NOTE: This is the include version of the macro code
First off, this is a great macro. Got my brewing up to 200 without major clicking pains. I did, however, find several bugs while doing this so I am posting the macro again with these fixes. There were so many minor and a few major fixes that I can't remember them all, but some are:
1- The macro would not read in any parameters passed the first one, so I re-wrote the parseArguments sub to read all parameters and not be dependant on the '=' sign with 1 digit afterwards like it was. So now all parameters work to include the 'make-this-many' and 'silent-mode' options.
2 - I added 2 new options:
a. stop-at-skill-level=### -- the macro will stop when you hit the desired skill level (i.e. 200). Defaults to 0 (no limit)
b. debug=1|0 -- Outputs useful information when changing the macro code, defaults to 0. This also sets silentMode=0.
This now works:
/macro my.mac RECIPE destroy-results=1 stop-at-skill-level=200 make-this-many=31 etc
3- Fixed errors in options in the help display as I found them
4- The destroy-results code was barfing due to bad variables so it is fixed now.
5- I removed most explicit casts that were useless. For example casting a string to a string via String[${stringVar}], explicit casting of BOOLs when used in a bool context (i.e. withing /if blocks) and casting of Ints to Strings for compares when they can simply be compared as Ints.
6- Made cleanPack a little faster by skipping empty slots so it won't try to clean out slots with nothing in them
7- All output should now be consistent in that it is prefixed with 'khiTS' so you can easily tell which output is coming from this code.
8- Removed AddComp() since it was only called once and just placed the code within addComonents since the single sub call seemed useless.
9- All but 3 delays have been removed. One delay is right after the combine and is the one you have to tweak. One delay is for the call to clearCursor() and the other is only hit once in Event_SkillSuccess to determine what it is you just made.
10- Added a new event to check for the "hands full" message and endmacro if it is seen.
In my tests this version runs about 35% faster than the previous one. The previous version (making Short Beer 80 times) took, on average, 3 seconds per combine. This version takes 2 seconds per combine and I think that is throttled at the server level since I tested manual combines and I could only combine once every 2 seconds.
I haven't had the chance to use this on inventory containers, so none of that code has been looked at or touched in any way.
Code: Select all
|**
khiTS.mac
Author: Kaitain Heavy Industries
Date: 30 Apr 04
Version: 2.2.2.14
Description:
Performs tradeskill combines using recipes supplied in an ini file
Credits:
Inspired by Dont_Know_At_All's Trade Skills macro - The status report idea is completely stolen from him (but rewritten by me)
Ini file uses the format created by Diggler (this will eventually being changed to a new format using item id's)
Notes:
* Updated to use MQ2DataVars
* This is a complete overhaul of the whole macro in addition changing it to work with MQ2Data and MQ2DataVars
* You should be able to simply rename "sub main" to "sub khiTS" if you want to use this as an included file.
* No longer destroys tools or components used to do combines when destroy-results is enabled.
* This is a BIG macro and may be slow as hell on older computers.
Usage:
#include khits.inc
.
.
.
/call Make <recipe_name> <options>
Example:
/call Make khits bits "show-stats=0 destroy=0 abort-on-tell=0 end-on-trivial=0 silent-mode=0 stop-at-skill-level=200"
Ported to Inc by Draco
**|
| ***** Tweak this to your computer, if you get a lot of an item in the combine container, increase this number ***** |
#define COMBINE_DELAY 3
| ***** CHANGE THIS TO MATCH YOUR INI FILE NAME IF NECESSARY ***** |
#define INIPATH "recipes.ini"
#event SkillTrivial "You can no longer advance your skill from making this item#*#"
#event SkillUp "You have become better at #1#! (#2#)"
#event SkillFailure "You lacked the skills#*#"
#event SkillSuccess "You have fashioned the items together to create something new#*#"
#event FullInventory "There was no place to put that#*#"
#event CombineError "You cannot combine these items in this container type!"
