>396</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>517</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff18">
<ScreenID>Buff18Label</ScreenID>
<Location>
<X>35</X>
<Y>419</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>518</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Buff19">
<ScreenID>Buff19Label</ScreenID>
<Location>
<X>35</X>
<Y>442</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<EQType>519</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>Regrowth of the Grove</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="BW_Dur0">
<ScreenID>Dur0Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[1].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>5</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur1">
<ScreenID>Dur1Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[2].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>28</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur2">
<ScreenID>Dur2Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[3].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>50</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur3">
<ScreenID>Dur3Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[4].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>74</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur4">
<ScreenID>Dur4Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[5].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>97</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur5">
<ScreenID>Dur5Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[6].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>120</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur6">
<ScreenID>Dur6Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[7].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>143</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur7">
<ScreenID>Dur7Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[8].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>166</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur8">
<ScreenID>Dur8Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[9].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>189</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur9">
<ScreenID>Dur9Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[10].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>212</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur10">
<ScreenID>Dur10Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[11].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>235</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur11">
<ScreenID>Dur11Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[12].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>258</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur12">
<ScreenID>Dur12Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[13].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>281</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur13">
<ScreenID>Dur13Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[14].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>304</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur14">
<ScreenID>Dur14Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[15].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>327</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur15">
<ScreenID>Dur15Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[16].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>350</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur16">
<ScreenID>Dur16Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[17].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>373</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur17">
<ScreenID>Dur17Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[18].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>396</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur18">
<ScreenID>Dur18Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[19].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>419</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="BW_Dur19">
<ScreenID>Dur19Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Me.Buff[20].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>442</Y>
</Location>
<Size>
<CX>30</CX>
<CY>12</CY>
</Size>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="BuffWindow">
<!--<ScreenID/>-->
<Text/>
<RelativePosition>false</RelativePosition>
&