Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.
Moderator: MacroQuest Developers
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Yunto?
- a grimling bloodguard

- Posts: 502
- Joined: Sat Nov 19, 2005 12:05 pm
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by Yunto? » Thu Jul 19, 2007 7:30 am
Your .Stacks is wrong. It got changed a few months ago.
(10:02:10 AM) fearless: kate beckinsale
(10:02:18 AM) fearless: chick from underpants
(10:02:27 AM) fearless: er . . . world, underworld
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Scaring`
- a lesser mummy

- Posts: 32
- Joined: Mon Mar 20, 2006 6:30 pm
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by Scaring` » Thu Jul 19, 2007 9:13 pm
Much easier fix!. Thank you very much.
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moemoe
- decaying skeleton

- Posts: 8
- Joined: Tue May 29, 2007 7:12 pm
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by moemoe » Sat Jul 21, 2007 12:44 pm
Will i still cant get it going my self so i am asking agin:
I have items, & need um added:
Glowing Green Silver Earring of Dragoste
Direwolf Totem of Battle
Freemind Spore Earring
I am am close too geting my:
Dog Whistle
I think that most all of the Familiar's could & should be added. it would be nice if you could eaven set:
if ths zone & if grouped or raided use this item
I wish i was able to do it my self but i am no coder if not of Walk throughs & guides i would not have MQ at all, I hope som eone is willing to atep up & keep Krust alive & well
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Krakin
- orc pawn

- Posts: 27
- Joined: Mon Sep 04, 2006 9:28 am
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by Krakin » Wed Aug 15, 2007 3:42 am
Anyone notice the UI is broke with the patch? Anyone talented enough out there to fix it this time. Love this UI.
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gimp
- a grimling bloodguard

- Posts: 584
- Joined: Fri Oct 29, 2004 9:28 am
- Location: internet
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by gimp » Wed Aug 15, 2007 6:34 am
here is a .rar with 2 ui's. updated for yesterdays patch.
first its krust ui, but its a little modified from whats been orginally posted here
then there's krust_no_mq, same ui but without mq2-specific parts, useful right now as we dont have a working mq2 yet
if you had a working krust ui before patch, you only need the 2 files EQUI.xml and EQUI_Animations.xml from here. overwrite your old versions of these files and it should work
hope that helps
http://rapidshare.com/files/49109519/UIFiles.rar.html
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Krakin
- orc pawn

- Posts: 27
- Joined: Mon Sep 04, 2006 9:28 am
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by Krakin » Wed Aug 15, 2007 10:54 am
Hmm, thanks gimp but they dont seem to work. Created a folder for the non mq version and overwrote the files for the mq version and both just give me the default UI in game. I do have them as choices but they dont change anything. Any thoughts?
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Krakin
- orc pawn

- Posts: 27
- Joined: Mon Sep 04, 2006 9:28 am
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by Krakin » Wed Aug 15, 2007 11:09 am
OK, got it to work, have one problem though. The no 1 hot key bar has a few slots visible. I used to have primary, secondary and range visible. Now I have primary, range and mask visible. Any idea how to change that back?
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gimp
- a grimling bloodguard

- Posts: 584
- Joined: Fri Oct 29, 2004 9:28 am
- Location: internet
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by gimp » Wed Aug 15, 2007 11:09 am
yea, use your previous EQUI_HotButtonWnd.xml
i mentioned in my previous post you didnt need to overwrite all files as this was not identical to the krust UI previously posted here.
if you want to manually edit what clickies to show, check out
http://www.eqinterface.com/forums/showt ... hp?t=18784 for the various eqtypes
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Krakin
- orc pawn

- Posts: 27
- Joined: Mon Sep 04, 2006 9:28 am
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by Krakin » Wed Aug 15, 2007 11:12 am
OK, got it to work, have one problem though. The no 1 hot key bar has a few slots visible. I used to have primary, secondary, range and ammo visible. Now I have primary, range, wrist and mask visible. Any idea how to change that back?
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Krakin
- orc pawn

- Posts: 27
- Joined: Mon Sep 04, 2006 9:28 am
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by Krakin » Wed Aug 15, 2007 11:13 am
OK, got it to work, have one problem though. The no 1 hot key bar has a few slots visible. I used to have primary, secondary, range and ammo visible. Now I have primary, range, wrist and mask visible. Any idea how to change that back?
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Krakin
- orc pawn

- Posts: 27
- Joined: Mon Sep 04, 2006 9:28 am
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by Krakin » Wed Aug 15, 2007 11:17 am
bah im a spammer. said it didnt take but obviously it did. that worked great, thanks gimp. now all we need is a working compile and im back.
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gimp
- a grimling bloodguard

- Posts: 584
- Joined: Fri Oct 29, 2004 9:28 am
- Location: internet
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by gimp » Wed Aug 15, 2007 12:12 pm
cool, no problem :)
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SJester
- a lesser mummy

- Posts: 31
- Joined: Tue Jun 21, 2005 3:54 pm
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by SJester » Wed Aug 15, 2007 11:19 pm
It's entirely probablle that I have simp[ly drunk too many Red Stripes, but I cant get the UI to work (even swapping out Hotbutton UI) Can someone post a link with a new Krust UI download or something for the BAC challenged?
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Glemtar
- decaying skeleton

- Posts: 2
- Joined: Thu Aug 16, 2007 12:33 am
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by Glemtar » Thu Aug 16, 2007 12:37 am
ok this is kool and all but anyway to change the player window back to the older one where it all in one window i dont like the tab thing and when i copy the player window file to the other it freaks out i dont like the tab thing
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Chyld989
- a ghoul

- Posts: 88
- Joined: Mon Dec 22, 2003 3:29 pm
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by Chyld989 » Thu Aug 16, 2007 1:16 am
I'm with Glemtar, not a fan of the tabbed Player Window. When I load the original that's what giving me an error:
[Thu Aug 16 00:14:54 2007] [Line:5 Source:UIFiles\stupidkrust\EQUI_PlayerWindow.xml] Schema error - Duplicate item Blackbox
Unfortunately I'm about 98% retarded when it comes to fixing UIs...anyone have any ideas?