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Re: Broken Krust (mac not plugin)?

Posted: Sat Oct 06, 2007 5:47 pm
by larry1024
Scaring` wrote:

Code: Select all

[b]/declare "item" failed. Name already in use[/b]
Seeing that when you try and run Mac.Krust?

MQ2 recently decided they wanted that word, so we have to find a new one. here is what i did, and it seems to work fine.

In your gimp _clickies.inc file thare are several (approx. 248) instances where you will need to find and replace the word "item" with "Item". I just changed the caps; search and replace worked well for me
MAN YOU ROCK

For those that are using /buffself part of krust there is a bug fix for latest code on http://www.macroquest2.com/phpBB2/viewtopic.php?t=15090 that fixes the "You have not recovered yet". Recompiled after that and all looks good now :)

Posted: Sun Oct 07, 2007 12:15 am
by Scaring`
Sweet thanks larry1024, that has been bugging me ALOT!

Posted: Sun Nov 11, 2007 9:05 pm
by larry1024
Don't suppose were gonna see any updates to the macro itself?

Posted: Mon Nov 12, 2007 4:16 pm
by gimp
larry1024 wrote:Don't suppose were gonna see any updates to the macro itself?
probably not, unless someone is interested in continuing it.

harden seems to have disappeared from eq/mq, and I no longer work on the krust macro. i have written other stuff in the meantime which i use instead

Posted: Tue Nov 13, 2007 1:33 pm
by p00n
gimp wrote:i have written other stuff in the meantime which i use instead
Care to share? :lol:
larry1024 wrote:Don't suppose were gonna see any updates to the macro itself?
The macro, with minor editing, still works.

Posted: Tue Nov 13, 2007 4:45 pm
by gimp
p00n wrote:
gimp wrote:i have written other stuff in the meantime which i use instead
Care to share? :lol:
well its quite different from the krust macro.

its more oriented for afk-raiding & solo botting. it is also very oriented towards the classes i am playing. it is not as general script as krust is (yet) since i will never have time to finish off simulating all the classes.
its a set of class-specific scripts sharing alot of common code enabling mutliple characters to auto-configure and auto play their classes pretty well.
actually i think my druid script is much better to play than I am nowdays :-((

also i am afraid to do any support of the code since i dont have time for that right now because of work

Posted: Wed Nov 14, 2007 2:48 pm
by gimp
Hello everyone

I have updated the krust UI for Secrets of Faydwer.

You can download updated version here:

http://nofuture.se/krust/svn/

If you visited that page before, i can say i made a minor change in the file naming. The file name now contains the date & time information from when the file was uploaded, it makes more sense than a revision number.

both krust & krust_no_mq loads fine in EQ as of now.

Posted: Wed Nov 14, 2007 3:31 pm
by larry1024
The extra spell slot is showing but can't use it ; still shows up as grayed out and there is no loot all button.

Posted: Wed Nov 14, 2007 3:32 pm
by gimp
larry1024 wrote:The extra spell slot is showing but can't use it ; still shows up as grayed out.
you need to purchase the aa to use it :-)

Posted: Wed Nov 14, 2007 3:33 pm
by larry1024
gimp wrote:
larry1024 wrote:The extra spell slot is showing but can't use it ; still shows up as grayed out.
you need to purchase the aa to use it :-)
If i use default i can use it
and yes i purchased it :) hehe

Posted: Wed Nov 14, 2007 3:36 pm
by gimp
larry1024 wrote:
gimp wrote:
larry1024 wrote:The extra spell slot is showing but can't use it ; still shows up as grayed out.
you need to purchase the aa to use it :-)
If i use default i can use it
and yes i purchased it :) hehe
hmm. i uploaded a broken .zip where the 10th buff slot didnt work but fixed it and re-uploaded like 20 minutes later... was hoping noone would notice.

maybe u were too quick & got the broken one? check the link and compare the filenames, and try the new one. i have both krust & krust_no_mq working with 10th buff slot here

Posted: Wed Nov 14, 2007 3:38 pm
by larry1024
10th spell slot shows up now but still no Loot all button :(

Posted: Wed Nov 14, 2007 3:39 pm
by gimp
larry1024 wrote:10th spell slot shows up now but still no Loot all button :(
thanks for the feedback. i'll look into that. gotta go kill something :) i should have update in 30-60 minutes

Posted: Wed Nov 14, 2007 3:41 pm
by gimp
gimp wrote:
larry1024 wrote:10th spell slot shows up now but still no Loot all button :(
thanks for the feedback. i'll look into that. gotta go kill something :) i should have update in 30-60 minutes
Hmm. Loot all button shows up for me when i checked it just now... However the loot window looks pretty ugly at the moment

Posted: Wed Nov 14, 2007 4:26 pm
by larry1024
i'm on 1280 by 1024 and don't see any loot all button; is there some thing iw ould have to modifiy in ui file?