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Posted: Fri Sep 24, 2004 3:50 am
by SillyBluE
if you took the animation.xml from default UI and replaced freq one, wouldnt that be a temp fix ?

Just tried this but it doesnt work =\, sorry .

Posted: Fri Sep 24, 2004 7:11 am
by Hertha
Just edit your custom animation file with the changes which can be found at this thread http://www.eqinterface.com/forums/showt ... hp?t=15121 - should work then :wink: ...

Posted: Fri Sep 24, 2004 5:07 pm
by SillyBluE
he he Im working on my final piece of epic, has anyone edited the freq animation file with that fix above ( thanks for the fix )

if so could ya email me it or post , thanks

Silly

Posted: Fri Sep 24, 2004 5:48 pm
by htw
Can't post it all, too big, screw splitting it into posts. Post if you want it emailed to you.

htw

Posted: Fri Sep 24, 2004 6:12 pm
by SillyBluE
Sorry hadnt known how big it was, thought maybe small size,

Email is Sillyblu3@yahoo.com

Posted: Sat Sep 25, 2004 2:59 am
by Moeymoejoe
Does anyone know how to fix the augment combine box? I have tried but cannot get the window to stop cropping out everything.

Posted: Sat Sep 25, 2004 2:36 pm
by Stubs
I kept meaning to post it... a sloppy fix but I fixed it... first UI mod I have ever done so forgive the mess:
I shrunk the Aug list so that it could only show 3 augs (most I have seen on an item anyway... and moved the buttons to within window parameters... so... here's the code to replace in the EQUI_container.xml file (hint: it's near the bottom)

Code: Select all

<Label item ="Augment_Label">
<ScreenID>Augment_Label</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>1</Y>
</Location>
<Size>
<CX>88</CX>
<CY>20</CY>
</Size>
<Text>Augments</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="AugmentInfoLabel">
<ScreenID>AugmentInfoLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>96</Y>
</Location>
<Size>
<CX>220</CX>
<CY>30</CY>
</Size>
<Text>None</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>



  <Listbox item="AugmentList">
    <ScreenID>AugmentList</ScreenID>
    <DrawTemplate>WDT_Inner</DrawTemplate>
    <Location>
      <X>95</X>
      <Y>17</Y>
    </Location>
    <Size>
      <CX>220</CX>
      <CY>50</CY>
    </Size>
<Columns>
<Width>150</Width>
</Columns>
    <Style_Border>true</Style_Border>
    <Style_VScroll>false</Style_VScroll>
  </Listbox>

<Button item = "InsertButton">
<ScreenID>InsertButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>160</X>
<Y>60</Y>
</Location>
<Size>
<CX>70</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Insert</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "RemoveButton">
<ScreenID>RemoveButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>160</X>
<Y>60</Y>
</Location>
<Size>
<CX>70</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Remove</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "DeleteButton">
<ScreenID>DeleteButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>160</X>
<Y>60</Y>
</Location>
<Size>
<CX>70</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Delete</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Hope it helps even if it is a bit sloppy

Posted: Sat Sep 25, 2004 2:49 pm
by Stubs
Hey Hertha, you test that buff window yet? I am so terrible with this stuff... was just wondering before I load it...

Posted: Sun Sep 26, 2004 12:52 am
by SillyBluE
her buff window seems to work not noticed bugs yet except for numbers where buffs would be, only had that happen when dotted and it went away.

Posted: Mon Sep 27, 2004 3:20 am
by Hertha
Yes, the 20 slot buff window seems to work (the phs are at right place) - but since I am working on lvl 70 (30 percent to go :cool: ) I had no AAs to spend in additional buffslots to really see them :roll:

Posted: Mon Sep 27, 2004 8:22 am
by SillyBluE
he he he :) nice work :D

Posted: Mon Sep 27, 2004 10:34 am
by Stubs
Ok I added the 9th spell gem code that I found on the last page... was wondering how I might get the hundredths back in the calculation... it's only showing whole numbers and I like to know when I am close to being able to recast... I'll try to figure it out... but figured I'd throw it out here.

