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Posted: Sat Nov 13, 2004 2:23 pm
by escapegoat
I seem to be having a similar problem in 6.0 with autoassist. I don't use leashing but I have my tank set as master so I can issue commands. I'll /tell Roguename /autoassist Tankname 95 and it works fine for a bit and then after a bit it just stops engaging mobs all together. I try doing a /follow tankname 10 and then turning /autoassist back on and /autoassist off and then /autoassist tankname 95 or /autoassist on again, but no matter what I do it just won't engage again until I stop the macro and restart it. I have to play around with it a bit more and analyze what it's doing, but thought I'd add my comments here now anyway.
I don't know how much more work you want to be doing on this Jerle as you mentioned your busy with your PHPNuke EQ2 roster (which I'd love to take a look at), but the one major problem I have with /autofollow is that the Exp event breaks it which is a huge pain when you're trying to use /autofollow while clearing a billion trash mobs on the way to a raid target since the exp event is firing everytime something dies. I guess I could just take out the Exp event and make a version to use when I'm remotely controlling the rogue.
Also Jerle, I'd love to hear your thoughts/comments on EQ2 either here or in a more appropriate forum/thread if you have time to post them. I've heard very mixed things about the game and I'm trying to decide whether
to give it a spin or not.
EG
Posted: Sat Nov 13, 2004 4:28 pm
by DrmChld
I seem to be having weirdo issues with autoassist also.
Today it is sticking to the mob, doing the strikedisc but not attacking.
I just downloaded and redid the settings files and it still acting kind of funny (default settings except for mainassist).
Go Figure.
Posted: Sat Nov 13, 2004 8:19 pm
by OnyxSys
Yes having same issue, doing POE events i had to restart the macro about 10 times...
Posted: Sun Nov 14, 2004 10:02 am
by Jerle69
I'd post a link to my new EQ2 guild's website (with the guild roster), but I'd rather not tie my identity here with my character information there (seeing as it wouldn't take a Shirlock Holmesian mind to figure out station ID's soon after).
EQ2 is great so far. It really *IS* everquest now. Combat is fast and furious, and all classes have so many interactive things to do during combat to optimize damage that twoboxing is nearly impossible (at least it is for me, so far). It is possible to run multiple characters, just so hard and inefficient since everyone could and should be busy in a fight, and I'm not talking about carpel tunnel button mashing either. Heroic Opportunities are rather interesting and demand some attention.
As far as RH is concerned, I'll ummm release what I have for 6.1 when I get back from a trip I have this week. It has some fixes to autoassist in it as well as other tweaks that may solve these problems.
Posted: Wed Nov 17, 2004 6:35 pm
by DrmChld
I took out the animation 32 and 110 checks and its assisting fine again.
Posted: Wed Nov 17, 2004 11:44 pm
by Cr4zyb4rd
The animation checks cause some problems. If you really want the checks in there, add a /face when you assist (or just before the check) so that the animation type gets updated.
Most mobs will be "idle" when they're pulled, so if somebody pulls and never brings the mob into your LoS, RH will go on thinking it's mezzed with these checks in place.
Might just want to /face the MA at all times (when not enganed) or even just look around randomly (mabye even wiggle around a bit) as that looks more natural anyway.
Posted: Thu Nov 18, 2004 12:19 am
by DrmChld
Might just want to /face the MA at all times (when not enganed) or even just look around randomly (mabye even wiggle around a bit) as that looks more natural anyway.
I would love some AI to make it look less of a bot. I'll go ahead and try the face some tmr.
thx[/quote]
Posted: Fri Nov 19, 2004 8:32 pm
by loadingpleasewait
I've noticed the mez checks using animations are a bit buggy as well. I incorporated the same checks into my Ranger macro before firing arrows, but later realized that a slowed mob will hold the idle/mezzed animation in between attacks therefore lowering my DPS significantly. Therefore I've stripped the animation checks from my version (although I havnt updated it in the forums yet.. <bad bad ranger>)
Posted: Sat Nov 20, 2004 2:05 am
by Cr4zyb4rd
Yeah, it's a good idea, but if we really want a mez check, I think something a bit more "aggresive" is needed. We're not even checking if there's an enchanter/bard anywhere nearby.
