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Posted: Thu Jul 19, 2007 7:30 am
by Yunto?
Your .Stacks is wrong. It got changed a few months ago.
Posted: Thu Jul 19, 2007 9:13 pm
by Scaring`
Much easier fix!. Thank you very much.
I still cant figger it out
Posted: Sat Jul 21, 2007 12:44 pm
by moemoe
Will i still cant get it going my self so i am asking agin:
I have items, & need um added:
Glowing Green Silver Earring of Dragoste
Direwolf Totem of Battle
Freemind Spore Earring
I am am close too geting my:
Dog Whistle
I think that most all of the Familiar's could & should be added. it would be nice if you could eaven set:
if ths zone & if grouped or raided use this item
I wish i was able to do it my self but i am no coder if not of Walk throughs & guides i would not have MQ at all, I hope som eone is willing to atep up & keep Krust alive & well
Posted: Wed Aug 15, 2007 3:42 am
by Krakin
Anyone notice the UI is broke with the patch? Anyone talented enough out there to fix it this time. Love this UI.
Posted: Wed Aug 15, 2007 6:34 am
by gimp
here is a .rar with 2 ui's. updated for yesterdays patch.
first its krust ui, but its a little modified from whats been orginally posted here
then there's krust_no_mq, same ui but without mq2-specific parts, useful right now as we dont have a working mq2 yet
if you had a working krust ui before patch, you only need the 2 files EQUI.xml and EQUI_Animations.xml from here. overwrite your old versions of these files and it should work
hope that helps
http://rapidshare.com/files/49109519/UIFiles.rar.html
Posted: Wed Aug 15, 2007 10:54 am
by Krakin
Hmm, thanks gimp but they dont seem to work. Created a folder for the non mq version and overwrote the files for the mq version and both just give me the default UI in game. I do have them as choices but they dont change anything. Any thoughts?
Posted: Wed Aug 15, 2007 11:09 am
by Krakin
OK, got it to work, have one problem though. The no 1 hot key bar has a few slots visible. I used to have primary, secondary and range visible. Now I have primary, range and mask visible. Any idea how to change that back?
Posted: Wed Aug 15, 2007 11:09 am
by gimp
yea, use your previous EQUI_HotButtonWnd.xml
i mentioned in my previous post you didnt need to overwrite all files as this was not identical to the krust UI previously posted here.
if you want to manually edit what clickies to show, check out
http://www.eqinterface.com/forums/showt ... hp?t=18784 for the various eqtypes
Posted: Wed Aug 15, 2007 11:12 am
by Krakin
OK, got it to work, have one problem though. The no 1 hot key bar has a few slots visible. I used to have primary, secondary, range and ammo visible. Now I have primary, range, wrist and mask visible. Any idea how to change that back?
Posted: Wed Aug 15, 2007 11:13 am
by Krakin
OK, got it to work, have one problem though. The no 1 hot key bar has a few slots visible. I used to have primary, secondary, range and ammo visible. Now I have primary, range, wrist and mask visible. Any idea how to change that back?
Posted: Wed Aug 15, 2007 11:17 am
by Krakin
bah im a spammer. said it didnt take but obviously it did. that worked great, thanks gimp. now all we need is a working compile and im back.
Posted: Wed Aug 15, 2007 12:12 pm
by gimp
cool, no problem :)
Posted: Wed Aug 15, 2007 11:19 pm
by SJester
It's entirely probablle that I have simp[ly drunk too many Red Stripes, but I cant get the UI to work (even swapping out Hotbutton UI) Can someone post a link with a new Krust UI download or something for the BAC challenged?
Posted: Thu Aug 16, 2007 12:37 am
by Glemtar
ok this is kool and all but anyway to change the player window back to the older one where it all in one window i dont like the tab thing and when i copy the player window file to the other it freaks out i dont like the tab thing
Posted: Thu Aug 16, 2007 1:16 am
by Chyld989
I'm with Glemtar, not a fan of the tabbed Player Window. When I load the original that's what giving me an error:
[Thu Aug 16 00:14:54 2007] [Line:5 Source:UIFiles\stupidkrust\EQUI_PlayerWindow.xml] Schema error - Duplicate item Blackbox
Unfortunately I'm about 98% retarded when it comes to fixing UIs...anyone have any ideas?