Posted: Mon Sep 27, 2004 7:50 pm
by SillyBluE
I personaly like it with out as it clutters up my UI and i got over 9k mana so Dont really go oom much , I will see if I can recode the 9th spell gem with the spell cast retime though for you ,

Posted: Tue Sep 28, 2004 4:45 am
by frabtik
Container fix, not exactly sure how this all works, stole it from the original but seemed to fix mine. Hopefully with these last couple fixes the ui is mostly working now. Thanks for the animations fix, I didn't even realize it wasn't supposed to be that way. :)

EQUI_Container.xml

Code: Select all

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
	<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

	<Label item ="Container_Label">
		<ScreenID>Container_Label</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>2</X>
			<Y>4</Y>
		</Location>
		<Size>
			<CX>88</CX>
			<CY>32</CY>
		</Size>
		<Text>Container Name Here</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<NoWrap>false</NoWrap>
		<AlignCenter>true</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>

	<Button item = "Container_Icon">
		<ScreenID>Container_Icon</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>26</X>
			<Y>38</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text/>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_SquareBtnPressed</Normal>
			<NormalDecal>A_DragItem</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>0</X>
			<Y>0</Y>
		</DecalOffset>
		<DecalSize>
			<CX>40</CX>
			<CY>40</CY>
		</DecalSize>
	</Button>

	<InvSlot item = "ContainerSlot1">
		<ScreenID>ContainerSlot1</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>84</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>30</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot2">
		<ScreenID>ContainerSlot2</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>84</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>31</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot3">
		<ScreenID>ContainerSlot3</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>124</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>32</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot4">
		<ScreenID>ContainerSlot4</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>124</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>33</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot5">
		<ScreenID>ContainerSlot5</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>164</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>34</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot6">
		<ScreenID>ContainerSlot6</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>164</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>35</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot7">
		<ScreenID>ContainerSlot7</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>204</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>36</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot8">
		<ScreenID>ContainerSlot8</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>204</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>37</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot9">
		<ScreenID>ContainerSlot9</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>244</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>38</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot10">
		<ScreenID>ContainerSlot10</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>244</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>39</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<Button item = "Container_Combine">
		<ScreenID>Container_Combine</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>16</X>
			<Y>288</Y>
		</Location>
		<Size>
			<CX>60</CX>
			<CY>20</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Combine</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_SmallBtnNormal</Normal>
			<Pressed>A_SmallBtnPressed</Pressed>
			<Flyby>A_SmallBtnFlyby</Flyby>
			<Disabled>A_SmallBtnDisabled</Disabled>
			<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

	<Button item = "Container_DoneButton">
		<ScreenID>DoneButton</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>21</X>
			<Y>316</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Done</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

	<Label item ="Augment_Label">
		<ScreenID>Augment_Label</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>95</X>
			<Y>5</Y>
		</Location>
		<Size>
			<CX>88</CX>
			<CY>20</CY>
		</Size>
		<Text>Augments</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<NoWrap>false</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>

	<Label item ="AugmentInfoLabel">
		<ScreenID>AugmentInfoLabel</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>95</X>
			<Y>96</Y>
		</Location>
		<Size>
			<CX>220</CX>
			<CY>30</CY>
		</Size>
		<Text>None</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<NoWrap>false</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>

  <Listbox item="AugmentList">
    <ScreenID>AugmentList</ScreenID>
    <DrawTemplate>WDT_Inner</DrawTemplate>
    <Location>
      <X>95</X>
      <Y>25</Y>
    </Location>
    <Size>
      <CX>220</CX>
      <CY>70</CY>
    </Size>
	<Columns>
		<Width>150</Width>
	</Columns>
    <Style_Border>true</Style_Border>
    <Style_VScroll>false</Style_VScroll>
  </Listbox>

	<Button item = "InsertButton">
		<ScreenID>InsertButton</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>160</X>
			<Y>130</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Insert</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

	<Button item = "RemoveButton">
		<ScreenID>RemoveButton</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>160</X>
			<Y>130</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Remove</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

	<Button item = "DeleteButton">
		<ScreenID>DeleteButton</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>160</X>
			<Y>130</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Delete</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

	<Screen item = "ContainerWindow">
		<!--<ScreenID/>-->
		<!--<Font/>-->
		<RelativePosition>false</RelativePosition>
		<Location>
			<X>350</X>
			<Y>100</Y>
		</Location>
		<Size>
			<CX>96</CX>
			<CY>366</CY>
		</Size>
		<Text>Container</Text>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Container</TooltipReference>
		<DrawTemplate>WDT_New</DrawTemplate>
		<Style_Titlebar>false</Style_Titlebar>
		<Style_Closebox>true</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>Container_Label</Pieces>
		<Pieces>Container_Icon</Pieces>
		<Pieces>ContainerSlot1</Pieces>
		<Pieces>ContainerSlot2</Pieces>
		<Pieces>ContainerSlot3</Pieces>
		<Pieces>ContainerSlot4</Pieces>
		<Pieces>ContainerSlot5</Pieces>
		<Pieces>ContainerSlot6</Pieces>
		<Pieces>ContainerSlot7</Pieces>
		<Pieces>ContainerSlot8</Pieces>
		<Pieces>ContainerSlot9</Pieces>
		<Pieces>ContainerSlot10</Pieces>
		<Pieces>Container_Combine</Pieces>
		<Pieces>Container_DoneButton</Pieces>
		<Pieces>AugmentList</Pieces>
		<Pieces>Augment_Label</Pieces>
		<Pieces>InsertButton</Pieces>		
		<Pieces>RemoveButton</Pieces>		
		<Pieces>DeleteButton</Pieces>		
		<Pieces>AugmentInfoLabel</Pieces>		
	</Screen>

