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Posted: Fri Jan 13, 2006 3:11 pm
by eclipsed
Fearless wrote: uhh shroud stacks with pact . . .
your right they do, i was thinking of the mental corruption mana tapping line. my bad.
Gimp wrote: everyone but me plays a sk huh? =)
Only the smart ones play sks =) nice work gimp keep it up man

Posted: Tue Jan 24, 2006 9:45 am
by sybarite
gimp wrote:everyone but me plays a sk huh? =)
Nah, I play a Shaman.....

..... but my old main was SK. :oops:

[Shaman_SelfBuffs]
1=Wunshi's Focusing
2=Spirit of Fortitude
3=Spirit of Sense
4=Spirit of Perserverance

All single target buffs, mind you. Why bother casting talismans when you're the only one in the group? :P

Posted: Tue Jan 24, 2006 6:20 pm
by gimp
thanks sybarite, added

Posted: Thu Jan 26, 2006 4:27 pm
by gimp
krust macro changes 2006.01.26:

Code: Select all

Rewritten alot of if-clauses to make mq run the macro faster, huge speed increase in this release. (Also maybe a new bug or 2 because of rewrite)

krust.mac:
	* New: Automatically clicks off Aura of Devotion or Blessing of Devotion, the one with the shorter duration.
	This "fixes" the stacking bug of this spells (they should overwrite)

krust.ini.sample:
	* New: Added selfbuff presets for wizard, mage, cleric, shadow knight, shaman. Thanks NFC, rebelbob2k1, larry1024, eclipsed, sybarite

gimp_clickies.inc:
	* Fix: Fixed haste clicky not refreshing when you had yourself targeted
	* New: Command /illusion, toggles clicking of illusion item ON/OFF. also stores current value in INI
	* New: Command /illusion itemname, changes/enables use of illusion item to itemname, saves to krust.ini

gimp_buffrequests.inc:
	* New: Now actually reads from [ClassName_RecognizedBuffs], if [PlayerName_RecognizedBuffs] section doesnt exist in krust.ini, making the krust.ini.sample actually useful more "out of the box" with the buffrequests module, at least for the classes already defined in there, just missing ranger buffs i think.
		This change will make existing ini's work without change, but some people might notice buffrequests starting to work if they didn't before.
		
gimp_lions.inc:
	* Fix: No longer buff wizard familiars with Lion's Strength
		
gimp_selfbuffs.inc:
	* New: Auto equip focus item before casting buffs

gimp_busy.inc:
	* Removed.

Posted: Sat Jan 28, 2006 10:02 pm
by aristocle
i play a war and anytime a cleric joins my group i get spammed to death with

Code: Select all

DoCommand - Couldn't parse '&& (NULL || NULL || NULL || NULL) && (NULL || NULL || NULL || NULL)) /varset str WOV
gimp_buffstatus.inc@129 (checkbuffs) :/if (${HasCLR} && ${TankClass} && !${Me.Buff["Ward of Valiance"].ID} && !${Me.Buff["Ward of Gallantry"].ID}) && (${Me.Buff["Symbol of Balikor"].ID} || ${Me.Buff["Balikor's Mark"].ID} || ${Me.Buff["Symbol of Kazad"].ID} || ${Me.Buff["Kazad`s Mark"].ID}) && (${Me.Buff["Steeloak Skin"].ID} || ${Me.Buff["Blessing of Steeloak"].ID} || ${Me.Buff["Blessing of the Nine"].ID} || ${Me.Buff["Protection of the Nine"].ID})) /varset str ${str} WOV
krust.mac@96 (doregularupdates):/call checkbuffs

Posted: Sun Jan 29, 2006 1:02 am
by Harden
Try replacing:

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:/if (${HasCLR} && ${TankClass} && !${Me.Buff["Ward of Valiance"].ID} && !${Me.Buff["Ward of Gallantry"].ID}) && (${Me.Buff["Symbol of Balikor"].ID} || ${Me.Buff["Balikor's Mark"].ID} || ${Me.Buff["Symbol of Kazad"].ID} || ${Me.Buff["Kazad`s Mark"].ID}) && (${Me.Buff["Steeloak Skin"].ID} || ${Me.Buff["Blessing of Steeloak"].ID} || ${Me.Buff["Blessing of the Nine"].ID} || ${Me.Buff["Protection of the Nine"].ID})) /varset str ${str} WOV
With:

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/if (${HasCLR} && ${TankClass} && !${Me.Buff["Ward of Valiance"].ID} && !${Me.Buff["Ward of Gallantry"].ID}) && (${Me.Buff["Symbol of Balikor"].ID} && ${Me.Buff["Balikor's Mark"].ID} && ${Me.Buff["Symbol of Kazad"].ID} && ${Me.Buff["Kazad`s Mark"].ID}) && (${Me.Buff["Steeloak Skin"].ID} && ${Me.Buff["Blessing of Steeloak"].ID} && ${Me.Buff["Blessing of the Nine"].ID} && ${Me.Buff["Protection of the Nine"].ID})) /varset str ${str} WOV
This is untested, but I think it will fix it. I'm sure Gimp will take a look at it tomorrow.

