A forum for you to dump all the macros you create, allowing users to use, modify, and comment on your work.
Moderator: MacroQuest Developers
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GuardianX99
- a lesser mummy

- Posts: 43
- Joined: Tue Dec 31, 2002 6:31 pm
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Contact:
Post
by GuardianX99 » Thu Dec 11, 2003 4:39 pm
Hurmmm with the new changes to tradeskilling, is there a delay in the speed this thing does combines? if not there should be, had a container poof on me earlier today, if there isn't a delay guess I get to add one! Wheee!!!
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Vic
- decaying skeleton

- Posts: 8
- Joined: Thu Oct 16, 2003 5:55 am
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by Vic » Mon Dec 15, 2003 5:25 am
This should fix the problem with cointainers poofing.
Code: Select all
......
Sub Main
/if "@Param0"!="DESTROY" /if "@Param0"!="KEEP" /call COMBINE_Syntax
/cleanup
[b]/mouseto 1 1[/b]
/declare COMBINE_CombinerLoc global
/declare COMBINE_CombinerInvEnv global
......
As previous toldd, from my experience, eviroment containers are poofing when mouse pointer is placed on them at the start of the macro. The macro speed doesnt seem to affect them expecially cause they usually poof
before the first combine.
Vic
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gn0m3
- a lesser mummy

- Posts: 39
- Joined: Sat Dec 13, 2003 10:43 am
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by gn0m3 » Mon Dec 29, 2003 12:33 am
I fixed this so that you can use tools and they won't be destroyed. It's not perfect and maybe I'll work on better version, but:
1) Added a "dontdestroy" option. Use = dontdestroy=xxx.
2) Fixed tradeskill.inc to check this option before destroying something. Anything on its cursor that belongs to dontdestroy gets /autoinventory.
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frabtik
- a ghoul

- Posts: 114
- Joined: Sat Feb 21, 2004 10:07 am
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by frabtik » Sat Feb 21, 2004 10:14 am
Does this still work with the new tradeskill system, I just get the stupid forge box up and it can't put stuff in it, any easy way to make it click the experiment button and continue on it's way like it used to. Did some experimenting with commenting out lines so I could have forge already open etc and got it doing combines but then it started crashing my eq when it ran out of items etc and the reloading was slower than doing them by hand.
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NBarnes
- orc pawn

- Posts: 19
- Joined: Wed Jan 28, 2004 10:46 pm
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by NBarnes » Thu Feb 26, 2004 9:53 pm
Using this macro with inventory containers is very easy. Just make sure that the new UI is set to open with Control + Right Click and this macro works great. However, world containers still open in the new UI even if you have them sent to Control + Right Click to open that way.
I have a very ugly hack that enables the use of world containers with this macro until a more elegant solution is implemented. The problem I have had is that the macro automatically closes all windows when starting. I commented out all the lines in the macro that read /cleanup. Then, all the inventory containers and combine box must be open before the macro is started. The downside to this is that I have found that no matter where the cursor is positioned over the screen when the macro is started, the world container you are using will be despawned by the use of the macro (though you will still be able to finish your batch combine).
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Narces
- a lesser mummy

- Posts: 37
- Joined: Thu Aug 07, 2003 7:50 am
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by Narces » Sat Mar 06, 2004 5:29 pm
Change:
Code: Select all
:COMBINE_WaitOpen
/click left item
To:
Code: Select all
:COMBINE_WaitOpen
/click left item
/delay 1s
/click left enviro experiment