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Posted: Thu Nov 13, 2003 1:36 pm
by FreQuency
Thanks Mckorr. This isn't my UI i haven't gone though it yet to clean up everything. Sorry for the lack of updating on it school and full tiem job come first and i leave on a trip tomorrow so hopefully i can get an update in before i leave.
Posted: Thu Nov 13, 2003 3:22 pm
by mamba666
This skin is wonderful.
Only problem is that when I do tradeskills. The macro can find the items, find the cointainer, find the slot, then it can't find the "combine" button
Any ideas on getting this to work?
Posted: Thu Nov 13, 2003 3:25 pm
by FreQuency
mamba666
Only problem is that when I do tradeskills. The macro can find the items, find the cointainer, find the slot, then it can't find the "combine" button
Being worked on
Posted: Sat Nov 15, 2003 8:38 pm
by blamstick
Nice mods. Just my own spin on it - I'd like to see the spells/buffs condensed a bit and for the spell hotbuttons I don't like the names on those cause they stick out into the screen too much. I also like to have a smaller player info window that doesn't show the str/int/etc stats on it.
Also I prefer transparent windows instead of borders.
Anway, nice work =) I'll look forward to checking out your future revisions.
Posted: Sun Nov 16, 2003 10:54 am
by FreQuency
Sorry all in GA for the weekend not mcuh work getting done on it but im currently writing a program that will allow you to customize the UI as you see fit with what to show and what not show making the UI completely customizeable, hoping to have this out by the end of the week
Posted: Sun Nov 16, 2003 6:49 pm
by Space-Boy
well i have mq loaded but the skin wont show up the right way i keep getting all sorts of unknowns in the text
Posted: Sun Nov 23, 2003 1:05 pm
by Frankiebone
I'm really interested in all the cool aspects of the UI's i've seen here. However, i'm very new to using MQ and have been having some trouble. Basically my problem is that instead of seeing the neat features, such as my x, y, z coords., or the lvl/class of my target, I see "Unknown_Value99".
Sorry if it's a stupid question, but i'm new to this stuff.
Posted: Tue Nov 25, 2003 3:44 pm
by Dniper
Great work FreQuency!
I love this skin.
Adding mob distance will help but other then that it works great currently.
Thanks!
Posted: Tue Nov 25, 2003 6:13 pm
by Midnight
new patch jacked up the UI.. reverting to default
Posted: Wed Nov 26, 2003 8:04 pm
by Dniper
Still works perfectly for me.
Posted: Fri Nov 28, 2003 11:12 pm
by blamstick
I added distance to target in the bottom right of the targetwindow. Here's the code for this updated file - EQUI_TargetWindow.xml
One thing I"d like to change is adding pet health into the group window. Probably will do that in a bit...
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Ui2DAnimation item="Infiniti-Target_BG">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i1.tga</Texture>
<Location>
<X>0</X>
<Y>29</Y>
</Location>
<Size>
<CX>162</CX>
<CY>42</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="TLabel">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>237</X>
<Y>45</Y>
</Location>
<Size>
<CX>7</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="T_Label">
<ScreenID>T_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>21</Y>
</Location>
<Size>
<CX>7</CX>
<CY>7</CY>
</Size>
<Animation>TLabel</Animation>
</StaticAnimation>
<StaticAnimation item="A_Target_BG">
<ScreenID>A_PW_BG</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>162</CX>
<CY>82</CY>
</Size>
<Animation>Infiniti-Target_BG</Animation>
</StaticAnimation>
<Gauge item="Target_HP">
<ScreenID>TargetHP</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>5</Y>
</Location>
<Size>
<CX>103</CX>
<CY>28</CY>
</Size>
<GaugeOffsetY>16</GaugeOffsetY>
<TextOffsetX>2</TextOffsetX>
<TextOffsetY>2</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<FillTint>
<R>255</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>6</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
<Text>SomeNastyMob</Text>
</Gauge>
<Label item="Target_HPLabel">
<ScreenID>HPLabel</ScreenID>
<EQType>29</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>17</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Target_HPPercLabel">
<ScreenID>HPPercLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>17</Y>
</Location>
<Size>
<CX>16</CX>
<CY>13</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Gauge item="Infiniti_CastingGauge">
<ScreenID>Infiniti_CastingGauge</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>30</Y>
</Location>
<Size>
<CX>103</CX>
<CY>3</CY>
</Size>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>0</G>
<B>240</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>7</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<TextureInfo item = "TargetBox.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item = "A_TargetBox">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>6</X>
