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Posted: Sat Feb 25, 2006 5:41 pm
by gimp
UI updated for PoR changes.
Note i reverted back to default UI for the bank since im lazy, it dont look all too different from old one of what i noticed, maybe will poke with it later
Posted: Sun Feb 26, 2006 2:30 am
by larry1024
All I had to do to update it was to change the bank window.
Posted: Sun Feb 26, 2006 5:13 am
by gimp
larry1024 wrote:All I had to do to update it was to change the bank window.
then you missed a bunch of changes. this is a complete update for PoR as from
http://www.eqinterface.com/forums/showt ... hp?t=17674
Posted: Mon Feb 27, 2006 1:29 pm
by HooseNutz
This UI causes me to CTD every time I use it. And yes I did put it in the correct directory and start teh macro and plugin as stated in the instructions.
Posted: Mon Feb 27, 2006 2:00 pm
by gimp
krust ui & macro & plugin is running fine here so far with MQ2-20060227a.zip
i have noticed that insta clickies no longer get clicked, no other bugs yet (but just started testing).
if you have crashes, or if features have stopped working, please post & try to explain what you did / what happened when you crashed.
edit:
*** CURRENT CRASH LIST ***
crash #1:
krust crashes on /popup as repoprted in other threads. example:
[MQ2]WriteChatColor([MQ2] [21:59:06] Gift of Mana triggered)
First-chance exception at 0x004116f9 in eqgame.exe: 0xC0000005: Access violation reading location 0x00000003.
--call stack--
> MQ2Main.dll!DisplayOverlayText(char * szText=0x0012cf10, unsigned long dwColor=18, unsigned long dwTransparency=100, unsigned long msFadeIn=500, unsigned long msFadeOut=500, unsigned long msHold=3000) Line 2830 C++
MQ2Main.dll!PopupText(EQData::_SPAWNINFO * pChar=0x04b03008, char * szLine=0x0012cf10) Line 2683 + 0x1d C++
MQ2Main.dll!HideDoCommand(EQData::_SPAWNINFO * pChar=0x04b03008, char * szLine=0x510ec1d0, int delayed=0) Line 136 + 0x16 C++
MQ2Main.dll!DoNextCommand() Line 63 C++
**** WARNING WARNING WARNING ******
DONT RUN KRUST ATM. If you run unmodified krust you will probably crash mid fight in certain raid encounters, because /popup seem to crash. comment these out or wait with running krust
Posted: Mon Feb 27, 2006 3:25 pm
by NFC
I get an error
Code: Select all
[MQ2Timer .SetGameState] Caught Terminalk Error Attempting to continue as normal
when i zone
I thought it might have been MQ2Timer at first so I unloaded that plugin but it's happening even after I restarted without it.
Clickies and illusions seem to be functioing OK tho for me
Only other thing Ive sen so far is the failure to loot my corpse after getting the above mentioned error when I zoned after a rez
Posted: Mon Feb 27, 2006 5:52 pm
by Minymezz
My Girdle of Efficiency doesn't click properly anymore, only thing I have noticed so far.
I get "You cannot use this item unless it is equipped" message.
My DoDH resist mask clicks fine, but that does not need to be equipped.
Posted: Mon Feb 27, 2006 5:56 pm
by fearless
Minymezz wrote:My Girdle of Efficiency doesn't click properly anymore, only I have noticed so far.
I get "You cannot use this item unless it is equipped" message.
There is a known issue with items.
Posted: Mon Feb 27, 2006 7:42 pm
by larry1024
Not sure why but I consistantly get client lock up with krust running if i kill a mob. go up to any green mob and mele it; and wala; when mob is dead I always get client crash.
if don't have krust running every thing runs good.
Posted: Mon Feb 27, 2006 7:59 pm
by gimp
larry1024 wrote:Not sure why but I consistantly get client lock up with krust running if i kill a mob. go up to any green mob and mele it; and wala; when mob is dead I always get client crash.
if don't have krust running every thing runs good.
thaty is because a /popup is called when you kill a mob, popup causes crash currently. you can comment out /popup from all places it occur (its just 6 or so i think) and it should work fine
Posted: Mon Feb 27, 2006 11:50 pm
by larry1024
THANK YOU; fixed it; had to figured out were they were but dam that rocks :).
Posted: Tue Feb 28, 2006 11:18 am
by gimp
Update on the crash stuff: As of MQ2-20060227b.zip, i am not aware of any CTD bugs triggered from krust, /popup works again etc. Please post bugs
Posted: Tue Feb 28, 2006 1:27 pm
by Moeymoejoe
Has anyone noticed a display bug where all characters past a certain poiint in a window (guild or any chat that i have seen so far) are not displayed? /loadskin fixes it.
Posted: Tue Feb 28, 2006 1:34 pm
by Moeymoejoe
Also, is it possible to add the "link all" button from corpse looting to bags?
Posted: Tue Feb 28, 2006 1:35 pm
by gimp
Moeymoejoe wrote:Has anyone noticed a display bug where all characters past a certain poiint in a window (guild or any chat that i have seen so far) are not displayed? /loadskin fixes it.
some windows get messed up sometimes,think its just due to the sort of buggy ui implementation. resizing the windows seem to cause the eq ui to redraw the windows properly, if that is the same problem you mean