krust (UI, macro & plugin) 2006.09.28 *Macro Update*

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

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gimp
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Post by gimp » Thu Aug 16, 2007 11:03 am

im sorry but you're on your own regarding the ui customization. i only posted what i'm using, take it or leave it.

Chyld989
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Post by Chyld989 » Thu Aug 16, 2007 1:27 pm

gimp wrote:im sorry but you're on your own regarding the ui customization. i only posted what i'm using, take it or leave it.
And don't get me wrong, I really appreciate having 99% of my UI back. Makes me feel all warm and fuzzy. I just figured I'd ask if anyone knew how to fix that particular error...I'll still be using yours in the mean time though.

Glemtar
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Post by Glemtar » Thu Aug 16, 2007 5:47 pm

hehe yeah thanx for the post i did find that the old ami UI player window works in its place thanx guys

moemoe
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talent

Post by moemoe » Thu Aug 16, 2007 11:41 pm

We sure can understand that you have put a lot in too this UI, Mac, & plug-in. it would be asshame to see it fall to the way side.

We really need some talented UI Creator, Modder, & a Mac, Inc, & Plug-in Writer or may be 1, 2, or 3 guys who are talented in one or two parts or another to keep this going.

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gimp
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Re: talent

Post by gimp » Fri Aug 17, 2007 6:02 am

moemoe wrote:We sure can understand that you have put a lot in too this UI, Mac, & plug-in. it would be asshame to see it fall to the way side.

We really need some talented UI Creator, Modder, & a Mac, Inc, & Plug-in Writer or may be 1, 2, or 3 guys who are talented in one or two parts or another to keep this going.
thank you :)

unfortunately im not using krust myself anymore, i wrote another macro/plugin which i am currently using. it is very tuned for my play style and for the few classes i regularry play and i dont feel it being mature enough to post (i doubt it ever will be).

also its quite different from krust

if i were still using krust i would likely improve upon it and have something to post, but i dont :(
the only part i am using is the UI, which i have also been modified some, as you can see from the UI files i posted the other day. also i am using much more HUD info than i orginally did, so some data that was embedded in the krust UI (like in friend window) i now display in the HUD instead

discip1e
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Post by discip1e » Fri Aug 17, 2007 1:41 pm

hmm, I use partially default ui.

What files do I need to only make HoTT window and grp window function properly? I don't want the whole windowing and background scheme, just those 2 windows.

Any advice?

If I put in EQUI_Animations w/o the krust .tga's it makes my windows all gimpy looking (no pun intended).

Can I use just those 2 .xml's standalone, or do I need the Animations file?


would just test, but everytime I change any ui using loadskin, it unforgivingly ctd's. Was hoping gimp or one of you all could shed some light on this.
Virtual arguments with Virtual people in Virtual space is Virtually the most retarded thing in existence. . .

moemoe
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Re: talent

Post by moemoe » Fri Aug 17, 2007 6:01 pm

I am using much more HUD info than I originally did, so some data that was embedded in the krust UI (like in friend window) I now display in the HUD instead
I am myself using a HUD fairly much: named, regen?s, time, loc, speed?s, exp?s, Mac running, I am playing with other bits too, some of which came from you i think gimp. I would love to see your hud

Code: Select all

[Elements]

|Moemoe's Hud layout Not my original work. I?ve just been taking Snip bits & using 



|TOP LEFT by net stat

	LOS=3,185,0,0,255,0,${If[${Target.ID} && ${Target.LineOfSight},Target in LoS,]}
	NOLOS=3,185,0,255,0,0,${If[${Target.ID} && !${Target.LineOfSight},Target NOT in LoS,]}
	AAXP=3,185,12,0,255,0,A.A. XP - ${Float[${Me.PctAAExp}]}% ${Math.Calc[${Me.AAPoints} + ${Me.AAPointsSpent}]} Total
	XP=3,185,24,255,255,0,Reg XP. - ${Float[${Me.PctExp}]}% into ${Me.Level}
	Hunger=3,185,36,255,0,0,Hunger - ${Me.Hunger}/6000
	Thirst=3,185,48,255,0,0,Thirst - ${Me.Thirst}/6000
	GameTime=3,185,60,255,255,0,GameTime: ${GameTime.Hour}:${GameTime.Minute} - ${If[${String[${GameTime.Night}].Equal["TRUE"]},Night,Day]}
	AttackSpeed=3,185,72,0,255,0,AttackSpeed: ${Me.AttackSpeed}
	Speed=3,185,84,0,255,0,RunSpeed - ${Int[${Me.Speed}]}
	HP=3,185,96,255,0,0,${Me.CurrentHPs} of ${Me.MaxHPs} - H Regen ${Me.HPRegen}
	Mana=3,185,108,0,150,255,${Me.CurrentMana} of ${Me.MaxMana} - M Regen ${Me.ManaRegen}



|TOP ACROSS line 1	 (0)

