Page 23 of 44
Posted: Mon Feb 21, 2005 11:44 pm
by FreQuency
First post updated
THANK YOU HTW
I will go though and check out all XML soon, currently pulling 50 hour work weeks, g/f and job hunt so things are tight with time.
I've gotten a few emails about Paypal donations you may use the address
Frequency@FrequencyProducts.net if you would care to donate anything
Also wanna thank everyone for the support on this UI.
Posted: Tue Feb 22, 2005 11:49 am
by MIG_11
Dose that zip include the updated animations xml as well?
Posted: Tue Feb 22, 2005 2:33 pm
by htw
Yes.
Posted: Fri Mar 04, 2005 8:29 pm
by ammo_guy
is there anyway you could add or maybe imply where I might begin looking to add the number of a buff next to the name so you know easily how many more buffs till you reach your max?...other than that, this UI is incredible...just awesome!
Posted: Fri Mar 04, 2005 11:24 pm
by FreQuency
My 1 schedule is winding down so the UI will be given more attention very soon the UI will be recieving a few overhauls
mainly the buff windows do to the numerous amount of buffs one can have now and the resolutions the UI is good for
Posted: Sat Mar 05, 2005 2:17 am
by ammo_guy
well its a great ui man...will look forward to using it more and more :)
UI Awesome
Posted: Sun Mar 06, 2005 2:14 pm
by SecZed
Thank you very much Freq. :)
I have been using a UI <quartz>. from a long ago friend that has over time failed. I am a programming idiot even in XML.
Your UI rocks !
Thx again.
Posted: Sun Mar 06, 2005 10:52 pm
by pullman
Just wanna say that this UI is wonderful, the best ive used ever. The only problem i find so far is all about the buff - bar,, finding it first of all hard to move as u cant see where to grab it ( minor issue thou ) the main problem is that its very big,, it takes up loads of space on the screen ( im running 1280 x 1024 ) and u cant see how many buffs u have, have to count them all the time when dooing encounters that dispells up to 10 slots,
I cant do any programing and dont really understand xml, but i like the design of the buffbar , if someone can help me with a buffbar that is smaller but still have the same function as the present. Needs to be able to carry up to 25 buffslots with new DoN and oow aas the 25 buffslots as it looks now takes all screen and u cant see the numbers...
If anyone has a good solution to this id be delighted
Thx for the great job on Frequency and for keeping it up to date ...
Posted: Mon Mar 07, 2005 10:13 am
by Slice
I use a mini buffbar as a replacement. I'll post it in a seperate message.
Posted: Tue Mar 08, 2005 11:17 am
by pullman
Thx slice just what i was looking for ,,, the minor errors with the buffbar is not a big problem, can easily live with that. Looking forward to see FreQuency's version of it, if he is making one. Both of you thx for the Ui =)
Posted: Tue Mar 08, 2005 12:51 pm
by htw
For Group TLO changes in MQ2_20050307 or later.