#event HandsFull "You cannot combine items when your hands are full#*#"
#chat tell
#define COMBINE_SUCCESS 0
#define COMBINE_FAILED 1
#define COMBINE_ERROR 2
#define COMBINE_INVENTORY_FULL 3
#define COMBINE_TRIVIAL 4
| Main entry point
sub Make
/echo
/echo
/echo *****************************************
/echo khiTs: Tradeskills running : ${Time}
/echo *****************************************
/echo
| Check for no parameters or help
/if (!${Defined[Param0]} || ${Param0.Equal[HELP]}) {
/call displayHelp
/call clearCursor ${iDestroyResults}
/endmacro
}
| The name of the combination being done, this is used to look up the recipe in the recipe.ini file
/declare recipeName string local NOT_SET
| container in which the recipe will be made
/declare containerName string local NOT_SET
| Loop variable, which component we are getting the name of
/declare iCompLoop int local 1
| The name of the current component we're getting
/declare currentComp string local NOT_SET
| Make sure we have that recipe in the ini file
/declare recipeCheck string local NOT_SET
| Settings (see end of this file for list of settings)
| Stops the macro if someone sends you a tell
/declare abortOnTell int local 0
| How many itmes the user has requested be made
/declare makeThisMany int local 0
| Display when you succed, get skillups, fail, etc.
/declare showStats int local 0
| For looping through containers
/declare slotNumber int local 1
| Exit and Return Flags added by Draco
/declare combineResult int outer 0
/declare cleanUpAndExit int outer 0
/declare combineErrorCounter int outer 0
| Only declare outer variables once, this is in case you use this as an include
/if (!${Defined[components]}) {
| Array of components used to make the recipe
/declare components[10] string outer
/declare activeSlots[10] string outer
/declare compSlots[10] string outer
| Container in which the recipe will be made
/declare containerNum string outer NOT_SET
| The number of components in this recipe
/declare iCompCount int outer 0
| Flags
/declare bCombineDone bool outer FALSE
/declare bSkillTrivial bool outer FALSE
| Destroys the results of a combine (but not any items used in the combine)
/declare iDestroyResults int outer 0
| Stops the macro when you can no longer get skillups from doing the combine
/declare iEndOnTrivial int outer 0
| How many times you've tried a combination
/declare iSkillAttempts int outer 0
| How many times it worked
/declare iSkillSuccess int outer 0
| How many times it didn't work
/declare iSkillFailure int outer 0
| How many skill points you have received
/declare iSkillUps int outer 0
| Skill level to stop at
/declare iStopAtSkillLevel int outer 0
| Keeps MQ window spam to a minimum
/declare silentMode int outer 0
| Output debugging information
/declare debug int outer 0
| The results of what we are making
/declare sResults string outer NOT_SET
| Skill we are using (i.e. Brewing, Smithing, etc)
/declare sUsing string outer NOT_SET
} else {
| Clean out the last components used, this is in case we have not cleared the variables or are using this as an include
/deletevar components
/deletevar activeSlots
/deletevar compSlots
/declare components[10]
/declare activeSlots[10]
/declare compSlots[10]
}
|Get requested recipe's name
/varset recipeName ${Param0}
| If there is only one parameter, then there are no options
/if (${Defined[Param1]}) {
/declare tmp int local
/declare parms int local ${Macro.Params}
/declare parmString string local
/varcalc parms ${parms}-1
/for tmp 1 to ${parms}
/varset parmString ${parmString} ${Param${tmp}}
/next tmp
/call parseArguments "abort-on-tell" "${parmString}"
/varset abortOnTell ${Macro.Return}
/call parseArguments "destroy-results" "${parmString}"
/varset iDestroyResults ${Macro.Return}
/call parseArguments "end-on-trivial" "${parmString}"
/varset iEndOnTrivial ${Macro.Return}
/call parseArguments "make-this-many" "${parmString}"
/varset makeThisMany ${Macro.Return}
/call parseArguments "show-stats" "${parmString}"
/varset showStats ${Macro.Return}
/call parseArguments "stop-at-skill-level" "${parmString}"
/varset iStopAtSkillLevel ${Macro.Return}
/call parseArguments "debug" "${parmString}"
/varset debug ${Macro.Return}
/if (!${debug}) {
/call parseArguments "silent-mode" "${parmString}"
/varset silentMode ${Macro.Return}
} else {
/echo ***** DEBUGGING ON *****
}
}
| Make sure the recipe file exists (the recipes thing is a fix for a bug in the Ini function)