	TargetLevel=3,280,0,255,0,0,${If[${Target.ID},${Target.Name}'s Level is ${Target.Level} - ${Target.Class} - ${Target.Race} - ${Target.PctHPs}% Health,]}
	Macro=3,660,0,255,0,0,Macro Running: ${Macro.Name}
	NS=3,910,0,255,0,0,Named mobs



|TOP ACROSS line 2 	(12)

	ZoneName=3,350,12,0,255,0,Zone - ${Zone}
	CursorItemName=3,550,12,255,255,0,${If[${Cursor.ID},Cursor - ${Cursor},]}



|TOP ACROSS line 2.5	(18)
	
	Direction=3,460,18,120,120,255,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"   /\ /\ /\",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"< < <","      > > >"]}]}]} 



|TOP ACROSS line 3	(24)

	LocationText=3,550,24,255,120,120,My loc is: 
	Locationyxz=3,600,24,0,255,0,Y: ${Me.Y} X: ${Me.X} Z: ${Me.Z}
	HoTTText=3,350,24,25,255,0,HoTT: 
	HoTT=3,400,24,0,255,255,${Me.TargetOfTarget.PctHPs}



|TOP ACROSS line 4	(36)

	GroupLeader=3,350,36,255,0,0,${If[(${Group}>0),GroupLeader ${Group.Leader},]}
	Loc N-E-S-W=3,550,36,255,0,0,Y = North / South  X = East / West



|Nammed 	1 through 5

	Spawn1=3,820,12,255,255,0,#1    ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]}
	Spawn2=3,820,24,0,255,0,#2    ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]}
	Spawn3=3,820,36,255,255,0,#3    ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]}
	Spawn4=3,820,48,0,255,0,#4    ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}
	Spawn5=3,820,60,255,255,0,#5    ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Level},]} - ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Name},]}

|Nammed 	5 through 10

	Spawn6=3,820,72,0,255,0,#6    ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Level},]} - ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Name},]}
	Spawn7=3,820,84,255,255,0,#7    ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Level},]} - ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Name},]}
	Spawn8=3,820,96,0,255,0,#8    ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Level},]} - ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Name},]}
	Spawn9=3,820,108,255,255,0,#9    ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Level},]} - ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Name},]}
	Spawn10=3,814,120,0,255,0,#10    ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Level},]} - ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Name},]}



|CURSOR

	CursorFollow=7,40,40,255,0,0,${If[${Cursor.ID},${Cursor},]}



[Group]

		Group =3,185,130,180,180,180,~~~~~~~~~~ GROUP ~~~~~~~~~~~
	GroupMember1 =3,185,142,255,234,008,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1]},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Level},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Class},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Distance},]}
	GroupMember2 =3,185,154,255,234,008,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2]},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Level},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Class},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Distance},]}
	GroupMember3 =3,185,166,255,234,008,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3]},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Level},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Class},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Distance},]}
	GroupMember4 =3,185,178,255,234,008,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4]},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Level},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Class},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Distance},]}
	GroupMember5 =3,185,190,255,234,008,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5]},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Level},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Class},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Distance},]}


    
[buffs]

		Title=3,185,120,255,0,0,Missing Buffs

	Lev=3,185,132,255,0,0,${If[!${Me.Levitating}, Levi,]}

	Dru1=3,185,144,255,0,0,${If[!${Me.Buff[Conviction].Duration},${If[!${Me.Buff[Blessing of Steeloak]},${If[!${Me.Buff[Steeloak Skin].Duration},Oak,]},]},]}
	Dru2=3,185,144,255,0,0,${If[${Me.Buff[Conviction].Duration},Oak(Conv),]}
	Dru3=3,185,144,255,0,0,${If[${Me.Buff[Hand of Conviction].Duration},Oak(Conv),]}

