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Posted: Mon Jul 31, 2006 1:21 pm
by Harden
someone_orsomething wrote:Quick question i recompiled my MQ this last patch and my timers for my spells dont work anymore. Do i need to redownloa? or is there another fix i need to do. Actually none of my distance checks work either
krust has been working fine for me, using current zip.
Posted: Mon Jul 31, 2006 6:17 pm
by someone_orsomething
Ok i recompiled and i still get no spell buff timers or distance to target. Also on spells the Number of times you have left to cast is also uknown. Lvl and class also doesnt show. My mq2hud works for run speed and lvl and class so im stumped. Are those caculations in the .dll or the Krust UI file. It might be a plugin that i need to load besides krust plugin. I only run the map.
Posted: Tue Aug 01, 2006 9:35 am
by Harden
Make sure MQ2Labels is loaded
Posted: Tue Aug 01, 2006 4:50 pm
by someone_orsomething
Thanks harden i appreciate it. Works good now
Posted: Mon Aug 21, 2006 3:30 pm
by Booges
EQUI_BlockedBuffWnd.XML: Add
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<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<!-- Blocked Buff Add-on by name -->
<Button item = "BW_AddSpellToBlock">
<ScreenID>BW_AddSpellToBlock</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>7</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>110</RightAnchorOffset>
<BottomAnchorOffset>10</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<!--<Location>
<X>-1</X>
<Y>-1</Y>
</Location> -->
<Size>
<CX>60</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Add by name</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Editbox item = "BW_EditSpellToBlock">
<ScreenID>BW_EditSpellToBlock</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>120</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>260</RightAnchorOffset>
<BottomAnchorOffset>10</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<TooltipReference>Enter name of Spell here.</TooltipReference>
</Editbox>
<!-- End of Edit box Add-on -->
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<Pieces>BW_AddSpellToBlock</Pieces>
<Pieces>BW_EditSpellToBlock</Pieces>
EQUI_BlockedPetBuffWnd.XML: Add
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<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<!-- Blocked Buff Add-on by name -->
<Button item = "BW_AddSpellToBlockFromPet">
<ScreenID>BW_AddSpellToBlockFromPet</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>7</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>110</RightAnchorOffset>
<BottomAnchorOffset>10</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<!--<Location>
<X>-1</X>
<Y>-1</Y>
</Location> -->
<Size>
<CX>60</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Add by name</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Editbox item = "BW_EditSpellToBlockFromPet">
<ScreenID>BW_EditSpellToBlockFromPet</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>120</LeftAnchorOffset>
<TopAnchorOffset>30</TopAnchorOffset>
<RightAnchorOffset>260</RightAnchorOffset>
<BottomAnchorOffset>10</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<TooltipReference>Enter name of Spell here.</TooltipReference>
</Editbox>
<!-- End of Edit box Add-on -->
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<Pieces>BW_AddSpellToBlockFromPet</Pieces>
<Pieces>BW_EditSpellToBlockFromPet</Pieces>
EQUI_AdvancedDisplayOptionsWnd.XML: Add
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<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<!-- Flora Add-on -->
<Button item="ADOW_FloraCheckbox">
<ScreenID>ADOW_FloraCheckbox</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>180</X>
<Y>132</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<AutoStretch>false</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<TopAnchorOffset>0</TopAnchorOffset>
<BottomAnchorOffset>0</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<Text />
<TextColor>
<Alpha>255</Alpha>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Border>false</Style_Border>
<Style_Checkbox>true</Style_Checkbox>
<Text />
<ButtonDrawTemplate>
<Normal>A_CheckBoxNormal</Normal>
<Pressed>A_CheckBoxPressed</Pressed>
<Flyby>A_CheckBoxNormal</Flyby>
<Disabled>A_CheckBoxNormal</Disabled>
<PressedFlyby>A_CheckBoxPressed</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Label item="ADOW_FloraLabel">
<ScreenID>ADOW_FloraLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>193</X>
<Y>130</Y>
</Location>
<Size>
<CX>165</CX>
<CY>20</CY>
</Size>
<AutoStretch>false</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>true</RightAnchorToLeft>
<TopAnchorOffset>0</TopAnchorOffset>
<BottomAnchorOffset>0</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<Text>Radial Flora</Text>
<TextColor>
<Alpha>255</Alpha>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Border>false</Style_Border>
<EQType>0</EQType>
<NoWrap>false</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<!-- End of Flora Add-on -->
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<Pieces>ADOW_FloraLabel</Pieces>
<Pieces>ADOW_FloraCheckbox</Pieces>
I didn't notice anything at all wrong with the options window, though I might have changed it and just don't remember. If you want options window as well, I"ll post it because mine has no conflicts.