/varset recipeCheck ${Ini[INIPATH,recipes]}
/if (${recipeCheck.Equal[NULL]}) {
/echo khiTS Error: Recipe file not found
/echo Path = INIPATH
/goto :khiTSreset
}
| Make sure this recipe exists in the recipe.ini file
/varset recipeCheck ${Ini[INIPATH,${recipeName}]}
/if (${recipeCheck.Equal[NULL]}) {
/echo khiTS Error: Recipe not found
/echo Recipe name = ${recipeName}
/goto :khiTSreset
}
| Get the container name
/varset containerName ${Ini[INIPATH,${recipeName},Cont]}
/if (${containerName.Equal[NULL]}) {
/echo khiTS Error: Error in ini file for this recipe, no container is specified
/echo khiTS : Recipe = ${RecipeName}
/goto :khiTSreset
}
| Find the combine container number
/if (${containerName.Equal[Enviro]}) {
/if (!${Window[Enviro].Open}) {
/echo khiTS Error: You must have the enviromental container open to begin
/goto :khiTSreset
}
/varset containerNum e
} else {
| Not an enviromental container so find the container's pack number, this is how we will refer to it from now on
/varset containerNum ${FindItem[=${containerName}].InvSlot.ID}
/if (${containerNum}) {
/varcalc containerNum ${containerNum}-21
/varset containerNum ${containerNum.Arg[0,.]}
} else {
| Didn't find the container
/echo khiTS Error: Could not find container in your inventory
/echo khiTS : Contanier name = ${containerName}
/goto :khiTSreset
}
}
| Read the ingredients for the recipe from the ini file
/varset iCompLoop 0
:khiTSReadComponentsLoop
/varset currentComp ${Ini[INIPATH,${recipeName},Comp${iCompLoop}]}
/if (${currentComp.NotEqual[NULL]}) {
/varcalc iCompLoop ${iCompLoop}+1
/varset components[${iCompLoop}] ${currentComp}
| *** STORE SLOTS FOR EACH COMPONENT FOR QUICK LOOKUPS *** |
/call FindSlotsForComp "${currentComp}" ${iCompLoop}
| Couldn't find the item
/if (!${activeSlots[${iCompLoop}]}) {
/echo khiTS Error: ***** You do not have any ${currentComp} *****
/goto :khiTSCleanUpMacro
}
/goto :khiTSReadComponentsLoop
}
/varset iCompCount ${iCompLoop}
/if (!${silentMode}) /echo khiTS: Opening containers
| Open all packs if they aren't already - you have to handle arranging them and you have to have "use ctrl-r-click" set properly - for now
/for slotNumber 1 to 8
/if (!${Window[Pack${slotNumber}].Open}) {
/itemnotify pack${slotNumber} rightmouseup
}
/next slotNumber
| Remove anything from the cursor if needed
/call clearCursor ${iDestroyResults}
| Clear the combine pack
/call cleanPack ${containerNum}
/if (${cleanUpAndExit}) /goto :khiTSreset
| Let's just do this here rather than through every iteration of combines
/declare COMBINE_STRING string local
/if (${containerNum.Equal[e]}) {
/varset COMBINE_STRING enviro
} else {
/varset COMBINE_STRING pack${containerNum}
}
:khiTSCombineLoop
| Delete or Save items depending on settings
/call clearCursor ${iDestroyResults}
/if (${sResults.Equal[NOT_SET]}) {
/echo khiTS: Making ${recipeName}
} else {
/echo khiTS: Making ${sResults} - Count = ${iSkillSuccess}
}
| Move ingredients to container
/call addComponents
/if (${cleanUpAndExit}) /goto :khiTSCleanUpMacro
| Combine
/varset bCombineDone FALSE
/varcalc iSkillAttempts ${iSkillAttempts}+1
:DoCombineLoop
/combine ${COMBINE_STRING}
| Need this delay here to make sure the combine is finished
/delay COMBINE_DELAY
| Call these events individually so they do not conflict with a parent macro if this macro is used as an included file
/doevents SkillTrivial
/doevents SkillUp
/doevents SkillFailure
/doevents SkillSuccess
/doevents CombineError
/doevents FullInventory
/doevents tell
/doevents HandsFull
/if (${cleanUpAndExit}) /goto :khiTSCleanUpMacro
/if (!${bCombineDone}) /goto :DoCombineLoop
/varset combineErrorCounter 0
| See if we have made enough
/if (${makeThisMany} && ${makeThisMany} == ${iSkillSuccess}) /goto :khiTSCleanUpMacro
/goto :khiTSCombineLoop
| The macro is ending, clean up
:khiTSCleanUpMacro
| Delete or Save items depending on settings - Just in case
/call clearCursor ${iDestroyResults}
/call cleanPack ${containerNum}
/call DisplayStats
:khiTSreset
/call resetKhits
/return ${combineResult}
Sub FindSlotsForComp(String comp, int compNum)
/declare iPack int local
/declare iSlot int local
/if (!${silentMode}) /echo khiTs FindSlotsForComp: Looking in packs for component #${compNum}: ${comp}
/for iPack 1 to 8
| Don't look in the container we are using to do the combine
/if (${String[${iPack}].NotEqual[${containerNum}]}) {
| Is this item a container?