EQUI_GroupWindow.xml
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Ui2DAnimation item="Infiniti-GroupBG">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i1.tga</Texture>
<Location>
<X>0</X>
<Y>72</Y>
</Location>
<Size>
<CX>162</CX>
<CY>184</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="Infiniti-BlankBtn">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i1.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="G2Label">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>205</X>
<Y>59</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="G3Label">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>221</X>
<Y>59</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="G4Label">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>189</X>
<Y>71</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="G5Label">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>205</X>
<Y>71</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="G6Label">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>221</X>
<Y>71</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="G2_Label">
<ScreenID>G2_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>37</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Animation>G2Label</Animation>
</StaticAnimation>
<StaticAnimation item="G3_Label">
<ScreenID>G3_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>70</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Animation>G3Label</Animation>
</StaticAnimation>
<StaticAnimation item="G4_Label">
<ScreenID>G4_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>103</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Animation>G4Label</Animation>
</StaticAnimation>
<StaticAnimation item="G5_Label">
<ScreenID>G5_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>136</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Animation>G5Label</Animation>
</StaticAnimation>
<StaticAnimation item="G6_Label">
<ScreenID>G6_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>169</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Animation>G6Label</Animation>
</StaticAnimation>
<StaticAnimation item="A_GW_BG">
<ScreenID>A_GW_BG</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>162</CX>
<CY>210</CY>
</Size>
<Animation>Infiniti-GroupBG</Animation>
<Text>100</Text>
<Font>2</Font>
</StaticAnimation>
<Button item="GW_InviteButton">
<ScreenID>InviteButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>10</Y>
</Location>
<Size>
<CX>50</CX>
<CY>10</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Select a player and click to invite into the group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Invite</Text>
<TextColor>
<R>150</R>
<G>255</G>
<B>30</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>Infiniti-BlankBtn</Normal>
<Pressed>Infiniti-BlankBtn</Pressed>
<Flyby>Infiniti-BlankBtn</Flyby>
<Disabled>Infiniti-BlankBtn</Disabled>
<PressedFlyby>Infiniti-BlankBtn</PressedFlyby>
</ButtonDrawTemplate>
<Text>Invite</Text>
</Button>
<Button item="GW_DisbandButton">
<ScreenID>DisbandButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>10</Y>
</Location>
<Size>
<CX>50</CX>
<CY>10</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Click to disband your target from the group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>Infiniti-BlankBtn</Normal>
<Pressed>Infiniti-BlankBtn</Pressed>
<Flyby>Infiniti-BlankBtn</Flyby>
<Disabled>Infiniti-BlankBtn</Disabled>
<PressedFlyby>Infiniti-BlankBtn</PressedFlyby>
</ButtonDrawTemplate>
<Text>Disband</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
</Button>
<Button item="GW_FollowButton">
<ScreenID>FollowButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>10</Y>
</Location>
<Size>
<CX>50</CX>
<CY>10</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Accept an invitation to group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Follow</Text>
<TextColor>
<R>150</R>
<G>255</G>
<B>30</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>Infiniti-BlankBtn</Normal>
<Pressed>Infiniti-BlankBtn</Pressed>
<Flyby>Infiniti-BlankBtn</Flyby>
<Disabled>Infiniti-BlankBtn</Disabled>
<PressedFlyby>Infiniti-BlankBtn</PressedFlyby>
</ButtonDrawTemplate>
<Text>Invite</Text>
</Button>
<Button item="GW_DeclineButton">
<ScreenID>DeclineButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>10</Y>
</Location>
<Size>
<CX>50</CX>
<CY>10</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Refuse an invtitation to group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>Infiniti-BlankBtn</Normal>
<Pressed>Infiniti-BlankBtn</Pressed>
<Flyby>Infiniti-BlankBtn</Flyby>
