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Posted: Mon Sep 20, 2004 3:38 pm
by z-roice
anyone else notice hotkey lockups ?

Socials lock up often for me... no idea if its puppetmaster or MQ or EQ - but anyone else notices that?

Edit: Might be that mq2moveutils causes the lockups... reloaded it and that helped

Posted: Tue Sep 21, 2004 2:22 pm
by El
I've noticed the hotkey lockups as well. Don't think it's mq2moveutils, but I'll do some more testing

Posted: Tue Sep 21, 2004 2:26 pm
by z-roice
think i found the bug - in version 2.13 shouldnt happen anymore.. including some other bugfixes (wont range attack if mob too close etc)

Posted: Tue Sep 21, 2004 2:54 pm
by El
Lots of targeting problems as well... can't target with left-click, or loot with right-click. Seems to work fine unless I load puppetmaster.

Posted: Tue Sep 21, 2004 3:02 pm
by z-roice
try new version ... might be tankmode caused it cuz there were alot /attack on and off commands in short period. - fixxed now.. but if you notice again pls tell me when it happened - maybe on itemclick or when swithcing tankmode etc

EDIT: automatic nimble might also been the reason .. also tried something else there..

Posted: Tue Sep 21, 2004 3:35 pm
by El
Works now. I was using tankmode, so that's quite likely the area of concern.

Posted: Wed Sep 22, 2004 11:39 pm
by El
This needs a check to see if I have agro or not, and stop trying to circlestrafe behind the mob if I do. Evade or stop attacking are both appropriate responses if I don't have tankmode set. But circling round and round with the mob following me is not.

Posted: Fri Sep 24, 2004 3:56 pm
by z-roice
yeah i noticed that too .. thats the problem of mq2moveutils - its too accurate and it always faces the mob fast also if you do loosestick just that it doesn face it so often. same goes for the movehehind thing its too accurate even when tuned like i said in first post.

I have autostick off atm - i will work on a own stick method so it acts more human like till then i suggest to turn off /movebehind and move behind the mob alone or turn stick off totally - its also fun w/o =)...

z-ro

Posted: Fri Sep 24, 2004 8:34 pm
by El
Easiest thing I can think of is to check whether the mob you're trying to movebehind has you as a target. If it does, then turn off attack and evade. If not, then movebehind and stick away :-)

Posted: Sat Sep 25, 2004 11:44 am
by z-roice
ahh yea didnt think of that .. ${Me.TargetOfTarget} - with that i could completely rework aggro detection - good you tell me hehe hadn't ever really noticed that struct...

but still moveutils is too accurate imo it reacts faster than mobs heh

Z-Ro

Posted: Sat Sep 25, 2004 9:29 pm
by z-roice
got a new version ready using the new method of determinding if you got aggro - works great even with moveutils ... also added /maxrange for max ranged item range and /rangetype for rangeitem type so you dont try to range attack if out of range or dont have it equipped.

Not sure what next .. autoassist, or maybe tho a new stick method to act more human like? gonna see

new version will be up tomorrow too tired now

z-ro

Posted: Sun Sep 26, 2004 2:49 am
by El
Am I missing a method of applying poison? Although that may be beyond the scope of what you're trying to do with this macro.

Posted: Sun Sep 26, 2004 2:08 pm
by z-roice
hehe well could do that prolly hehe but i think you could use /iclick for that just make the item not "musequip" and it will click it in inventory ..

loading a new version up ... 2.20 ...

still looking for someone to host a zip maybe so i can update faster - sucks to post like this every time

Z-Ro

P.S.: or any tips for free webspace

Posted: Sun Sep 26, 2004 7:34 pm
by z-roice
ack damn ${Me.TargetOfTarget} broken for me it seems.. or does that only work if someone got the leader ability in group?

Edit; have found that it only works with leader ability.. gonna have to use old aggro detection mode then it worked fine to me.. only problem is moveutils accuracy as i already mentioned... not only the fast turns but also the ultra fast reaction when a mob moves

gonna switch back to the old aggro detection and make a new autostick code finally - and maybe some autoassist =)

Z-Ro

Posted: Sun Sep 26, 2004 8:06 pm
by loadingpleasewait
LOL, I tried the same ${Me.TargetOfTarget} to auto jolt in my Ranger macro. After much testing, yes, it only seems to work if someone has the leadership ability.. :( Oh well.. in my macro I've made it work using events of the mob either hitting or missing me at which time it would know that I have agro and jolt the target. The downside is, I have no way of knowing if the mob has lost me as the target, I was thinking of tossing in an

Code: Select all

/assist ${Target}
followed directly by a check of

Code: Select all

 /if ${String[${Target.Name}].NotEqual[${Me.Name}]} {
/stick behind
/target ${targetarray[3]}
or whatever.. I think that would work..