/if (${Me.Inventory[Pack${iPack}].Container}) {
| Loop through container slots
/for iSlot 1 to ${Me.Inventory[Pack${iPack}].Container}
| Does the item match what we are looking for?
/if (${components[${compNum}].Equal[${Me.Inventory[Pack${iPack}].Item[${iSlot}].Name}]}) {
| Set the current active slot if not set
/if (!${activeSlots[${compNum}]}) {
/varset activeSlots[${compNum}] ${Me.Inventory[Pack${iPack}].Item[${iSlot}].InvSlot.ID}
} else {
| Store reference to this slot so we can 'grab' it later on
/if (${compSlots[${compNum}].Length}) {
/varset compSlots[${compNum}] ${compSlots[${compNum}]}:${Me.Inventory[Pack${iPack}].Item[${iSlot}].InvSlot.ID}
} else {
/varset compSlots[${compNum}] ${Me.Inventory[Pack${iPack}].Item[${iSlot}].InvSlot.ID}
}
}
}
/next iSlot
} else {
| Account for items not in containers
/if (${components[${compNum}].Equal[${Me.Inventory[21+${iPack}]}]}) {
| Set the current active slot if not set
/if (!${activeSlots[${compNum}]}) {
/varset activeSlots[${compNum}] ${Me.Inventory[Pack${iPack}].Item[${iSlot}].InvSlot.ID}
} else {
| Store reference to this slot so we can 'grab' it later on
/if (${compSlots[${compNum}].Length}) {
/varset compSlots[${compNum}] ${compSlots[${compNum}]}:${Me.Inventory[Pack${iPack}].Item[${iSlot}].InvSlot.ID}
} else {
/varset compSlots[${compNum}] ${Me.Inventory[Pack${iPack}].Item[${iSlot}].InvSlot.ID}
}
}
}
}
}
/next iPack
/if (${debug}) {
/echo khiTs FindSlotsForComp: -- Active Slot: ${activeSlots[${compNum}]}
/echo khiTs FindSlotsForComp: -- Other Slots: ${compSlots[${compNum}]}
}
/return
Sub resetKhits
|It would be more efficient to just initialize the var
|rather than delete and re-declare everytime. But today is a lazy day.
/deletevar combineResult
/deletevar cleanUpAndExit
/deletevar combineErrorCounter
/deletevar containerNum
/deletevar iCompCount
/deletevar bCombineDone
/deletevar bSkillTrivial
/deletevar iDestroyResults
/deletevar iEndOnTrivial
/deletevar iSkillAttempts
/deletevar iSkillSuccess
/deletevar iSkillFailure
/deletevar iSkillUps
/deletevar sResults
/deletevar components
/deletevar iStopAtSkillLevel
/deletevar activeSlots
/deletevar compSlots
/return
| Removes anything on the cursor. If DestroyResults is 1, then it will destroy anything not in the components array
sub clearCursor(int DestroyResults)
/declare saveCount int local
:khiTSClearCursorLoop
/delay 2 ${Cursor.ID}
| Is there anything on the cursor?