<Disabled>Infiniti-BlankBtn</Disabled>
<PressedFlyby>Infiniti-BlankBtn</PressedFlyby>
</ButtonDrawTemplate>
<Text>Decline</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
</Button>
<Button item="GW_LFGButton">
<ScreenID>LFGButton</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>114</X>
<Y>10</Y>
</Location>
<Size>
<CX>30</CX>
<CY>10</CY>
</Size>
<Text>LFG</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Checkbox>false</Style_Checkbox>
<TooltipReference>Open LFG Window</TooltipReference>
<ButtonDrawTemplate>
<Normal>Infiniti-BlankBtn</Normal>
<Pressed>Infiniti-BlankBtn</Pressed>
<Flyby>Infiniti-BlankBtn</Flyby>
<Disabled>Infiniti-BlankBtn</Disabled>
<PressedFlyby>Infiniti-BlankBtn</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Gauge item="GW_Gauge1">
<ScreenID>Gauge1</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>21</Y>
</Location>
<Size>
<CX>103</CX>
<CY>30</CY>
</Size>
<TextOffsetX>2</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>255</R>
<G>40</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>11</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
<TextOffsetY>2</TextOffsetY>
<Font>2</Font>
<Text>Member1</Text>
</Gauge>
<Gauge item="GW_PetGauge1">
<ScreenID>PetGauge1</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>99</X>
<Y>27</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<TextOffsetX>-100</TextOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>220</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>255</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>17</EQType>
<GaugeDrawTemplate>
<Background>A_MiniGaugeBackground</Background>
<Fill>A_MiniGaugeFill</Fill>
<Lines>A_MiniGaugeLines</Lines>
</GaugeDrawTemplate>
</Gauge>
<Label item="GW_Class1">
<ScreenID>ClassLabel1</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[1].Class.ShortName}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>28</X>
<Y>45</Y>
</Location>
<Size>
<CX>75</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="GW_Level1">
<ScreenID>ClassLabel1</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[1].Level}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>45</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="GW_HPLabel1">
<ScreenID>HPLabel1</ScreenID>
<EQType>35</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>33</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<Font>2</Font>
</Label>
<Label item="GW_HPPercLabel1">
<ScreenID>HPPercLabel1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>33</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Gauge item="GW_Gauge2">
<ScreenID>Gauge2</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>54</Y>
</Location>
<Size>
<CX>103</CX>
<CY>30</CY>
</Size>
<TextOffsetX>2</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>255</R>
<G>50</G>
<B>10</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>12</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
<TextOffsetY>2</TextOffsetY>
<Font>2</Font>
<Text>Member2</Text>
</Gauge>
<Gauge item="GW_PetGauge2">
<ScreenID>PetGauge2</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>99</X>
<Y>60</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<TextOffsetY>-100</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>220</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>18</EQType>
<GaugeDrawTemplate>
<Background>A_MiniGaugeBackground</Background>
<Fill>A_MiniGaugeFill</Fill>
<Lines>A_MiniGaugeLines</Lines>
</GaugeDrawTemplate>
<GaugeOffsetX>0</GaugeOffsetX>
</Gauge>
<Label item="GW_Class2">
<ScreenID>ClassLabel2</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[2].Class.ShortName}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>28</X>
<Y>78</Y>
</Location>
<Size>
<CX>75</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="GW_Level2">
<ScreenID>ClassLabel2</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[2].Level}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>78</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="GW_HPLabel2">
<ScreenID>HPLabel2</ScreenID>
<EQType>36</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>66</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<Font>2</Font>
</Label>
<Label item="GW_HPPercLabel2">
<ScreenID>HPPercLabel2</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>66</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Gauge item="GW_Gauge3">
<ScreenID>Gauge3</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>87</Y>
</Location>
<Size>
<CX>103</CX>
<CY>30</CY>
</Size>
<TextOffsetX>2</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>255</R>
<G>60</G>