<Y>2</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item = "A_TargetBoxStaticAnim">
<ScreenID>A_TargetBoxStaticAnim</ScreenID>
<Animation>A_TargetBox</Animation>
</StaticAnimation>
<Label item="MQ_TargetLevel">
<ScreenID>MQ_TargetLevel</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>$target(level)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>35</Y>
</Location>
<Size>
<CX>20</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MQ_TargetClass">
<ScreenID>MQ_TargetClass</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>$target(class)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>35</X>
<Y>35</Y>
</Location>
<Size>
<CX>85</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="MQ_TargetX">
<ScreenID>MQ_TargetX</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>X:$target(x)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>50</Y>
</Location>
<Size>
<CX>68</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MQ_TargetY">
<ScreenID>MQ_TargetY</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>Y:$target(y)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>65</X>
<Y>50</Y>
</Location>
<Size>
<CX>68</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Target_Dist">
<ScreenID>TargetDist</ScreenID>
<EQType>2003</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>50</Y>
</Location>
<Size>
<CX>40</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MQ_TargetDirection">
<ScreenID>MQ_TargetDirection</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>$target(direction)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>125</X>
<Y>35</Y>
</Location>
<Size>
<CX>25</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="TargetWindow">
<ScreenID />
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>242</Y>
</Location>
<Size>
<CX>162</CX>
<CY>82</CY>
</Size>
<Text>Target</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<TooltipReference>Your Current Target</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>A_Target_BG</Pieces>
<Pieces>Target_HP</Pieces>
<Pieces>Target_HPLabel</Pieces>
<Pieces>Target_HPPercLabel</Pieces>
<Pieces>Infiniti_CastingGauge</Pieces>
<Pieces>T_Label</Pieces>
<Pieces>A_TargetBoxStaticAnim</Pieces>
<Pieces>MQ_TargetLevel</Pieces>
<Pieces>MQ_TargetClass</Pieces>
<Pieces>Target_Dist</Pieces>
<Pieces>MQ_TargetX</Pieces>
<Pieces>MQ_TargetY</Pieces>
<Pieces>MQ_TargetDirection</Pieces>
</Screen>
</XML><?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Ui2DAnimation item="Infiniti-Target_BG">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i1.tga</Texture>
<Location>
<X>0</X>
<Y>29</Y>
</Location>
<Size>
<CX>162</CX>
<CY>42</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="TLabel">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>237</X>
<Y>45</Y>
</Location>
<Size>
<CX>7</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="T_Label">
<ScreenID>T_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>21</Y>
</Location>
<Size>
<CX>7</CX>
<CY>7</CY>
</Size>
<Animation>TLabel</Animation>
</StaticAnimation>
<StaticAnimation item="A_Target_BG">
<ScreenID>A_PW_BG</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>162</CX>
<CY>82</CY>
</Size>
<Animation>Infiniti-Target_BG</Animation>
</StaticAnimation>
<Gauge item="Target_HP">
<ScreenID>TargetHP</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>5</Y>
</Location>
<Size>
<CX>103</CX>
<CY>28</CY>
</Size>
<GaugeOffsetY>16</GaugeOffsetY>
<TextOffsetX>2</TextOffsetX>
<TextOffsetY>2</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<FillTint>
<R>255</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>6</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
<Text>SomeNastyMob</Text>
</Gauge>
<Label item="Target_HPLabel">
<ScreenID>HPLabel</ScreenID>
<EQType>29</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>17</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Target_HPPercLabel">
<ScreenID>HPPercLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>17</Y>
</Location>
<Size>
<CX>16</CX>
<CY>13</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Gauge item="Infiniti_CastingGauge">
<ScreenID>Infiniti_CastingGauge</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>30</Y>
</Location>
<Size>
<CX>103</CX>
<CY>3</CY>
</Size>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>0</G>
<B>240</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>7</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<TextureInfo item = "TargetBox.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item = "A_TargetBox">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>6</X>
<Y>2</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item = "A_TargetBoxStaticAnim">
<ScreenID>A_TargetBoxStaticAnim</ScreenID>
<Animation>A_TargetBox</Animation>
</StaticAnimation>
<Label item="MQ_TargetLevel">