Posted: Sat Nov 20, 2004 6:33 am
by savage wolf
1st really big thanks to Jerle69 and Cr4zyb4rd for a great rogue mac
everything seems to work right for me, except the mez check, in a few ldons i have had RH break mez on mobs that were below the /autoassist % but still mezzed soon as the MT targeted it, may be a hard problem to fix though seeing some use mez to break casting mobs spells during fight
autostick- acts goofy at times mobs on walls it will back the rogue down a wall away from the mob trying to get to the back of it, mouse key running seems to override /stick sortof
DPS mod? are you planning on sticking one in to RH? would be really cool
Thx again and your Doc's for the mac are the best i have seen, this was the first macro I ever tryed using and dont know much at all about programing and had it all up and running in mins (iclick items and weaponswitch included)
Posted: Sat Nov 20, 2004 7:27 pm
by Birdbrain
anyone know if its possible with this macro to switch a 2 handed wep with 2 1 handers to proc avatar? I modified it for a monk.
Posted: Sat Nov 20, 2004 8:30 pm
by Cr4zyb4rd
anyone know if its possible with this macro to switch a 2 handed wep with 2 1 handers to proc avatar? I modified it for a monk.
I don't see any code to support than as-is, but your question's kind of like "can I put mustard on my burger if it already has pickles? I like ham."..you can make it do whatever you want it to do.
Posted: Sat Nov 20, 2004 9:17 pm
by Birdbrain
Could you tell me what i would type in the rh macro to do that please crazybard?
Posted: Mon Nov 22, 2004 6:59 am
by Palanca
I have been trying to use this wonderful macro and i have met with some little troubles.
I have read all of the 36 pages of this thread and i couldnt find the reason why i cant perform some actions using it.
I am trying to use this Macro with a level 10 rogue ( yes totally noob char i know

). He has the basic skills up : backstab, Hide, Sneak, Pickpocket ect.
The problem is that when I use the assist button that macro help document says my rogue goes and assist, situate on the backside of the mob, autoattack perfectly but he lacks using :
- Evade ( I put /autoevade ON ).
- Backstab.
Even with AutoRH ON my rogue does not use Hide at all and when i just press Attack with a correct target he does the automatic movement and autoattack fine but he still dont use Backstab and neither evade.
I have try to figure what am i doing wrong reading the entire code but i couldnt.
I cant expect that you resolve this so noob question ( i see that nobody has had any problem with his bot using Backstab or Hide/evade ) but if some one could be so kind and say here something that helps me i will be forever thankefull.
I have tryed also the mac : stick.mac puting : Backstab as the only Melee_Attack_1 on the Ini file but my rogue continues without using the skill

.
Attack on assist is off too.
Thanks a lot for the possible answers and sorry a lot for being so noob.
Palanca.
PD : my last try was puting
/doability "Backstab"
/echo Here i would be doing a Backstab | -----> Line added to code for debugging
When i execute the mac i dont see that msg so i figure that i am not reaching that part of the code where that skill should be landed.
Thanks again.
Posted: Mon Nov 22, 2004 10:01 am
by Cr4zyb4rd
Are you able to backstab in game with
/doability backstab
(as opposed to pressing a hotkey)?
try "/doability list" and make sure that backstab is listed in the last 4 spots, under Combat Skills. If it's not listed, open the actions panel (usually alt-m), then click the small sword graphic to get the combat skills panel. I'm fairly sure you must have a backstab button in THIS PANEL (not the generic skills panel) for it work properly.
If tihs is already the case, then I'm not sure what the problem is. :/