/if (${Cursor.ID}) {
/if (${DestroyResults}) {
| Make sure the item on the cursor is not something we want to save
/for saveCount 1 to 10
/if (${components[${saveCount}].Equal[${Cursor.Name}]}) {
/if (!${silentMode}) /echo -- Saving ${components[${saveCount}]} to inventory
/autoinv
/goto :khiTSClearCursorLoop
}
/next saveCount
| Whatever is on the cursor wasn't in the save list
/if (!${silentMode}) /echo -- Destroying ${Cursor.Name}
/destroy
} else {
/autoinv
}
/goto :khiTSClearCursorLoop
}
/return
| ** CHECKED **|
| Finds the value of an argument in a parameter string
sub parseArguments(string sArgument,string sParameters)
/declare iArgNum int local
/declare sArgValue string local
/for iArgNum 1 to ${sParameters.Count[=]}
/if (${sParameters.Arg[${iArgNum}, ].Left[${sArgument.Length}].Equal[${sArgument}]}) {
/declare tmp int local ${sArgument.Length}
/varcalc tmp (${tmp}+1)*-1
/varset sArgValue ${sParameters.Arg[${iArgNum}, ].Right[${tmp}]}
/return ${sArgValue}
}
/next iArgNum
/return ${sArgValue}
Sub DisplayStats
/echo
/echo khiTS: Stat display - Not Completely done
/echo ================================
/echo Attempts: ${iSkillAttempts}
/echo Successes: ${iSkillSuccess}
/echo Faliures: ${iSkillFailure}
/echo Skill Ups: ${iSkillUps}
/if (${Me.Skill[${sUsing}]}) {
/echo Skill Level: ${Me.Skill[${sUsing}]}
} else {
/echo Skill Level: Unknown
}
/return
Sub Event_Chat(string type, string sender, string text)
/if (${String[${abt}].Equal[TRUE]} && ${type.Equal[tell]} ) {
/echo khiTS Event_Chat: Got a tell, pausing.
/if (!${Defined[pauseTimer]}) /declare pauseTimer timer outer
/varset pauseTimer 600
:TellPause
/if (${Spawn[gm]}) {
/if (!${Me.Sitting}) /docommand /sit
/docommand /camp desktop
/call mqout "GM in Zone! Logging out"
/endmacro
}
/if (${pauseTimer<1}) /return
/goto :TellPause
/mqpause
}
/return
Sub Event_HandsFull
/echo khiTS Event_HandsFull Error: Unrecoverable error, ending macro
/endmacro
/return
Sub Event_CombineError
/varcalc combineErrorCounter ${combineErrorCounter}+1
/if (!${silentMode}) /echo khiTS Event_CombineError: ${combineErrorCounter}
/endmacro
| *** FIXME *** |
/if (${combineErrorCounter} < 3) {
/call cleanPack ${containerNum}
/call clearCursor ${iDestroyResults}
/varset bCombineDone TRUE
} else {
/varset combineResult COMBINE_ERROR
/varset cleanUpAndExit 1
}
/return
Sub Event_FullInventory
/echo khiTS Event_FullInventory Error: Your inventory is full, ending macro.
/call DisplayStats
/varset combineResult COMBINE_INVENTORY_FULL
/varset cleanUpAndExit 1
/return
| ** CHECKED **|
Sub Event_SkillFailure
/varcalc iSkillFailure ${iSkillFailure}+1
/varset bCombineDone TRUE
/varset combineResult COMBINE_FAILED
/return
Sub Event_SkillSuccess
/if (${sResults.Equal[NOT_SET]}) {
/declare MaxWaitCount timer local 100
:WaitForIt
/delay 2 ${Cursor.ID}
/if (!${Cursor.ID} && !${MaxWaitCount} == 0) /goto :WaitForIt
/varset sResults ${Cursor.Name}
}
/varcalc iSkillSuccess ${iSkillSuccess}+1
/varset bCombineDone TRUE
/varset combineResult COMBINE_SUCCESS
/return
Sub Event_SkillUp
/varset sUsing ${Param1}
/varcalc iSkillUps ${iSkillUps}+1
/if (${iStopAtSkillLevel} && ${iStopAtSkillLevel} == ${Param2}) {
/call DisplayStats
/call cleanPack ${containerNum}
/call clearCursor ${iDestroyResults}
/varset cleanUpAndExit 1
}
/return
Sub Event_SkillTrivial
/if (!${bSkillTrivial}) {
/echo khiTS Event_SkillTrivial: Skill is trivial
/varset bSkillTrivial TRUE
}
/if (${iEndOnTrivial}) {
/call DisplayStats
/call cleanPack ${containerNum}
/call clearCursor ${iDestroyResults}
/varset cleanUpAndExit 1
}
/varset combineResult COMBINE_TRIVIAL
/return
| Remove everything from a pack and puts in in your inventory
sub cleanPack(string PackNumber)
/if (!${silentMode}) /echo khiTS cleanPack: Cleaning out pack: ${PackNumber}
| Used for looping through pack slots
/declare iSlot int local
| How many freeslots are in the bag
/declare iCount int local
/if (${PackNumber.Equal[e]}) {
/if (!${silentMode}) /echo khiTs cleanPack: Clearing enviro
/for iSlot 1 to 10
/if (${InvSlot[enviro${iSlot}].Item.ID}) {
/shiftkey /itemnotify enviro${iSlot} leftmouseup
/call clearCursor ${iDestroyResults}
}
/next iSlot
} else {
/if (!${silentMode}) /echo khiTs cleanPack: Cleaning out ${PackNumber}
| Can't empty a non-pack duh!
