Page 21 of 44

Posted: Thu Nov 18, 2004 11:43 pm
by Lord_Vyper
All the durations, spell info, etc are pulled from MQ. If the UI doesn't display then, theres a problem with MQ... try cleaning/rebuilding MQ.

Posted: Sun Nov 21, 2004 10:38 am
by SillyBluE
Probly need to update your MQ code/build, most likely your using a old build /code , probly geting a error from MQ when eq loads in to char info log in section .

Augment Window Fix*

Posted: Wed Dec 15, 2004 6:54 pm
by hakcenter
Fixed the Augment window, removed the gay text that was in there...
Container.xml
Replace from Augment Label to the bottom of the file

Code: Select all

<Label item ="Augment_Label">
<ScreenID>Augment_Label</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>1</Y>
</Location>
<Size>
<CX>88</CX>
<CY>20</CY>
</Size>
<Text>Augments</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Listbox item="AugmentList">
<ScreenID>AugmentList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>95</X>
<Y>17</Y>
</Location>
<Size>
<CX>220</CX>
<CY>50</CY>
</Size>
<Columns>
<Width>150</Width>
</Columns>
    <Style_Border>true</Style_Border>
    <Style_VScroll>false</Style_VScroll>
  </Listbox>

<Button item = "InsertButton">
<ScreenID>InsertButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>80</Y>
</Location>
<Size>
<CX>70</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Insert</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "RemoveButton">
<ScreenID>RemoveButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>80</Y>
</Location>
<Size>
<CX>70</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Remove</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "DeleteButton">
<ScreenID>DeleteButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>100</X>
<Y>80</Y>
</Location>
<Size>
<CX>70</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Delete</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


  <Screen item="ContainerWindow">
    <!--<ScreenID/>-->
    <!--<Font/>-->
    <RelativePosition>false</RelativePosition>
    <Location>
      <X>350</X>
      <Y>100</Y>
    </Location>
    <Size>
      <CX>96</CX>
      <CY>380</CY>
    </Size>
    <Text>Container</Text>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <TooltipReference>Container</TooltipReference>
    <DrawTemplate>WDT_New</DrawTemplate>
    <Style_Titlebar>false</Style_Titlebar>
    <Style_Closebox>false</Style_Closebox>
    <Style_Minimizebox>false</Style_Minimizebox>
    <Style_Border>true</Style_Border>
    <Style_Sizable>false</Style_Sizable>
    <Pieces>Container_Label</Pieces>
    <!--<Pieces>Container_Equip</Pieces>
		<Pieces>Container_ClassAnim</Pieces>-->
    <Pieces>ContainerSlot1</Pieces>
    <Pieces>ContainerSlot2</Pieces>
    <Pieces>ContainerSlot3</Pieces>
    <Pieces>ContainerSlot4</Pieces>
    <Pieces>ContainerSlot5</Pieces>
    <Pieces>ContainerSlot6</Pieces>
    <Pieces>ContainerSlot7</Pieces>
    <Pieces>ContainerSlot8</Pieces>
    <Pieces>ContainerSlot9</Pieces>
    <Pieces>ContainerSlot10</Pieces>
    <Pieces>Container_Combine</Pieces>
    <Pieces>Container_DoneButton</Pieces>
<Pieces>AugmentList</Pieces>
<Pieces>Augment_Label</Pieces>
<Pieces>InsertButton</Pieces>
<Pieces>RemoveButton</Pieces>
<Pieces>DeleteButton</Pieces>
    <RightAnchorOffset>3</RightAnchorOffset>
  </Screen>
</XML>

Posted: Thu Dec 16, 2004 3:22 pm
by Stubs
Ok, I have a few mods incorporated off of others posts... (and a couple of my own) Just wondering, I have noticed a bunch of Freq's own mods, can I just download your zip Freq and replace the files I want to change? (I really like my horizontal buff and song windows...

(btw, I know it sounds like a stupid and naive question, but I have broken this ui by modifying one window in the past... prolly because I'm the moron of ui modding :D)

Posted: Fri Dec 17, 2004 12:22 am
by FreQuency
Im still alive....

You can modify some windows it all really depends. If you don;t know anything about XML such as myself, you could try trial and error ;)

Posted: Fri Dec 17, 2004 2:03 am
by SillyBluE
FreQuency wrote:Im still alive....

You can modify some windows it all really depends. If you don;t know anything about XML such as myself, you could try trial and error ;)


Glad your still around :D, ... hope all is beter now for you FreQuency :D...

EQ seems pretty dead, had worried you drifted out to eq2 or wow like most ive seen

Posted: Fri Dec 17, 2004 12:13 pm
by FreQuency
I have drifted to EQ2 :)
Don;t worry I'll try to Keep UI up-to-date.
Also working on an eq2 Version

Posted: Fri Dec 17, 2004 7:38 pm
by modena
FreQuency wrote:Also working on an eq2 Version
Keep us updated with this one :D

Posted: Mon Jan 03, 2005 3:56 pm
by Drevok
Would it be possible to make the chat windows look similar to the other windows such as group window etc... with the borders and the tinted back ground?

Problems with UI please help.

Posted: Mon Jan 10, 2005 4:46 am
by jiggaman
Its 4am and browsing for a new UI and I seen this one. I used the old freq UI and stopped after sonys onslaught of patches that made it not work. Changed to a new ui that didnt get hosed every patch, etc etc. Seen this and watned to try it again but im having a few issues that couldny fix after browsing here and then actually trying to edit myself..

1) The ui says 20 buff slots, but for some reason im only able to display 17. What would cause that and how could i remedy it? Everything in the file says its there, but it still doesnt display.

2) HoTT, how can I change this to look like the normal target window, even if minus the target info and range?

This is a great UI and I used the old one for a long time. Can anyone please help or point me in teh right direction please?

Spamming troubles with UI?

Posted: Sun Jan 16, 2005 12:25 am
by jomomma
I couldnt get V2 to work so I have been using the version posted just before V2 came out. Pets keep spamming "so and so is my master" (as well as some mobs saying they have no master)over and over again. People around me were complaining and saying it was a MQ2 bug. I immediately unloaded MQ2 and crashed my computer. I then started up again and logged in, still the same problem. I then changed my UI from frequency to default(no MQ2 loaded) and the spamming immediatley stopped. I have seen people complain about this two other times recently, not my fault, but someone else running something, possibly this UI. Am I doing something wrong?

Posted: Tue Feb 01, 2005 4:43 am
by SillyBluE
Not really sure Jomomma, I never saw that bug myself. so I can't be of assistance... , Any one able to fix the final version Freq made so that it doesnt spam bout xml errors when you log in to EQ ? , ... Thanks for any type of assitance. OH also some type of a bug with the UI for when you click " Adventure merchant's in East common " where it crashes EQ, Eqgame.exe crash's , This is happeing with out macroquest running and pretty sure its ui cause I't doesnt happen with default soe ui

Posted: Wed Feb 02, 2005 6:46 pm
by Charisa
SillyBlue, the last MQ readme says that there is a problem with LDON adventure merchants crashing EQ, that it s not MQ.

If you got it to work without the UI I'm suprised, as far as I'm aware its an EQ bug they didn't fix ;)

Charisa

Posted: Thu Feb 03, 2005 7:35 am
by Fuergrissa
Whats the line i need to look for in the map window xml to make it so i can get a context menu, i am using Frequency latest zip from his websits all other windows have a context window except this one !

Posted: Thu Feb 03, 2005 10:27 am
by loadingpleasewait
its probably not the map XML, there is a

Code: Select all

/mapfilter menu
command that allows the context menu to pop up or not..