	Clr1=3,185,156,255,0,0,${If[!${Me.Buff[Balikor's Mark].Duration},${If[!${Me.Buff[Symbol of Balikor].Duration},${If[${Me.Buff[Blessing of Steeloak]},Balikor,]},]},]}
	Clr2=3,185,156,255,0,0,${If[!${Me.Buff[Balikor's Mark].Duration},${If[!${Me.Buff[Symbol of Balikor].Duration},${If[${Me.Buff[Steeloak Skin].Duration},Balikor,]},]},]}
	Clr3=3,185,156,255,0,0,${If[!${Me.Buff[Conviction].Duration},${If[!${Me.Buff[Hand of Conviction].Duration},${If[!${Me.Buff[Balikor's Mark].Duration},${If[!${Me.Buff[Symbol of Balikor].Duration},${If[!${Me.Buff[Blessing of Steeloak]},${If[!${Me.Buff[Steeloak Skin].Duration},Oak,]},]},]},]},]},]}
	
	Pal=3,185,168,255,0,0,${If[!{Me.Buff[Brell's Brawny Bulwark].Duration},Brells,]}

	Shm=3,185,180,255,0,0,${If[!{Me.Buff[Talisman of Wunshi].Duration},Wunshi,]}
	Shm1=3,185,180,255,0,0,${If[!{Me.Buff[Wunshi's Focusing].Duration},Wunshi,]}

	Bst=3,185,192,255,0,0,${If[!{Me.Buff[Spiritual Ascendance].Duration},Bst crack,]}



[testing to see if i like]

//PullHelper 
	PullHelpText=3,185,120,0,255,0,Mob Adds: 
	PullHelp=3,185,132,0,255,255,${If[${Target.CleanName.NotEqual[NULL]},${SpawnCount[NPC Loc ${Target.X} {Target.Y} Radius 25]} total MOBs,]} 



[Palaa]

MGBtext=3,160,194,255,234,8,Mass Group Buff
MGBreadytext=3,280,194,0,255,0,${If[${String[${Me.AltAbilityReady[Mass Group Buff]}].Equal["TRUE"]},Ready,]}
MGBnotready=3,280,194,255,0,0,${If[${String[${Me.AltAbilityReady[Mass Group Buff]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS}]}

C5AAtext=3,160,206,255,234,8,Divine Stun
C5greenreadytext=3,280,206,0,255,0,${If[${String[${Me.AltAbilityReady[Divine Stun]}].Equal["TRUE"]},Ready,]}
C5Rednotready=3,280,206,255,0,0,${If[${String[${Me.AltAbilityReady[Divine Stun]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Divine Stun].TimeHMS}]}

RC3text=3,160,218,255,234,8,Act of Valor
RC3greenreadytext=3,280,218,0,255,0,${If[${String[${Me.AltAbilityReady[Act of Valor]}].Equal["TRUE"]},Ready,]}
RC3Rednotready=3,280,218,255,0,0,${If[${String[${Me.AltAbilityReady[Act of Valor]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Act of Valor].TimeHMS}]}

SCAAtext=3,160,230,255,234,8,Hand of Piety
SCgreenreadytext=3,280,230,0,255,0,${If[${String[${Me.AltAbilityReady[Hand of Piety]}].Equal["TRUE"]},Ready,]}
SCRednotready=3,280,230,255,0,0,${If[${String[${Me.AltAbilityReady[Hand of Piety]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Hand of Piety].TimeHMS}]}

callAAtext=3,160,242,255,234,8,Pious Supplication
callgreenreadytext=3,280,242,0,255,0,${If[${String[${Me.AltAbilityReady[Pious Supplication]}].Equal["TRUE"]},Ready,]}
callRednotready=3,280,242,255,0,0,${If[${String[${Me.AltAbilityReady[Pious Supplication]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Pious Supplication].TimeHMS}]}

Roottext=3,160,254,255,234,8,Radiant Cure
Rootgreenreadytext=3,280,254,0,255,0,${If[${String[${Me.AltAbilityReady[Radiant Cure]}].Equal["TRUE"]},Ready,]}
Rootredready=3,280,254,255,0,0,${If[${String[${Me.AltAbilityReady[Radiant Cure]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Radiant Cure].TimeHMS}]}

Beartext=3,160,266,255,234,8,Purification
Beargreenreadytext=3,280,266,0,255,0,${If[${String[${Me.AltAbilityReady[Purification]}].Equal["TRUE"]},Ready,]}
BearRednotready=3,280,266,255,0,0,${If[${String[${Me.AltAbilityReady[Purification]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Purification].TimeHMS}]}

