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Posted: Thu Aug 26, 2004 9:59 am
by A_Druid_00
Actually, I think a .ini file of what NOT to eat would probably be easier and, well, shorter. I can only think of one edible item in my inventory that I wouldn't want to eat, but I can think of many many foraged items that I do want to eat.

Oh, and add in a force drink macro to make things truly complete!

Posted: Thu Aug 26, 2004 10:05 am
by A_Druid_00
Oh, and the yafm forage macro has a nifty feature that gives you an ini of everything you've ever foraged and lets you define whether to keep or destroy each of them. It's really handy for foraging in places where very little food shows up on your cursor so you don't end up with 8 packs full of bone chips and junk.

Posted: Wed Sep 01, 2004 9:18 pm
by Fabolous1
A_Druid_00 wrote:Oh, and the yafm forage macro has a nifty feature that gives you an ini of everything you've ever foraged and lets you define whether to keep or destroy each of them. It's really handy for foraging in places where very little food shows up on your cursor so you don't end up with 8 packs full of bone chips and junk.
This doesn't have that? lol

Posted: Fri Jul 01, 2005 7:33 pm
by Fabolous1
Reupdated code for my most recent version, looks like I'm gonna be playing EverQuest1 again :-D WoW blows and EQ2 is sorta crap

Posted: Fri Jul 01, 2005 8:47 pm
by A_Druid_00
Considering I posted that almost a year ago, and I can't remember even posting it anymore, I'm going to have to go out on a limb and say it didn't when I posted. Or I could have been crazy, who knows.