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Having problems since I upgraded.
Posted: Fri Oct 15, 2004 9:16 pm
by Ferinus
I used the latest 'b' version of mq2 and compiled exactly the same way I always do and yet none of the /commands are working. I get a Cannot parse /[command] rh.mac (main):[sub] @line#.
Posted: Fri Oct 15, 2004 9:29 pm
by Jerle69
Ferinus (and anyone else experiencing problems with /commands in RH):
This is on the previous page of this thread. I put the disclaimer out the hour of the MQ2 patch too

And no, I can't deal with this until Amadeus patches in the MacroQuest.BuildDate object.
Posted: Fri Oct 15, 2004 9:31 pm
by Ferinus
can also be temporarily solved by using /echo [command] instead of /[command]
Posted: Fri Oct 15, 2004 9:33 pm
by Jerle69
Yes, but that's forcing the engine to behave a certain way because of a bug instead of using the program as intended--not to mention that's a pain in the ass... Just obliterate the Version=x.x line inside the RHSettings.INI and you're set for now.
I promise this will go away with the next release (which is right around the corner).
Posted: Sat Oct 16, 2004 10:48 am
by Jerle69
All:
Added a horse/drogmor check to the sticking routines. As of 6.0, if you have a horse or drogmor up, when you engage in combat (automatically or manually), RH will dismiss your mount prior to engaging any form of sticking (via MoveUtils or it's internal code). If this is not satisfactory (i.e. you want RH to function completely and do circle strafing and such while on horseback), go write it yourself :)
Also updated the documentation with the new /verbosity and /channel commands.
I also tested everything I said I was going to put in a page ago on this thread, and it all works (including the new aggro detection, which works 100% of the time now) as well as frontal stick tanking!
Note, none of this code is posted yet for public consumption. I'll put it out there whenever the BuildDate object makes it into the MQ2 baseline. Until then, if anyone has any quicky suggestions, now's the time to get them in.
Posted: Sat Oct 16, 2004 3:25 pm
by MeGoober
OMG...this looks great! I just downloaded it but it sounds like I can not use it yet, with the new patches. So I read through the manual (drooling the whole way) and got to autopick...obviously in some zones the mobs are too high of a lvl to pickpocket. In those fights I typically utilize beg (in my evade hotkey) instead of pp to automatically increase that skill. If you could determine whether the mob was pp or not and then set pp or beg as appropriate, I think that would be a great addition - why try to pp when its guaranteed to fail.
In drag is there someway to avoid having to type all the names in?
Posted: Sat Oct 16, 2004 4:14 pm
by Ferinus
you could add a mount check to the autohs routine so it wil automatically exit when you summon your mount, or suppress the routine till you dismiss your mount.
Posted: Sat Oct 16, 2004 9:26 pm
by Oskar
How about a feature that you can specify a percentage for /autoninja?
/autoninja dropable 75 40
Loot only dropable objects, 75 distance 40% of the time.
If a number isn't specified, default to 100%?
-----
Another suggection. Have a minimum assist range. Something that makes it so you don't assist unless the mob is actually within x distance of you.
I know there is a command to make the assist within x distance of mainassist but it would be nice to specify a distance to you, so that if the main assist pulls and does more damage then you % assist, you don't go running off.

Posted: Sun Oct 17, 2004 12:53 am
by Jerle69
MeGoober:
Beg? Really? Once you have max begging, then what? You're never going to use it again (useless skill)... And for picking... most rogues know when they're somewhere it'll work and when they're not, and they can turn it on or off when they want--I could put in a smart pick check (rogue level - target > 5, pick otherwise, don't) but I guess I just didn't care enough to make it that smart. We'll see, maybe may not.
Ferinus:
Sure, will have it supress autosneak while mounted. Hide won't fire if you're not sneaking (new to 6.0), so that should cover it. I'm not too sensitive to horse/drogmor issues since I sold my bard drog a while back (after getting run5)...
Oskar:
Nice ninja randomness eh? I suppose. At the end game you're the looter or your not, it's rarely FFA. I could add this, but is it going to be popular? The second thing you asked for is already in as of 6.0. You won't assist if the mob is not within 1) hitting distance of the main assist 2) within your specified stickdistance range, and 3) is within the stickdistance tank range. All three must be satisfied for it to engage. Works good too; tested it all night.
Some ideas
Posted: Sun Oct 17, 2004 2:18 am
by tranze204
Hey i was just fooling around and i noticed something that would make this macro even more godly then it already is.... If when the horrible case that you die... it waits for a rezz accepts rezz loots your body Then it resumes killing. And also if you could throw in a thing that tells you your highest backstab and so forth, it would make it amazing...
Posted: Sun Oct 17, 2004 4:19 am
by Cr4zyb4rd
Accepting a rez is tricky, as there's currently no way to read the contents of a confirmation box...you could be accepting a TL or a sacrifice or Frog Knows what. Also (not to speak for Jerle) but if you read through the thread, the macro was conceived as a rogue *helper*, not a rogue omgafkxpmachine
Posted: Sun Oct 17, 2004 5:24 am
by Mulletmaster
Hey -
When the MA gets the target it will assist..even when I have it set at 90%
Im using:
/autoassist <tank name> 90%
Posted: Sun Oct 17, 2004 7:31 am
by Cr4zyb4rd
hate to say it but...RTFM, and the rest of the thread
Posted: Sun Oct 17, 2004 9:28 am
by Jerle69
tranze204:
Cr4zyb4rd is right on several points. I could put an event trigger in RH to know that you've died, and if within say 5 minutes, you get a prompt, it could assume it's a rez box and take it. Further I could create a new event timer after that, and if it detects your corpse within 50 AND you have the rez effects buff on you, to completely loot your corpse and get right back to fighting... However, that'd then put RH in a completely AFK macro status which is probably a very bad thing. I've been noticing a trend here as RH stabilizes to the point of never making a mistake: people aren't playing their rogue any more--they flip this on and watch. If that's your thing, go for it, but don't afk while doing it.. pretty please? Cool. As far as highest backstab, there's a dps plugin I think that does those things. I know my max backstab every time I upgrade a weapon (which is rarely), so what would this augmentation of RH help with? Anyway, get the DPS plugin--that's what you want.
Cr4zyb4rd:
Thanks for the insight; I agree totally.
Mulletmaster:
Cr4zy's right, it's in the manual right under "Important Notice." Specifically:
Make sure you have autoattack on assist OFF (/assist off)
Later,
Posted: Sun Oct 17, 2004 9:29 am
by Jerle69
FYI, still waiting on MQ2 BuildDate to be injected for 6.0 release.