<B>20</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>13</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
<TextOffsetY>2</TextOffsetY>
<Font>2</Font>
<Text>Member3</Text>
</Gauge>
<Gauge item="GW_PetGauge3">
<ScreenID>PetGauge3</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>99</X>
<Y>93</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<TextOffsetY>-100</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>220</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>19</EQType>
<GaugeDrawTemplate>
<Background>A_MiniGaugeBackground</Background>
<Fill>A_MiniGaugeFill</Fill>
<Lines>A_MiniGaugeLines</Lines>
</GaugeDrawTemplate>
</Gauge>
<Label item="GW_Class3">
<ScreenID>ClassLabel3</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[3].Class.ShortName}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>28</X>
<Y>111</Y>
</Location>
<Size>
<CX>75</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="GW_Level3">
<ScreenID>ClassLabel3</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[3].Level}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>111</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="GW_HPLabel3">
<ScreenID>HPLabel3</ScreenID>
<EQType>37</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>99</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<Font>2</Font>
</Label>
<Label item="GW_HPPercLabel3">
<ScreenID>HPPercLabel3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>99</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Gauge item="GW_Gauge4">
<ScreenID>Gauge4</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>20</X>
<Y>119</Y>
</Location>
<Size>
<CX>103</CX>
<CY>30</CY>
</Size>
<TextOffsetX>2</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>70</G>
<B>30</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>14</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
<TextOffsetY>2</TextOffsetY>
<Font>2</Font>
<Text>Member4</Text>
</Gauge>
<Gauge item="GW_PetGauge4">
<ScreenID>PetGauge4</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>99</X>
<Y>126</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<TextOffsetY>-100</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>220</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>20</EQType>
<GaugeDrawTemplate>
<Background>A_MiniGaugeBackground</Background>
<Fill>A_MiniGaugeFill</Fill>
<Lines>A_MiniGaugeLines</Lines>
</GaugeDrawTemplate>
</Gauge>
<Label item="GW_Class4">
<ScreenID>ClassLabel4</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[4].Class.ShortName}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>28</X>
<Y>144</Y>
</Location>
<Size>
<CX>75</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="GW_Level4">
<ScreenID>ClassLabel4</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[4].Level}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>144</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="GW_HPLabel4">
<ScreenID>HPLabel4</ScreenID>
<EQType>38</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>132</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<Font>2</Font>
</Label>
<Label item="GW_HPPercLabel4">
<ScreenID>HPPercLabel4</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>132</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Gauge item="GW_Gauge5">
<ScreenID>Gauge5</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>153</Y>
</Location>
<Size>
<CX>105</CX>
<CY>30</CY>
</Size>
<TextOffsetX>2</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>80</G>
<B>40</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>15</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
<Font>2</Font>
<TextOffsetY>2</TextOffsetY>
<Text>Member5</Text>
</Gauge>
<Gauge item="GW_PetGauge5">
<ScreenID>PetGauge5</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>99</X>
<Y>159</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<TextOffsetY>-100</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>220</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>21</EQType>
<GaugeDrawTemplate>
<Background>A_MiniGaugeBackground</Background>
<Fill>A_MiniGaugeFill</Fill>
<Lines>A_MiniGaugeLines</Lines>
</GaugeDrawTemplate>
</Gauge>
<Label item="GW_Class5">
<ScreenID>ClassLabel5</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[5].Class.ShortName}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>28</X>
<Y>177</Y>
</Location>
<Size>
<CX>75</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="GW_Level5">
<ScreenID>ClassLabel5</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[5].Level}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>177</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="GW_HPLabel5">