/if (!${Me.Inventory[Pack${PackNumber}].Container}) {
/echo khiTs cleanPack Error: No pack in slot
/varset cleanUpAndExit 1
/return
}
/for iSlot 1 to ${Me.Inventory[Pack${PackNumber}].Container}
| Quit if the pack is empty
/if (!${Me.Inventory[Pack${PackNumber}].Container}) /return
/if (${debug}) /echo khiTs cleanPack: Clearing Pack: Pack${PackNumber}, Slot:${iSlot}, Item: ${Me.Inventory[Pack${PackNumber}].Item[${iSlot}]}
/if (${Me.Inventory[Pack${PackNumber}].Item[${iSlot}].ID}) {
/varset iCount ${Me.Inventory[Pack${PackNumber}].Items}
/shiftkey /itemnotify in pack${PackNumber} ${iSlot} leftmouseup
/call clearCursor ${iDestroyResults}
| Make sure we aren't just putting it back in the same bag
/if (${Me.Inventory[Pack${PackNumber}].Items} == ${iCount}) {
/echo khiTs cleanPack Error: Unable to empty pack
/varset cleanUpAndExit 1
/return
}
}
/next iSlot
}
/if (!${silentMode}) /echo khiTs: Done Cleaning pack
/return TRUE
Sub addComponents
/declare failCount int local 0
/declare newLen int local
/declare compNum int local
| The slot number in the combine container to put the next item
/declare combSlot int local 1
/for compNum 1 to ${iCompCount}
/if (!${silentMode}) /echo -- components[${compNum}] = ${components[${compNum}]} : Length = ${components[${compNum}].Length}
/if (!${components[${compNum}].Length}) /return
:AddComponent
| Make sure there are still items in the inventory slot
/if (${InvSlot[${activeSlots[${compNum}]}].Item.ID}) {
| Check container to see if it is full
/if (${containerNum.Equal[e]}) {
| No way I know of to check enviro containers for space - but I'm ignorant so...
} else {
/if (!${Me.Inventory[pack${containerNum}].Container} - ${Me.Inventory[pack${containerNum}].Items}) {
/echo khiTS AddComp Error: Unable to add this item to the container, it is full
/varset cleanUpAndExit 1
/return
}
}
:FindEmptySlot
/if (${containerNum.Equal[e]}) {
/if (${combSlot} > 10) {
/echo khiTS AddComp Error: No such slot ${combSlot} in container
/varset cleanUpAndExit 1
/return
}
} else {
/if (${combSlot} > ${Me.Inventory[pack${combSlot}].Container}) {
/echo khiTS AddComp Error: No such slot ${combSlot} in container
/varset cleanUpAndExit 1
/return
}
}
| See if there's anything in the slot in which we are trying to put the combine component
/if (${containerNum.Equal[e]}) {
/itemnotify in enviro ${combSlot} leftmouseup
| Make sure the cursor is clear, otherwise something was in that slot
/if (${Cursor.ID}) {
/itemnotify in enviro ${combSlot} leftmouseup
/varcalc combSlot ${combSlot}+1
/varset combSlot ${String[${combSlot}].Arg[0,.]}
/goto :FindEmptySlot
}
} else {
/if (${Me.Inventory[pack${containerNum}].Item[${combSlot}].ID}) {
/varcalc combSlot ${combSlot}+1
/varset combSlot ${String[${combSlot}].Arg[0,.]}
/goto :FindEmptySlot
}
}
:PickUpItem
| Slot is empty, so go ahead and put item into it
/ctrlkey /itemnotify ${activeSlots[${compNum}]} leftmouseup
|Check to see if cursor has multiple a stack.
