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Posted: Wed Nov 14, 2007 5:03 pm
by gimp
larry1024 wrote:i'm on 1280 by 1024 and don't see any loot all button; is there some thing iw ould have to modifiy in ui file?
hm sorry. here's the solution. remove the EQUI_LootWnd.xml file from your krust directory for now, then default one will load. that's what i did because i saw many changes was made in there.

i will return a better lootwindow, with more than 2 loot slots horizontally but that will work for now

sorry i didnt mention this earlier. the beer drunkened me

Posted: Wed Nov 14, 2007 5:09 pm
by fearless
in soviet mq2land, drunkened beers you.

Posted: Wed Nov 14, 2007 5:32 pm
by gimp
fearless wrote:in soviet mq2land, drunkened beers you.
qotd!!! much love!

Posted: Wed Nov 14, 2007 6:07 pm
by larry1024
YES much thanks for the update and you ROCK :)

Posted: Thu Nov 15, 2007 11:32 pm
by Gnits
i am not sure that anyone is actively maintaining this. I am trying to revamp the macro piece and to some extent the UI piece.

I can't, however, host the files should i complete them. If anyone has hosting space for this and is interested, i plan on trying to do so.

I dont know how useful it will be to everyone but the one major thing i am going to rework is buff detection as it is used for groups and raids.

Trying to find a different way to deal with it than an ampersanded if from hell.

Posted: Sun Nov 18, 2007 8:09 am
by gimp
Gnits wrote:I can't, however, host the files should i complete them. If anyone has hosting space for this and is interested, i plan on trying to do so.

I dont know how useful it will be to everyone but the one major thing i am going to rework is buff detection as it is used for groups and raids
are you saying you are interested in maintaining the krust macro?
because i am willing myself to continue to support the krust UI, but not the macro part of it.

regarding buff detection you should have a look at the krust plugin, which exposes this as strings so you can have the buff detection showing in your HUD without even running the krust macro. i am also willing to continue support the krust plugin (mq2_krust.dll)

i have hosting space, send me a pm.

Posted: Sun Nov 18, 2007 8:14 am
by gimp
since harden seems to have vanished, i am thinking we should kill off this thread and create a new one again...

Posted: Sun Nov 18, 2007 8:07 pm
by Gnits
I am working on it as we speak. However, i only understand about half of it right now. Once i get through the code, i will PM you, Gimp. And yes i will take you up on the hosting bit if i go forward.

As for detection i am talking about the part of the UI that shows all the needed buffs in the friend window.

Posted: Mon Nov 19, 2007 1:47 pm
by gimp
Gnits wrote:As for detection i am talking about the part of the UI that shows all the needed buffs in the friend window.
since that code is re-implemented in the krust dll you should rather remove it from the krust macro. having it in dll has advantages such as you can have buff status show even when you are not running the krust macro :) also, it is much faster. the krust dll is posted earlier in this thread i think... but i should add it to the krust ui homepage asap

Posted: Mon Nov 19, 2007 4:53 pm
by gimp
I now added MQ2Krust to the auto-checkout scripts, so it is published here:

http://nofuture.se/krust/svn/
MQ2Krust-2007-11-19-22.55.zip

included is sourcecode and .dll built against current MQ2, but it still does not include any of the new Secrets of Faydwer buffs, i need some time to add those & im not playing very much right now. patches are welcome!

Posted: Mon Nov 19, 2007 8:57 pm
by belvedere
have any of you come up with a work around for the Loot All command? Would be great to not have to single loot off my corpse now that the game allows Loot All.

Posted: Tue Nov 20, 2007 12:58 am
by gimp
belvedere wrote:have any of you come up with a work around for the Loot All command? Would be great to not have to single loot off my corpse now that the game allows Loot All.
yes. workaround is just a few posts above...

Posted: Tue Nov 20, 2007 4:46 am
by belvedere
perfect. sorry for being a noob. im dyin to use it (well i will be dyin to use it)

Posted: Tue Nov 20, 2007 7:51 am
by p00n
gimp wrote:
belvedere wrote:have any of you come up with a work around for the Loot All command? Would be great to not have to single loot off my corpse now that the game allows Loot All.
yes. workaround is just a few posts above...
I thought he [belvedere] was referring to the /lootmycorpse command in the mac! ha!

Posted: Tue Nov 20, 2007 1:09 pm
by gimp
p00n wrote:I thought he [belvedere] was referring to the /lootmycorpse command in the mac! ha!
hehe, i guess that would be deprecated now :-)