Page 4 of 25
Posted: Sat May 15, 2004 9:59 am
by CuddleBunny
<--- *not the best in modifying existing macros longer than 10 lines*
Azum do you plan on making the macro compatible to use
this robe perhaps if available by any chance? :)
Manaless nukes are always nice when mana gets low for me.
Thank you in advance! *hugs*

Posted: Sat May 15, 2004 11:21 am
by Azum
Which robe are we talking about?
Posted: Sat May 15, 2004 6:03 pm
by Dentist
Vermilion Robe of Torrefaction
MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 15
INT: +10 HP: +40 MANA: +75
SV FIRE: +25
Effect: Conflagration (Must Equip, Casting Time: 15.0)
WT: 1.0 Size: MEDIUM
Class: WIZ
Race: ALL
Slot 1, Type 7
Guess you missed the link in his "this"
Posted: Sun May 16, 2004 12:34 am
by Azum
Ah, yeah I didn't notice the link. I also didn't know anyone still used those robes! I'll see what I can do about adding it as an option.
Posted: Sun May 16, 2004 1:24 am
by Dentist
yeah, people still do :) thinking about it if i still used mine it would of been nifty to swap the item in and then cast the nuke if oom without harvests.
Would it be possbile to add a built in modrod timer / clicker?
Posted: Sun May 16, 2004 1:32 am
by Azum
Yeah, gonna add modrod support in, and some other stuff (like autoequipping epic, time wand, and ele legs if not equipped, and swapping back after the cast is done)
So have you guys noticed any other bugs? How's the ancient concussion working now that it's spelled right? ;p
more updates
Posted: Sun May 16, 2004 4:49 pm
by Azum
afnuke.mac updated again, see main post.
Posted: Tue May 18, 2004 12:02 am
by Yalp
I'm honored to have part of my
crude and
newbishly simple macro apart in some way of this great macro. I love it :) thanks Azum for this great macro for us lazy wizzies.
maybe one day i can write some like this

Posted: Tue May 18, 2004 9:53 am
by lullimarka
Code: Select all
[Settings]
tankname=XXXX
concuss=1
checkfamiliar=0
myfamiliar=179
engagedistance=150
stopnuke=20
mobhealth=93
shieldofmaelin=0
medtoggle=1
medpercent=35
manatomedup=70
harvestpercent=70
forceshield=1
manarobe=0
beginrobe=20
donerobe=75
tempstaff=0
staffhealth=95
stopnuke2=2
mainnuke=Ice Meteor
endnuke=Draught of E`ci
startdisplay=1
mainnukegem=gem4
endnukegem=gem8
doharvest=1
spellshield=0
manaward=0
forcegem=gem3
harvestgem=gem7
maelingem=gem6
ssgem=gem5
manawardgem=gem2
hasele=1
myconcgem=gem1
usetimewand=1
useepic=0
and it keeps trying to cast forcechield while constantly saying spell not memmed
if i turn forcshielf to 0 and timwand to 1 (while equiped) , nothing gets csated.
spell not memmed in both cases.
Posted: Tue May 18, 2004 11:42 am
by lullimarka
also uptill the last version the macro used to move the character to interrupt spell in case target dies during cast, doesnt do that anymore.
Posted: Tue May 18, 2004 1:03 pm
by lullimarka
also all of a sudden druzzil harvest is now casted erratically
eg. it popped during the time when the script was medding , didnt cast (altho casted spell harvest)
dunno if its just me or what but since the last update some basic functionality thats been there from start is now buggy. (as mentioned in above 3 posts)
Posted: Tue May 18, 2004 1:09 pm
by Azum
and it keeps trying to cast forcechield while constantly saying spell not memmed
if i turn forcshielf to 0 and timwand to 1 (while equiped) , nothing gets csated.
spell not memmed in both cases.
LOL, you know this is why my guild should give my wizard a time wand (he's a twink, but well geared minus time wand nonetheless). It's hard to debug code involving items you don't have. After staring at my own code for 30 minutes or so trying to fix this, it dawned on me... and I checked Lucy. It's "Wand of Impenetrable Force", not "Wand of Impenetrable Forces". Good catch again. I'm amazed it took this long for someone to report it. Posting the fixed code in one second.
also uptill the last version the macro used to move the character to
interrupt spell in case target dies during cast, doesnt do that anymore.
That's not my macro, it's spellcast.inc (which defaulted to that setting for awhile, it was changed to default to not ducking or moving to interrupt casts though). Not long ago the game was changed in that spells that hit a corpse or an empty target don't expend mana now, so you aren't losing anything by not interrupting. I could add an option to do it anyway, but I don't see the point.
Posted: Tue May 18, 2004 1:26 pm
by Azum
lullimarka wrote:also all of a sudden druzzil harvest is now casted erratically
eg. it popped during the time when the script was medding , didnt cast (altho casted spell harvest)
dunno if its just me or what but since the last update some basic functionality thats been there from start is now buggy. (as mentioned in above 3 posts)
Define casted erratically. My harvests were working fine last night. I haven't modified the harvest code at all, it should work the same way it always has. There's never been a check in place to use harvests while medding (Although I might add one to cast them if they pop while medding). The only bug that was present was the time wand typo, and that's fixed now. No functionality has been lost, I can assure you.
Posted: Tue May 18, 2004 2:03 pm
by Azum
afnuke.mac updated, see main post.
Posted: Tue May 18, 2004 8:04 pm
by Azum
afnuke.mac and afnuke.txt updated again, see main post