Heros Brew Macro (v1.0 5-22-2004 6:32pm)

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

Moderator: MacroQuest Developers

bandrent
orc pawn
orc pawn
Posts: 27
Joined: Mon Sep 27, 2004 6:41 pm

tf

Post by bandrent » Fri Oct 15, 2004 10:47 pm

go to 1st person view..... wa la

bandrent
orc pawn
orc pawn
Posts: 27
Joined: Mon Sep 27, 2004 6:41 pm

Works

Post by bandrent » Tue Oct 19, 2004 12:58 am

This worked great. Thanks. Im at 200 now. Woot.

vndasc
decaying skeleton
decaying skeleton
Posts: 2
Joined: Thu Apr 14, 2005 3:14 am

Post by vndasc » Mon Apr 18, 2005 6:24 am

My char is running around SH great but when it comes to the docombine part after opening the brewbarrel I changed the code to take care of the experiment click with COMB_ContainerArea. But .....

/itemnotify enviro1 leftmouseup failed and all the other 9 are failing. After which the macro continues and my char runs around SH collecting items again.

any suggestions what could be wrong?

dedpoet
a hill giant
a hill giant
Posts: 247
Joined: Sat Aug 14, 2004 12:22 pm

Post by dedpoet » Mon Apr 18, 2005 7:56 am

Is the experiment window opening properly before it fails to put the items in the container? I notice this in the macro:

Code: Select all

/notify COMBW_ContainerArea ExperimentButton leftmouseup
In some recent tradeskill work I found I needed to do this:

Code: Select all

/notify TradeSkillWnd COMBW_ExperimentButton leftmouseup
I don't know for sure that's the problem, but something you could try if the container window isn't switching to experiment mode.

Dragonfiregum
decaying skeleton
decaying skeleton
Posts: 6
Joined: Fri Apr 15, 2005 11:10 pm

Post by Dragonfiregum » Fri May 20, 2005 11:22 am

Which zone is this...East Freeport?

Busguy
a lesser mummy
a lesser mummy
Posts: 41
Joined: Tue Dec 07, 2004 2:06 pm
Location: California

Post by Busguy » Fri May 20, 2005 11:41 am

Description : This script will run your character all over Shadow Haven buying components to make Heroes Brew.