SMAAtext=3,160,278,255,234,8,Origin
SMgreenreadytext=3,280,278,0,255,0,${If[${String[${Me.AltAbilityReady[Origin]}].Equal["TRUE"]},Ready,]}
SMRednotready=3,280,278,255,0,0,${If[${String[${Me.AltAbilityReady[Origin]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Origin].TimeHMS}]}

call1AAtext=3,160,290,255,234,8,Celestial Stun
call1greenreadytext=3,280,290,0,255,0,${If[${String[${Me.AltAbilityReady[Celestial Stun]}].Equal["TRUE"]},Ready,]}
call1Rednotready=3,280,290,255,0,0,${If[${String[${Me.AltAbilityReady[Celestial Stun]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Celestial Stun].TimeHMS}]}

otext=3,160,302,255,234,8,Hand of Devotion
oreadytext=3,280,302,0,255,0,${If[${String[${Me.AltAbilityReady[Hand of Devotion]}].Equal["TRUE"]},Ready,]}
onotready=3,280,302,255,0,0,${If[${String[${Me.AltAbilityReady[Hand of Devotion]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Hand of Devotion].TimeHMS}]}


[MQ2HUD]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on

Give credit to the wrighters, i just have a bunch of copy & pasted Snip bits here

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fearless
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Post by fearless » Fri Aug 17, 2007 6:20 pm

Why do I have the feeling you aren't using the standard zip file?
Reading . . . it's not just for me.

[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]

moemoe
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blotted dir

Post by moemoe » Fri Aug 17, 2007 11:04 pm

Duno i have been surching all over for HuD.iNi's & still am looking for new & cool stuff but boy is my main mq dir geting blotted

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gimp
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Post by gimp » Sun Aug 19, 2007 6:52 am

here's my hud for my druid, its my main toon which i raid with so several infos displayed are raid related. as you can see i display missing buffs in hud, for this you need a recent mq2krust.dll, that exposes that data. i posted a working one with source some weeks ago in this thread if you look for it.

Code: Select all

ZoneStatsText=3,140,2, 255,234,8,[ ${SpawnCount[pc]} PC in zone ]
ZoneStatsPCs=3,140,12, 255,234,8,[ ${SpawnCount[pc radius 200]} PC near ]
ZoneStatsNPCs=3,140,22, 255,234,8,[ ${SpawnCount[npc radius 200 los]} mobs near ]
ZoneStatsCorpses=3,140,32, 255,234,8,[ ${SpawnCount[corpse radius 200]} corpses near ]

Drunkness=3,800,80, 255,234,8,${If[${Me.Drunk},-=[ DRUNK: ${Me.Drunk} ]=--,]}
MyState=3,800,100, 255,234,8,${If[${Me.State.NotEqual[STAND]},-=[ ${Me.State} ]=--,]}
Stunned=3,800,120, 255,30,30,${If[${Me.Stunned},STUNNED,]}

XLoc=3,230, 2,255,234,8,X: ${Me.X}
YLoc=3,230,12,255,234,8,Y: ${Me.Y}
ZLoc=3,230,22,255,234,8,Z: ${Me.Z}

MeleeBuffs=3,812, 0,255,234,8,Melee: ${Krust.MeleeBuffs}
CasterBuffs=3,808,10,255,234,8,Caster: ${Krust.CasterBuffs}
ResistBuffs=3,804,20,255,234,8,Resists: ${Krust.ResistBuffs}

TanksStats=3,4, 22,255,234,8,WAR: ${SpawnCount[pc Warrior radius 200]} PAL: ${SpawnCount[pc Paladin radius 200]} SHD: ${SpawnCount[pc Shadowknight radius 200]}
HealerStats=3,4, 32,255,234,8,CLR: ${SpawnCount[pc Cleric radius 200]} DRU: ${SpawnCount[pc Druid radius 200]} SHM: ${SpawnCount[pc Shaman radius 200]}
RaidStatus=3,295,24,255,234,8,${If[${Raid.Members},RL ${Raid.Leader}    [ ${Raid.Members} in raid ],,]}
GroupStatus=3,295,34,255,234,8,Group ${Raid.Member[${Me}].Group} - GL ${Group.Leader.Name}

CoStext=3,100,220,255,234,8,GoS . . . .
CoSready=3,145,220,0,255,0,${If[${Me.AltAbilityReady[Convergence of Spirits]},OK,]}
CoSnotready=3,145,220,255,0,0,${If[${Me.AltAbilityReady[Convergence of Spirits]}, ,${Me.AltAbilityTimer[Convergence of Spirits].TimeHMS}]}