<ScreenID>MQ_TargetLevel</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>$target(level)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>35</Y>
</Location>
<Size>
<CX>20</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MQ_TargetClass">
<ScreenID>MQ_TargetClass</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>$target(class)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>35</X>
<Y>35</Y>
</Location>
<Size>
<CX>85</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="MQ_TargetX">
<ScreenID>MQ_TargetX</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>X:$target(x)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>50</Y>
</Location>
<Size>
<CX>68</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MQ_TargetY">
<ScreenID>MQ_TargetY</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>Y:$target(y)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>65</X>
<Y>50</Y>
</Location>
<Size>
<CX>68</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Target_Dist">
<ScreenID>TargetDist</ScreenID>
<EQType>2003</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>50</Y>
</Location>
<Size>
<CX>40</CX>
<CY>14</CY>
</Size>
<Text>0</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MQ_TargetDirection">
<ScreenID>MQ_TargetDirection</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>$target(direction)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>125</X>
<Y>35</Y>
</Location>
<Size>
<CX>25</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="TargetWindow">
<ScreenID />
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>242</Y>
</Location>
<Size>
<CX>162</CX>
<CY>82</CY>
</Size>
<Text>Target</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<TooltipReference>Your Current Target</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>A_Target_BG</Pieces>
<Pieces>Target_HP</Pieces>
<Pieces>Target_HPLabel</Pieces>
<Pieces>Target_HPPercLabel</Pieces>
<Pieces>Infiniti_CastingGauge</Pieces>
<Pieces>T_Label</Pieces>
<Pieces>A_TargetBoxStaticAnim</Pieces>
<Pieces>MQ_TargetLevel</Pieces>
<Pieces>MQ_TargetClass</Pieces>
<Pieces>Target_Dist</Pieces>
<Pieces>MQ_TargetX</Pieces>
<Pieces>MQ_TargetY</Pieces>
<Pieces>MQ_TargetDirection</Pieces>
</Screen>
</XML>
Posted: Fri Nov 28, 2003 11:17 pm
by blamstick
I modded the playerwindow so it doesn't show all the stats. It still shows sit/stand, zem and ac+atk and regen. I also added a sta counter in between health and mana.
This makes the player window take up less space which I prefer.. Here's the code for it EQUI_PlayerWindow.xml
Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Ui2DAnimation item="Infiniti-PW_BGa">
<Cycle>true</Cycle>
<Frames>
<Location>
<X>0</X>
<Y>72</Y>
</Location>
<Size>
<CX>162</CX>
<CY>64</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="Infiniti-PW_BGb">
<Cycle>true</Cycle>
<Frames>
<Location>
<X>0</X>
<Y>183</Y>
</Location>
<Size>
<CX>162</CX>
<CY>64</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="XPLabel">
<Cycle>true</Cycle>
<Frames>
<Location>
<X>173</X>
<Y>59</Y>
</Location>
<Size>
<CX>12</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="APLabel">
<Cycle>true</Cycle>
<Frames>
<Location>
<X>173</X>
<Y>71</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="MLabel">
<Cycle>true</Cycle>
<Frames>
<Location>
<X>237</X>
<Y>59</Y>
</Location>
<Size>
<CX>7</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="G1Label">
<Cycle>true</Cycle>
<Frames>
<Location>
<X>189</X>
<Y>59</Y>
</Location>
<Size>
<CX>10</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="G1_Label">
<ScreenID>G1_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>35</Y>
</Location>
<Size>
<CX>10</CX>
<CY>7</CY>
</Size>
<Animation>G1Label</Animation>
</StaticAnimation>
<StaticAnimation item="XP_Label">
<ScreenID>XP_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>66</Y>
</Location>
<Size>
<CX>12</CX>
<CY>7</CY>
</Size>
<Animation>XPLabel</Animation>
</StaticAnimation>
<StaticAnimation item="AP_Label">
<ScreenID>AP_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>77</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Animation>APLabel</Animation>
</StaticAnimation>
<StaticAnimation item="M_Label">
<ScreenID>M_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>54</Y>
</Location>
<Size>
<CX>7</CX>
<CY>7</CY>
</Size>
<Animation>MLabel</Animation>
</StaticAnimation>
<StaticAnimation item="A_PW_BGa">
<ScreenID>A_PW_BG</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>190</CX>
<CY>85</CY>
</Size>
<Animation>Infiniti-PW_BGa</Animation>
</StaticAnimation>
<StaticAnimation item="A_PW_BGb">
<ScreenID>A_PW_BG</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>85</Y>
</Location>
<Size>
<CX>190</CX>
<CY>85</CY>
</Size>
<Animation>Infiniti-PW_BGb</Animation>
</StaticAnimation>
<Label item="Player_Name">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>1</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>9</X>
<Y>9</Y>
