Macro depository for macros written before the user variable changes that broke all of them.
Moderator: MacroQuest Developers
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Valerian
- a grimling bloodguard

- Posts: 709
- Joined: Sun Jul 28, 2002 3:29 am
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by Valerian » Tue Nov 19, 2002 10:28 pm
Note: buyitemsingle doesn't absolutely have to be in routines.mac. I put it at the bottom of the main script and it worked just fine right there for me.
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Malachi
- a hill giant

- Posts: 227
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by Malachi » Tue Nov 19, 2002 11:09 pm
Interestingly, I answered my own question in a recent post. I thought that I had added the buyitemsingle to my script before, but I didn't--I guess, so I made a screaming fool of myself. :)
I think my brain needs more ram.
Thanks folks
#include resistfire.mac
/echo target hopes he is protected from fire.
~Oh danny boy, the pipes the pipes are calling.~
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Morath
- a lesser mummy

- Posts: 41
- Joined: Tue Oct 22, 2002 3:09 pm
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by Morath » Wed Nov 20, 2002 6:16 am
Valerian...
OMG if you read my post you will see that I did ADD all the updates to include yours previously and I still get these problems...
I will move the buysingle item to powerarrows to see if there is a difference...
Mor-ath
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Malachi
- a hill giant

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by Malachi » Wed Nov 20, 2002 1:38 pm
I got the "class" error too. I believe this is the same issue I had with the hunter.mac script. It's not hunting for a "class" of variable or data (array, etc), it's hunting for a "class whatever arrow point". It's something to do with the quotation marks and the spaces on the specific item.
I don't feel like messing with it anymore, I use xylobot for tradeskills anyway. :)
~Malachi
~Oh danny boy, the pipes the pipes are calling.~
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david6789
- orc pawn

- Posts: 22
- Joined: Wed Nov 20, 2002 3:11 pm
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by david6789 » Thu Nov 21, 2002 1:37 pm
When I try this i get a cleanpack error any ideas?
This is it:
Subroutine 'Cleanpack' not found
Cleared the following: Times Vars Arrays
The current Macro has ended.
I didnt buy any supplies, from what i read it is supposed to auto buy them for me? Also I have the fletching kit in the first inventory slot, running old UI. Have a few hundred pp on me to buy the supplies.
Not sure where to go from there.
Thanks
Dave
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Morath
- a lesser mummy

- Posts: 41
- Joined: Tue Oct 22, 2002 3:09 pm
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by Morath » Thu Nov 21, 2002 5:31 pm
I almost have it working!!
At this point it will buy and combine...it will continue to do so until there is a successful combine...then I hit a problem...seems my combine function is trying to send it to :autodroparrows
LOL...no sub funtion...gunna have to make that...hehe...
Once it is working for me I will post the code...
:)
Mor-ath
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macrotoon
- a ghoul

- Posts: 106
- Joined: Wed Sep 18, 2002 4:38 pm
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by macrotoon » Thu Nov 21, 2002 11:34 pm
Hey guys. I tried this the other night and was having troubles getting it going as well. I'll try to debug it, again. One thing that is needed is some delays. Someone said you can only do a combine every other second. So a 2 second delay between combine is needed. From what i seen while testing it you may need a .3s delay between each purchase as well. This drastically slows the process down! Oh well. Worked real well a couple months ago.
one thing about cleanpack....just make sure your fletching kit is empty and in the first inventroy slot. use a remark | before the /call cleanpack.....or delete that line totally.
This macro keeps the merchant open. so dont think its going to buy 20 of each item then go make them and open the merchant again.
It buys one at a time. combines. sells then buys again. 20 times before it does the skill check again. If you wanted you could get it to do a skill check after each combine. Not really needed though.
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rizwank
- Huggle Police

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by rizwank » Fri Nov 22, 2002 3:24 pm
please add a check so that no one can go past 199 skill without intentionally choosing too.. /mqpause would work fine..
also, you can skill up to 255 with diff bows and such... gets expensive fast but you might as well add it :)
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Morath
- a lesser mummy

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- Joined: Tue Oct 22, 2002 3:09 pm
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by Morath » Fri Nov 22, 2002 5:38 pm
Good call Riz!!
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macrotoon
- a ghoul

- Posts: 106
- Joined: Wed Sep 18, 2002 4:38 pm
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by macrotoon » Fri Nov 22, 2002 11:48 pm
As you wish Rizwank. Script will not go higher than 199.
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david6789
- orc pawn

- Posts: 22
- Joined: Wed Nov 20, 2002 3:11 pm
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by david6789 » Sat Nov 23, 2002 6:54 pm
Its still not working and I am still getting the cleanpack message:
Subroutine 'cleanpack' not found
Can anyone help me?
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macrotoon
- a ghoul

- Posts: 106
- Joined: Wed Sep 18, 2002 4:38 pm
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by macrotoon » Sat Nov 23, 2002 11:09 pm
Read the thread. You will need to put a few delays in there as well as remark out the /call cleanpack
macrotoon wrote:Hey guys. I tried this the other night and was having troubles getting it going as well. I'll try to debug it, again. One thing that is needed is some delays. Someone said you can only do a combine every other second. So a 2 second delay between combine is needed. From what i seen while testing it you may need a .3s delay between each purchase as well. This drastically slows the process down! Oh well. Worked real well a couple months ago.
one thing about cleanpack....just make sure your fletching kit is empty and in the first inventroy slot. use a remark | before the /call cleanpack.....or delete that line totally.
This macro keeps the merchant open. so dont think its going to buy 20 of each item then go make them and open the merchant again.
It buys one at a time. combines. sells then buys again. 20 times before it does the skill check again. If you wanted you could get it to do a skill check after each combine. Not really needed though.
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david6789
- orc pawn

- Posts: 22
- Joined: Wed Nov 20, 2002 3:11 pm
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by david6789 » Sun Nov 24, 2002 4:59 pm
Got it working its Awsome, although at times it will purchase 2 of an item instead of the 1 but thats no big deal I can just sell one back and keep going.
I read that this will take me to 202, is there a script or adds I can insert to take me to 255?
Thanks
Dave
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macrotoon
- a ghoul

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- Joined: Wed Sep 18, 2002 4:38 pm
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by macrotoon » Sun Nov 24, 2002 5:11 pm
Only if you have the plat to do it. The only way to vendor up to 255 is by making darkwood dual cam bows? I think it would cost in the range of 100k to do this with the buy back prices of today though.
I have a 235 fletcher, but got him there before the buyback prices went to hell. Also i made a gnome to make some cams for me too. It was worth the time to get to level 16 to make the cams IMO.
If you wanted to make the script to take you to 235 the layout is very easy to add. you would have to change vendors. then put the correct parts there to buy and combine. Actually it wont work in the current form. you have to put the cams in the fletching kit also......well you can buy those as well. So if you have the plat to get you there. The script would be fairly easy to build.