RCtext=3,100,230,255,234,8,Cure . . .
RCready=3,145,230,0,255,0,${If[${Me.AltAbilityReady[Radiant Cure]},OK,]}
RCnotready=3,145,230,255,0,0,${If[${Me.AltAbilityReady[Radiant Cure]}, ,${Me.AltAbilityTimer[Radiant Cure].TimeHMS}]} 

SCtext=3,100,240,255,234,8,Silent . . .
SCready=3,145,240,0,255,0,${If[${Me.AltAbilityReady[Silent Casting]},OK,]}
SCnotready=3,145,240,255,0,0,${If[${Me.AltAbilityReady[Silent Casting]}, ,${Me.AltAbilityTimer[Silent Casting].TimeHMS}]}

Boontext=3,100,250,255,234,8,Boon . . .
Boonready=3,145,250,0,255,0,${If[${Me.AltAbilityReady[Nature's Boon]},OK,]}
Boonnotready=3,145,250,255,0,0,${If[${Me.AltAbilityReady[Nature's Boon]}, ,${Me.AltAbilityTimer[Nature's Boon].TimeHMS}]}

;--- dps etc
Beartext=3,100,310,255,234,8,Bear . . .
Bearready=3,145,310,0,255,0,${If[${Me.AltAbilityReady[Nature's Guardian]},OK,]}
Bearnotready=3,145,310,255,0,0,${If[${Me.AltAbilityReady[Nature's Guardian]}, ,${Me.AltAbilityTimer[Nature's Guardian].TimeHMS}]}

Reztext=3,100,320,255,234,8,Rez . . . .
Rezready=3,145,320,0,255,0,${If[${Me.AltAbilityReady[Call of the Wild]},OK,]}
Reznotready=3,145,320,255,0,0,${If[${Me.AltAbilityReady[Call of the Wild]}, ,${Me.AltAbilityTimer[Call of the Wild].TimeHMS}]}

MGBtext=3,100,330,255,234,8,MGB . . .
MGBready=3,145,330,0,255,0,${If[${Me.AltAbilityReady[Mass Group Buff]},OK,]}
MGBnotready=3,145,330,255,0,0,${If[${Me.AltAbilityReady[Mass Group Buff]}, ,${Me.AltAbilityTimer[Mass Group Buff].TimeHMS}]}

Exodustext=3,100,340,255,234,8,Exodus .
Exodusready=3,145,340,0,255,0,${If[${Me.AltAbilityReady[Exodus]},OK,]}
Exodusnotready=3,145,340,255,0,0,${If[${Me.AltAbilityReady[Exodus]}, ,${Me.AltAbilityTimer[Exodus].TimeHMS}]}

Lessontext=3,100,350,255,234,8,Lesson .
Lessonready=3,145,350,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},OK,]}
Lessonnotready=3,145,350,255,0,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]}, ,${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS}]}

Gnits
a snow griffon
a snow griffon
Posts: 371
Joined: Fri Jun 03, 2005 7:56 pm

Post by Gnits » Thu Aug 23, 2007 10:52 pm

Anyone manage to modify the old player window window to work with this latest patch?

Krakin
orc pawn
orc pawn
Posts: 27
Joined: Mon Sep 04, 2006 9:28 am

Post by Krakin » Fri Sep 07, 2007 3:48 am

Perhaps Im a noob. OK I am a noob. After the latest Sony fu**** um patch the Krust UI works fine except for the loot window on death. When I die and go to loot my corpse I can't see all the gear and I cant resize the window or scroll to see it. I have been swapping to default UI just to loot my damn corpse, which during raids is going to get tedious.

Anyone know how to fix this?

SKY
a lesser mummy
a lesser mummy
Posts: 53
Joined: Fri Apr 08, 2005 3:47 am

Post by SKY » Fri Sep 07, 2007 9:27 am

Should be able to replace the bad window in your Krust UI folder with the window from the default UI folder.

Krakin
orc pawn
orc pawn
Posts: 27
Joined: Mon Sep 04, 2006 9:28 am

Post by Krakin » Fri Sep 07, 2007 12:19 pm

That would be fine. any idea what that window is? What file?

SKY
a lesser mummy
a lesser mummy
Posts: 53
Joined: Fri Apr 08, 2005 3:47 am

Post by SKY » Sat Sep 08, 2007 12:18 am

I'd go with Loot window to start. EQUI_LootWnd looks like it may be the culprit.