<ScreenID>HPLabel5</ScreenID>
<EQType>39</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>165</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<Font>2</Font>
</Label>
<Label item="GW_HPPercLabel5">
<ScreenID>HPPercLabel5</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>165</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="Member5Distance">
<ScreenID>A_ScreenID</ScreenID>
<Font>3</Font>
<EQType>9999</EQType>
<TextColor>
<R>0</R>
<G>0</G>
<B>255</B>
</TextColor>
<Size>
<CX>45</CX>
<CY>12</CY>
</Size>
<AlignCenter>False</AlignCenter>
<Location>
<X>111</X>
<Y>177</Y>
</Location>
<TooltipReference>${Group.Member[5].Distance}</TooltipReference>
</Label>
<Label item="Member4Distance">
<ScreenID>A_ScreenID</ScreenID>
<Font>3</Font>
<EQType>9999</EQType>
<TextColor>
<R>0</R>
<G>0</G>
<B>255</B>
</TextColor>
<Size>
<CX>45</CX>
<CY>12</CY>
</Size>
<AlignCenter>False</AlignCenter>
<Location>
<X>110</X>
<Y>145</Y>
</Location>
<TooltipReference>${Group.Member[4].Distance}</TooltipReference>
</Label>
<Label item="Member3Distance">
<ScreenID>A_ScreenID</ScreenID>
<Font>3</Font>
<EQType>9999</EQType>
<TextColor>
<R>0</R>
<G>0</G>
<B>255</B>
</TextColor>
<Size>
<CX>45</CX>
<CY>12</CY>
</Size>
<AlignCenter>False</AlignCenter>
<Location>
<X>110</X>
<Y>112</Y>
</Location>
<TooltipReference>${Group.Member[3].Distance}</TooltipReference>
</Label>
<Label item="Member2Distance">
<ScreenID>A_ScreenID</ScreenID>
<Font>3</Font>
<EQType>9999</EQType>
<TextColor>
<R>0</R>
<G>0</G>
<B>255</B>
</TextColor>
<Size>
<CX>45</CX>
<CY>12</CY>
</Size>
<AlignCenter>False</AlignCenter>
<Location>
<X>110</X>
<Y>80</Y>
</Location>
<TooltipReference>${Group.Member[2].Distance}</TooltipReference>
</Label>
<Label item="Member1Distance">
<ScreenID>A_ScreenID</ScreenID>
<Font>3</Font>
<EQType>9999</EQType>
<TextColor>
<R>0</R>
<G>0</G>
<B>255</B>
</TextColor>
<Size>
<CX>45</CX>
<CY>12</CY>
</Size>
<AlignCenter>False</AlignCenter>
<Location>
<X>110</X>
<Y>46</Y>
</Location>
<TooltipReference>${Group.Member[1].Distance}</TooltipReference>
</Label>
<Screen item="GroupWindow">
<ScreenID />
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>78</Y>
</Location>
<Size>
<CX>162</CX>
<CY>200</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<TooltipReference>This is the party window.</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>A_GW_BG</Pieces>
<Pieces>GW_InviteButton</Pieces>
<Pieces>GW_DisbandButton</Pieces>
<Pieces>GW_FollowButton</Pieces>
<Pieces>GW_DeclineButton</Pieces>
<Pieces>GW_Gauge1</Pieces>
<Pieces>GW_Gauge2</Pieces>
<Pieces>GW_Gauge3</Pieces>
<Pieces>GW_Gauge4</Pieces>
<Pieces>GW_Gauge5</Pieces>
<Pieces>GW_HPLabel1</Pieces>
<Pieces>GW_HPPercLabel1</Pieces>
<Pieces>GW_HPLabel2</Pieces>
<Pieces>GW_HPPercLabel2</Pieces>
<Pieces>GW_HPLabel3</Pieces>
<Pieces>GW_HPPercLabel3</Pieces>
<Pieces>GW_HPLabel4</Pieces>
<Pieces>GW_HPPercLabel4</Pieces>
<Pieces>GW_HPLabel5</Pieces>
<Pieces>GW_HPPercLabel5</Pieces>
<Pieces>GW_LFGButton</Pieces>
<Pieces>GW_PetGauge1</Pieces>
<Pieces>GW_PetGauge2</Pieces>
<Pieces>GW_PetGauge3</Pieces>
<Pieces>GW_PetGauge4</Pieces>
<Pieces>GW_PetGauge5</Pieces>
<Pieces>G2_Label</Pieces>
<Pieces>G3_Label</Pieces>
<Pieces>G4_Label</Pieces>
<Pieces>G5_Label</Pieces>
<Pieces>G6_Label</Pieces>
<Pieces>GW_Class1</Pieces>
<Pieces>GW_Level1</Pieces>
<Pieces>GW_Class2</Pieces>
<Pieces>GW_Level2</Pieces>
<Pieces>GW_Class3</Pieces>
<Pieces>GW_Level3</Pieces>
<Pieces>GW_Class4</Pieces>
<Pieces>GW_Level4</Pieces>
<Pieces>GW_Class5</Pieces>
<Pieces>GW_Level5</Pieces>
<Pieces>Member1Distance</Pieces>
<Pieces>Member2Distance</Pieces>
<Pieces>Member3Distance</Pieces>
<Pieces>Member4Distance</Pieces>
<Pieces>Member5Distance</Pieces>
</Screen>
</XML>
htw
Posted: Fri Mar 18, 2005 12:17 am
by Bawlzonyer4hed
well, before and after updating my group window (with ..0310), im getting spammed to hell and back in MQ window about:
No such 'group' member distance.
No such 'group' member level.
No such 'group' member class.
saw that group stuff was fixed on latest version but somehow acting screwy for me. any ideas?
Bawlz-
Posted: Fri Mar 18, 2005 12:19 am
by Bawlzonyer4hed
hmm doing it in default UI as well.. so guess its not a Freq UI problem =\
Bawlz-
Posted: Fri Mar 18, 2005 12:29 am
by Bawlzonyer4hed
boy 3 posts within 15 minutes. any having this prob can find solution at
http://www.macroquest2.com/phpBB2/viewt ... t=charinfo
should save you some searching hassle

may not be the UI maybe the HUD
Posted: Wed Mar 30, 2005 10:47 pm
by di28889
that was my problem it was the HUD and UI

-