</XML>
EQUI_Templates.xml

Code: Select all

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
	<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

  <WindowDrawTemplate item="WDT_New">
    <Background>new_bg.tga</Background>
    <VSBTemplate>
      <UpButton>
        <Normal>A_VSBUpNormal</Normal>
        <Pressed>A_VSBUpPressed</Pressed>
        <Flyby>A_VSBUpFlyby</Flyby>
        <Disabled>A_VSBUpDisabled</Disabled>
        <PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
      </UpButton>
      <DownButton>
        <Normal>A_VSBDownNormal</Normal>
        <Pressed>A_VSBDownPressed</Pressed>
        <Flyby>A_VSBDownFlyby</Flyby>
        <Disabled>A_VSBDownDisabled</Disabled>
        <PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
      </DownButton>
      <Thumb>
        <Top>A_VSBThumbTop</Top>
        <Bottom>A_VSBThumbBottom</Bottom>
        <Middle>A_VSBThumbMiddle</Middle>
        <OverlapLeft>0</OverlapLeft>
        <OverlapTop>0</OverlapTop>
        <OverlapRight>0</OverlapRight>
        <OverlapBottom>0</OverlapBottom>
      </Thumb>
      <MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
      <MiddleTint>
        <Alpha>255</Alpha>
        <R>128</R>
        <G>128</G>
        <B>128</B>
      </MiddleTint>
    </VSBTemplate> 
    <HSBTemplate>
      <UpButton>
        <Normal>A_HSBLeftNormal</Normal>
        <Pressed>A_HSBLeftPressed</Pressed>
	<Flyby>A_HSBLeftFlyby</Flyby>
	<Disabled>A_HSBLeftDisabled</Disabled>
	<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
      </UpButton>
      <DownButton>
	<Normal>A_HSBRightNormal</Normal>
	<Pressed>A_HSBRightPressed</Pressed>
	<Flyby>A_HSBRightFlyby</Flyby>
	<Disabled>A_HSBRightDisabled</Disabled>
	<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
      </DownButton>
      <Thumb>
	<Right>A_HSBThumbRight</Right>
	<Left>A_HSBThumbLeft</Left>
	<Middle>A_HSBThumbMiddle</Middle>
	<OverlapLeft>0</OverlapLeft>
	<OverlapTop>0</OverlapTop>
	<OverlapRight>0</OverlapRight>
	<OverlapBottom>0</OverlapBottom>
      </Thumb>
      <MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
      <MiddleTint>
	<Alpha>255</Alpha>
	<R>128</R>
	<G>128</G>
	<B>128</B>
	</MiddleTint>
    </HSBTemplate>