/if (${Cursor.Stack} > 1 && ${failCount} < 3) {
/autoinv
/varcalc failCount ${failCount}+1
/goto :PickUpItem
}
/if (${containerNum.Equal[e]}) {
/itemnotify in enviro ${combSlot} leftmouseup
} else {
/itemnotify in pack${containerNum} ${combSlot} leftmouseup
}
/varcalc combSlot ${combSlot}+1
} else {
/if (${compSlots[${compNum}].NotEqual[NULL]}) {
| Go to next slot with this item in it
/varset activeSlots[${compNum}] ${compSlots[${compNum}].Arg[0,:]}
| Strip off the active slot from available slots
/varcalc newLen ${compSlots[${compNum}].Length} - (${activeSlots[${compNum}].Length} + 1)
/if (${newLen} < 0) {
/varset compSlots[${compNum}] NULL
} else {
/varset compSlots[${compNum}] ${compSlots[${compNum}].Right[${newLen}]}
}
/goto :AddComponent
} else {
/echo khiTS addComponents Error: You are out of ${components[${compNum}]}
/varset cleanUpAndExit 1
/return
}
}
/next compNum
/return
sub displayHelp
/echo Syntax: /macro khiTS "<recipe name>" "<options>"
/echo Example: /macro khiTS "bits" "show-stats=0 destroy=0 abort-on-tell=0 end-on-trivial=0"
/echo -
/echo MAKE SURE THAT
/echo * Recipe.ini is in your macro folder, or INIPATH points to your recipe.ini file
/echo * Inventory is open.
/echo * All your containers are open.
/echo * Nothing crosses over each other, all windows (bags, inventory, buttons) must be free.
/echo * Your windos positions are saved (by closing them and opening them again after they have been moved).
/echo -
/echo Options:
/echo --------
/echo * show-stats
/echo -- Syntax: show-stats=1|0
/echo -- Example: show-stats=0
/echo -- Shows combine statistics.
/echo -- Set to 1 for show showing stats, 0 to leave out the stats.
/echo -- Default set to 1 (show stats).
/echo -
/echo * destroy-results
/echo -- Syntax: destroy-results=1|0
/echo -- Example: destroy-results=1
/echo -- Tells the macro wether end-result is destroyed or kept.
/echo -- Set to 1 for destroying end-result, 1 to keep end-result.
/echo -- Default set to 0 (keep end-result).
/echo -
/echo * abort-on-tell
/echo -- Syntax: abort-on-tell=1|0
/echo -- Example: abort-on-tell=1
/echo -- Tell the macro wether it should /endmacro when recieving a tell.
/echo -- Set to 1 for ending macro on tells, 0 to ignore tells.
/echo -- Default set to 0 (ignore tells).
/echo -
/echo * end-on-trivial
/echo -- Syntax: end-on-trivial=1|0
/echo -- Example: end-on-trivial=1
/echo -- Tell the macro wether it should stop when recieving a trivial message.
/echo -- Set to 1 for ending macro on trivial, 0 to ignore trivial.
/echo -- Default set to 0 (ignore trivial).
/echo -
/echo * make-this-many
/echo -- Syntax: make-this-many=#
/echo -- Example: make-this-many=100
/echo -- The number of successfull combines you want made (or till no more components are available).
/echo -- Set to 0 for unlimited combines (or till no more components are available), or to the wanted amount.
/echo -- Default set to 0 (unlimited).
/echo -
/echo * stop-at-skill-level
/echo -- Syntax: stop-at-skill-level=###
/echo -- Example: stop-at-skill-level=123
/echo -- Tell the macro to stop when a certain skill level is reached.
/echo -- Default set to 0 (do not stop at any skill level)
/echo -
/echo * silent-mode
/echo -- Syntax: silent-mode=1|0
/echo -- Example: silent-mode=1
/echo -- Tell the macro to only output errors
/echo -- Default set to 0 (output everything)
/echo -
/echo * debug
/echo -- Syntax: debug=1|0
/echo -- Example: debug=1
/echo -- Tell the macro to only everything. This also sets silent-mode=0
/echo -- Default set to 0 (do not output debugging information)
/return
[/code]