Posted: Sun Jan 29, 2006 5:54 am
by gimp
aristocle wrote:i play a war and anytime a cleric joins my group i get spammed to death with

Code: Select all

DoCommand - Couldn't parse '&& (NULL || NULL || NULL || NULL) && (NULL || NULL || NULL || NULL)) /varset str WOV
gimp_buffstatus.inc@129 (checkbuffs) :/if (${HasCLR} && ${TankClass} && !${Me.Buff["Ward of Valiance"].ID} && !${Me.Buff["Ward of Gallantry"].ID}) && (${Me.Buff["Symbol of Balikor"].ID} || ${Me.Buff["Balikor's Mark"].ID} || ${Me.Buff["Symbol of Kazad"].ID} || ${Me.Buff["Kazad`s Mark"].ID}) && (${Me.Buff["Steeloak Skin"].ID} || ${Me.Buff["Blessing of Steeloak"].ID} || ${Me.Buff["Blessing of the Nine"].ID} || ${Me.Buff["Protection of the Nine"].ID})) /varset str ${str} WOV
krust.mac@96 (doregularupdates):/call checkbuffs
it is a missing ( right before "Ward of Valiance" check. i re-uploaded the latest macro zipfile with this fix included, please re-download & try again (its in krust-macros-20060126.zip )

Also if you noticed buffrequests stopped working, it should be fixed in this re-upload too

Posted: Sun Jan 29, 2006 12:07 pm
by Fiddy
Is it possible to get it to trigger on the spell worn off message ?

Fiddy

Posted: Sun Jan 29, 2006 1:33 pm
by gimp
Fiddy wrote:Is it possible to get it to trigger on the spell worn off message ?

Fiddy
if you add something like:

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#Event SpellWoreoff "Your #1# spell has worn off of #2#."
Sub Event_SpellWoreoff(string Line, string Spell, string Name)
  /echo # Spell ${Spell} wore off from ${Name}
/return
however in some cases it would cause major spam in the mq window so i dont want to include it in krust

Posted: Sun Jan 29, 2006 2:41 pm
by Fiddy
Fixed it ;)

Fiddy

Posted: Sun Jan 29, 2006 2:51 pm
by gimp
gl figuring it out. ive no time helping more

Posted: Sun Jan 29, 2006 3:15 pm
by Harden
if you really wanted to, change #1# to what ever spell your trying to see messages for, and make an event for every spell you wanna see.

Posted: Wed Feb 01, 2006 6:20 am
by larry1024
Was wondering if there was any way that Krust had a yaulp refresh on it for clerics.

Posted: Wed Feb 01, 2006 6:46 am
by gimp
larry1024 wrote:Was wondering if there was any way that Krust had a yaulp refresh on it for clerics.
nope it does not, and it isnt something i'd like to see added either actually.
if you cant be arsed to play the toon you run krust on, you should probably run another macro. krust is intended as a "helper" macro, making things easier, especially in end game raiding.

unless MQ implements a ${Me.AreGonnaToCastASpellSoonish}, auto casting yaulp is not what i consider helpful, rather the contrary.
auto casting of it will cause you to miss half of the heal spells you do try to land, and randomly mess with everything

my reasoning builds upon the fact that yaulp last for like 30 seconds only, and thus would be auto casted _all_the_time_

if you do want this behaviour tho, find the mainloop in krust.mac and put in something like this

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/if (${Me.Class.ShortName.Equal[CLR]} && (${Me.CurrentMana}<${Me.MaxMana}) && !${Me.Buff["Yaulp VII"].ID} && !${Me.Moving} && !${Me.Invis}) /call Cast "Yaulp VII"

Posted: Wed Feb 01, 2006 7:55 am
by NFC
I'm not sure if it's Krust doing this or somethimg else I'm running, or just the zones in EQ doing funky things, but since the last update to Krust my corpse is always OOR when I'm rezzed using /acceptrez. It's visible untill the macro does the /corpse to bring it closer and then for some reason it ends up under the world.

Secondly, has the macro changed to not auto loot? Or is it because it can't find myy corpse once it's tried to drag it closer?

I don't get any MQ or macro errors to report. Just "Your corpse is too far away to summon"