buffrequests.inc is deactivated
Posted: Fri Aug 25, 2006 1:56 am
by xantan2
buffrequests.inc is DEACTIVATED,
how do i change this, what is the proper way to set up my buffrequests.inc file, does it require editing?
Re: buffrequests.inc is deactivated
Posted: Fri Aug 25, 2006 7:02 am
by Harden
xantan2 wrote:buffrequests.inc is DEACTIVATED,
how do i change this, what is the proper way to set up my buffrequests.inc file, does it require editing?
From the krust-README.txt
krust-README.txt wrote:/buffrequests: Toggles the Buff Requests on/off
Your ini should also have a recognized buffs section for your class like this one, taken from the sample ini file
Code: Select all
[Enchanter_RecognizedBuffs]
c6=Clairvoyance
clair=Clairvoyance
clairvoyance=Clairvoyance
god=Guard of Druzzil
haste=Speed of Salik
Each alias that people use, to tell you for that buffs, needs to be in there for you to auto cast that buff. A lot of the Classes buffs are already in there, but more may need to be added.
oh /sa can you see
Posted: Mon Sep 04, 2006 9:34 am
by Krakin
OK I'm a noob and I know this must be easy. This is my first custom UI and it's great but for some reason I used to be able to type /sa to say something, now I have to type /say. Anyone know how to change it back?
Also, Is there a way to put the new spell gem icons in this UI? Been using the new ones so long I just about forgot the old ones.
Lastly, is there a way to get the spells to go horizontal instead of vertical? or make it two columns instead of one long column?
Thanks
inventory
Posted: Mon Sep 04, 2006 9:39 am
by Krakin
the UI shows your inventory and four clickable boxes for clicky items. They are set by default to primary weapon, range, an earring and one other i can't remember. Is there a way to assign these boxes to clicky items I use? I.E. i need shoulders and a ring slot there.
map size
Posted: Mon Sep 04, 2006 9:45 am
by Krakin
Is there a way to adjust the size of the map? It would be nice to make it a little larger.
Re: map size
Posted: Mon Sep 04, 2006 11:00 am
by Harden
Krakin wrote:Is there a way to adjust the size of the map? It would be nice to make it a little larger.
Currently no, I'm not very good with XML. It's on a list of thing To Do: but pretty much on hold atm.
Posted: Fri Sep 08, 2006 10:42 am
by grunion
Where in the macro or inc files is the section of code that keeps the friends window open all the time? I created my own UI and want to change where the krust info shows up.
Posted: Fri Sep 08, 2006 10:50 am
by Harden
grunion wrote:Where in the macro or inc files is the section of code that keeps the friends window open all the time? I created my own UI and want to change where the krust info shows up.
This portion of code in the krust.mac file is what opens it:
Code: Select all
|Opens up friend window, since the macro uses a modified feedback xml file to display data
/if (!${Window[FriendsWindow].Open}) /nomodkey /keypress alt+f
/varset UpdateTimer 3s
/return
Posted: Fri Sep 08, 2006 11:05 am
by grunion
Thanks harden :)
Posted: Fri Sep 08, 2006 12:19 pm
by larry1024
Any way can post an updated UI with the posted changes since were not all XML experts? :)
And yes I did try to add those lines to those files and no it didn't like it at all; ie it loaded the default UI on me when I did that.