</Location>
<Size>
<CX>84</CX>
<CY>14</CY>
</Size>
<Text>Reallylongname</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Gauge item="Player_HP">
<ScreenID>PlayerHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>35</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<TextOffsetY>-250</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<GaugeOffsetX>0</GaugeOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>255</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
<TopAnchorOffset>0</TopAnchorOffset>
<Font>2</Font>
</Gauge>
<Gauge item="Pet_HP">
<ScreenID>PetHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>73</X>
<Y>44</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Background>A_MiniGaugeBackground</Background>
<Fill>A_MiniGaugeFill</Fill>
<LinesFill>A_MiniGaugeLines</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_Mana">
<ScreenID>PlayerMana</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>54</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>50</R>
<G>50</G>
<B>255</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>2</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
</Gauge>
<!-- MIN GAUGE FER STAMINA -->
<Ui2DAnimation item="A_MiniGaugeBackground">
<Cycle>true</Cycle>
<Frames>
<Location>
<X>189</X>
<Y>202</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MiniGaugeFill">
<Cycle>true</Cycle>
<Frames>
<Location>
<X>189</X>
<Y>186</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_MiniGaugeLines">
<Cycle>true</Cycle>
<Frames>
<Location>
<X>189</X>
<Y>196</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Label item="Main_Player_StamPercentage">
<Font>1</Font>
<ScreenID>StamPercentage</ScreenID>
<EQType>21</EQType>
<TooltipReference>StamPercentage</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>117</X>
<Y>42</Y>
</Location>
<Size>
<CX>28</CX>
<CY>14</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Gauge item="Player_EXP">
<ScreenID>PlayerHP</ScreenID>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>66</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<TextOffsetX>-250</TextOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>255</R>
<G>255</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>80</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>4</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_AAXP">
<ScreenID>PlayerAAXP</ScreenID>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>77</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<TextOffsetX>-250</TextOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>200</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>80</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>5</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Label item="Player_LevelNum">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>2</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>9</Y>
</Location>
<Size>
<CX>18</CX>
<CY>14</CY>
</Size>
<Text>65</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_Class">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>3</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>98</X>
<Y>9</Y>
</Location>
<Size>
<CX>144</CX>
<CY>14</CY>
</Size>
<Text>Necromancer</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_HPNote">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>9</X>
<Y>22</Y>
</Location>
<Size>
<CX>50</CX>
<CY>10</CY>
</Size>
<Text>Hit Points:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_HPNumber">
<Font>3</Font>
<ScreenID>PlayerHPNumber</ScreenID>
<EQType>17</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>54</X>
<Y>19</Y>
</Location>
<Size>
<CX>42</CX>
<CY>14</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_HPDivider">
<Font>3</Font>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>19</Y>
</Location>
<Size>
<CX>7</CX>
<CY>14</CY>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_HPMax">
<Font>3</Font>
<ScreenID>PlayerMaxHP</ScreenID>
<EQType>18</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>19</Y>
</Location>
<Size>
<CX>43</CX>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_HPLabel">
<ScreenID>HPLabel</ScreenID>
<Font>2</Font>
<ScreenID>HPPercentage</ScreenID>
<EQType>19</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>125</X>
<Y>31</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_HPPercLabel">
<ScreenID>HPPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>148</X>
<Y>31</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="MQ_Regen">
<Font>1</Font>
<ScreenID>RegenLabel</ScreenID>
<EQType>9999</EQType>
<TooltipReference>Regen</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>108</Y>
</Location>
<Size>
<CX>28</CX>
<CY>14</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MQ_HpRegen">
<Font>2</Font>
<ScreenID>MQ_HpRegen</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(hp,regen)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
