MQ2 Latest Release - February 15, 2004

General announcements relating to the modularized MacroQuest2 system.

Moderator: MacroQuest Developers

Lax
We're not worthy!
We're not worthy!
Posts: 3524
Joined: Thu Oct 17, 2002 1:01 pm
Location: ISBoxer
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Post by Lax » Wed Dec 31, 2003 2:14 pm

31 Dec 2003 by Lax
- ESC no longer hides the MQ2ChatWnd or MQ2IRC windows and they are no longer closable
- Fixed STMLToPlainText
- Made MQ2Labels use STMLToPlainText to convert the tooltip tags (this means you can
use < and > by using JKLGFDLKJGDFJKLG PHPBB KEEPS FUCKING CONVERTING THEM... & lt; & rt; without spaces... , respectively)

31 Dec 2003 by Amadeus
- Added $spell(xx,spelltype),$spell(xx,targettype),$spell(xx,name),$spell(xx,aerange),
$spell(xx,pushback),$spell(xx,resisttype),$spell(xx,resistadj),$spell(xx,fizzletime)
- Removed $spawn(#,castingspellid) & $target(castingspellid)
[http://macroquest2.com/phpBB2/viewtopic ... 3124#33124]
- Added Uninterruptable and Autocast to SPELL along with other fixes (thanks SoF & Koad)
- Added more functionality to the Spell Inspect Window. You will now see the Effect of the
spell and the classes that can use it. You might really find it interesting to
Alt-LeftClick on some of your buffs and find out exactly what they are doing to you! It's
almost like having an ingame Lucy connection -- and we owe a great deal of this functionality
to Koad and borrowed code from his spellsearch plugin.

**NOTE: The formulas for this are still being tweaked. If you wish to help iron these
out, please post under Koad's thread on MQ2:Plugins board. He is the keeper of
of the spell effects/slots formula. **


30 Dec 2003 by Lax
- Updated version number since it's not Christmas anymore..
- Fixed commands that werent supposed to be working at char select so they dont crash
- Removed some extraneous offsets from eqgame.h
- Fixed RemoveOurDetours() so it doesnt hang
- Add something very special that everyone will love!
- Fixed a bunch of $target(xxx) crashes when no target
Lax Lacks
Master of MQ2 Disaster
Purveyor of premium, EULA-safe MMORPG Multiboxing Software
* Multiboxing with ISBoxer: Quick Start Video
* EQPlayNice, WinEQ 2.0

Amadeus
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Posts: 2036
Joined: Sat Jun 29, 2002 3:51 pm

Post by Amadeus » Thu Feb 12, 2004 2:41 am

ZIP FILE UPDATED

11 Feb 2004 by Amadeus
- Fixed Attacks offset in eqgame.ini
- Added an emergency placeholder in the ACTORINFO struct to fix $char(casting)
(This structure will be fixed soon.)

11 Feb 2004 by Zaphod (dohpaZ)
- Added Beserker to the classes and Gates of Discord to the expansions.
- Fixed my name in the readme.html

10 Feb 2004 by Amadeus
- Updated structs and offsets
- Added 'favor' (Tribute Value) to ITEMINFO
- Added code to MQ2ITemDisplay to show item tribute value

09 Feb 2004 by Amadeus
- UPDATED SOURCEFORGE CVS!
- Small additions to the structs from suggestions on the message boards and a couple new things to the ItemDisplay plugin.

Amadeus
The Maestro
The Maestro
Posts: 2036
Joined: Sat Jun 29, 2002 3:51 pm

Post by Amadeus » Mon Feb 16, 2004 12:09 am

ZIP FILE UPDATED

15 Feb 2004 by Amadeus
- 'Grouped' location fixed in CHARINFO (thereby fixing $char(grouped))
- Fixed WhoFollowing in Actorinfo (thereby fixing $char(following)
- Added IsABoat to Spawninfo
- Went ahead and added the dx9.0 dinput.h to the cvs to be ready for next patch
* As far as I can tell, the changes between 8.1 and 9.0 for dinput.h are VERY
minimal.

14 Feb 2004 by Amadeus
- Fixed a LOT of wrong offsets in eqgame.h
- Added four offsets to eqgame.h:
* pinstTextMessageWnd
* pinstCDynamicZoneWnd
* pinstCTargetOfTargetWnd
* pinstCTradeskillWnd

13 Feb 2004 by Amadeus
- Added CareerFavor and CurrFavor to CharInfo [Macrofiend]
- Added $char(favor,cur) & $char(favor,career) [Macrofiend]

12 Feb 2004 by Amadeus
- ACTORINFO struct fixes :: fixed $char(pet)
- Added a bunch of code by ml2517
* $char(height), $spawn(#,height), $target(height)
* $target(maxrange), $spawn(#,maxrange)
* $distance(y,x[,z][:y,x[,z]])