<Y>106</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>255</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MQ_ManaRegen">
<Font>2</Font>
<ScreenID>MQ_ManaRegen</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(mana,regen)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>60</X>
<Y>106</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>100</R>
<G>100</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MQ_Mana">
<Font>2</Font>
<ScreenID>MQ_Mana</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(mana,cur)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>125</X>
<Y>50</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_EXPPercentage">
<Font>2</Font>
<ScreenID>HPPercentage</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(exp)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>125</X>
<Y>62</Y>
</Location>
<Size>
<CX>32</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_EXPPercLabel">
<ScreenID>EXPPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>158</X>
<Y>62</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="Player_AAXPPercentage">
<Font>2</Font>
<ScreenID>HPPercentage</ScreenID>
<EQType>9999</EQType>
<TooltipReference>$char(aa,exp)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>125</X>
<Y>73</Y>
</Location>
<Size>
<CX>32</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_AAXPPercLabel">
<ScreenID>AAXPPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>158</X>
<Y>73</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="Player_AC">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>92</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>AC</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_ACNum">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>22</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>35</X>
<Y>92</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>1888</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_ATK">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>71</X>
<Y>92</Y>
</Location>
<Size>
<CX>23</CX>
<CY>14</CY>
</Size>
<Text>ATK</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_ATKNum">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>23</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>92</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>1888</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="MQ_State">
<ScreenID>CharState</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>$char(state)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>106</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="MQ_ZEMLabel">
<ScreenID>MQ_ZEMLabel</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>Z.E.M.</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>130</X>
<Y>92</Y>
</Location>
<Size>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="MQ_ZEM">
<ScreenID>MQ_ZEM</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>$zone(zem)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>125</X>
<Y>105</Y>
</Location>
<Size>
<CX>35</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="PlayerWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>0</Y>
</Location>
<Size>
<CX>175</CX>
<CY>125</CY>
</Size>
<Text>Player</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<TooltipReference>The Breath Meter</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>A_PW_BGa</Pieces>
<Pieces>A_PW_BGb</Pieces>
<Pieces>Player_ACNum</Pieces>
<Pieces>Player_ATKNum</Pieces>
<Pieces>Player_ATK</Pieces>
<Pieces>Player_AC</Pieces>
<Pieces>Player_HPNumber</Pieces>
<Pieces>Player_HPDivider</Pieces>
<Pieces>Player_HPMax</Pieces>
<Pieces>Player_HPNote</Pieces>
<Pieces>Player_HPLabel</Pieces>
<Pieces>MQ_Mana</Pieces>
<Pieces>Player_EXPPercentage</Pieces>
<Pieces>Player_AAXPPercentage</Pieces>
<Pieces>Player_HPPercLabel</Pieces>
<Pieces>Player_EXPPercLabel</Pieces>
<Pieces>Player_AAXPPercLabel</Pieces>
<Pieces>Player_Name</Pieces>
<Pieces>Player_HP</Pieces>
<Pieces>Player_Mana</Pieces>
<Pieces>Player_EXP</Pieces>
<Pieces>Player_AAXP</Pieces>
<Pieces>Player_LevelNum</Pieces>
<Pieces>Player_Class</Pieces>
<Pieces>Pet_HP</Pieces>
<Pieces>G1_Label</Pieces>
<Pieces>M_Label</Pieces>
<Pieces>AP_Label</Pieces>
<Pieces>XP_Label</Pieces>
<Pieces>MQ_ManaRegen</Pieces>
<Pieces>MQ_HpRegen</Pieces>
<Pieces>MQ_Regen</Pieces>
<Pieces>MQ_State</Pieces>
<Pieces>MQ_ZEMLabel</Pieces>
<Pieces>MQ_ZEM</Pieces>
<Pieces>Main_Player_StamPercentage</Pieces>
</Screen>
</XML>
Posted: Fri Nov 28, 2003 11:29 pm
by FreQuency
One thing I"d like to change is adding pet health into the group window.
Umm it does
Posted: Sat Nov 29, 2003 3:58 pm
by blamstick
Hmm dunno why the bars aren't showing up, using your unmodded group window and i copied over the animations.xml and the v1 and i1.tga background files. what other files are associated with the pet health bars?
Posted: Sat Nov 29, 2003 5:20 pm
by Dniper
Nice blamstick, the range finder helps.