    <CloseBox>
      <Normal>A_CloseBtnNormal</Normal>
      <Pressed>A_CloseBtnPressed</Pressed>
      <Flyby>A_CloseBtnFlyby</Flyby>
      <Disabled>A_CloseBtnDisabled</Disabled>
      <PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
    </CloseBox>
    <QMarkBox>
      <Normal>A_QMarkBtnNormal</Normal>
      <Pressed>A_QMarkBtnPressed</Pressed>
      <Flyby>A_QMarkBtnFlyby</Flyby>
      <Disabled>A_QMarkBtnDisabled</Disabled>
      <PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
    </QMarkBox>
    <MinimizeBox>
      <Normal>A_MinimizeBtnNormal</Normal>
      <Pressed>A_MinimizeBtnPressed</Pressed>
      <Flyby>A_MinimizeBtnFlyby</Flyby>
      <Disabled>A_MinimizeBtnDisabled</Disabled>
      <PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
    </MinimizeBox>
    <TileBox>
      <Normal>A_TileBtnNormal</Normal>
      <Pressed>A_TileBtnPressed</Pressed>
      <Flyby>A_TileBtnFlyby</Flyby>
      <Disabled>A_TileBtnDisabled</Disabled>
      <PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
    </TileBox>
    <Border>
      <TopLeft>A_RoundedFrameTopLeft</TopLeft>
      <Top>A_RoundedFrameTop</Top>
      <TopRight>A_RoundedFrameTopRight</TopRight>
      <RightTop>A_RoundedFrameRightTop</RightTop>
      <Right>A_RoundedFrameRight</Right>
      <RightBottom>A_RoundedFrameRightBottom</RightBottom>
      <BottomRight>A_RoundedFrameBottomRight</BottomRight>
      <Bottom>A_RoundedFrameBottom</Bottom>
      <BottomLeft>A_RoundedFrameBottomLeft</BottomLeft>
      <LeftTop>A_RoundedFrameLeftTop</LeftTop>
      <Left>A_RoundedFrameLeft</Left>
      <LeftBottom>A_RoundedFrameLeftBottom</LeftBottom>
      <OverlapLeft>0</OverlapLeft>
      <OverlapTop>0</OverlapTop>
      <OverlapRight>0</OverlapRight>
      <OverlapBottom>0</OverlapBottom>
    </Border>
    <Titlebar>
      <Right>A_RoundedFrameTitleRight</Right>
      <Left>A_RoundedFrameTitleLeft</Left>
      <Middle>A_RoundedFrameTitleMiddle</Middle>
      <OverlapLeft>0</OverlapLeft>
      <OverlapTop>0</OverlapTop>
      <OverlapRight>0</OverlapRight>
      <OverlapBottom>0</OverlapBottom>
    </Titlebar>
  </WindowDrawTemplate>

	<WindowDrawTemplate item = "WDT_Def">
		<Background>wnd_bg_light_rock.tga</Background>
		<VSBTemplate>
			<UpButton>
				<Normal>A_VSBUpNormal</Normal>
				<Pressed>A_VSBUpPressed</Pressed>
				<Flyby>A_VSBUpFlyby</Flyby>
				<Disabled>A_VSBUpDisabled</Disabled>
				<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_VSBDownNormal</Normal>
				<Pressed>A_VSBDownPressed</Pressed>
				<Flyby>A_VSBDownFlyby</Flyby>
				<Disabled>A_VSBDownDisabled</Disabled>
				<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Top>A_VSBThumbTop</Top>
				<Bottom>A_VSBThumbBottom</Bottom>
				<Middle>A_VSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</VSBTemplate>
		<HSBTemplate>
			<UpButton>
				<Normal>A_HSBLeftNormal</Normal>
				<Pressed>A_HSBLeftPressed</Pressed>
				<Flyby>A_HSBLeftFlyby</Flyby>
				<Disabled>A_HSBLeftDisabled</Disabled>
				<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_HSBRightNormal</Normal>
				<Pressed>A_HSBRightPressed</Pressed>
				<Flyby>A_HSBRightFlyby</Flyby>
				<Disabled>A_HSBRightDisabled</Disabled>
				<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Right>A_HSBThumbRight</Right>
				<Left>A_HSBThumbLeft</Left>
				<Middle>A_HSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</HSBTemplate>
		<CloseBox>
			<Normal>A_CloseBtnNormal</Normal>
			<Pressed>A_CloseBtnPressed</Pressed>
			<Flyby>A_CloseBtnFlyby</Flyby>
			<Disabled>A_CloseBtnDisabled</Disabled>
			<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
		</CloseBox>

		<QMarkBox>
			<Normal>A_QMarkBtnNormal</Normal>
			<Pressed>A_QMarkBtnPressed</Pressed>
			<Flyby>A_QMarkBtnFlyby</Flyby>
			<Disabled>A_QMarkBtnDisabled</Disabled>
			<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
		</QMarkBox>

		<MinimizeBox>
			<Normal>A_MinimizeBtnNormal</Normal>
			<Pressed>A_MinimizeBtnPressed</Pressed>
			<Flyby>A_MinimizeBtnFlyby</Flyby>
			<Disabled>A_MinimizeBtnDisabled</Disabled>
			<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
		</MinimizeBox>
		<TileBox>
			<Normal>A_TileBtnNormal</Normal>
			<Pressed>A_TileBtnPressed</Pressed>
			<Flyby>A_TileBtnFlyby</Flyby>
			<Disabled>A_TileBtnDisabled</Disabled>
			<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
		</TileBox>
		<Border>
			<TopLeft>A_BorderFrameTopLeft</TopLeft>
			<Top>A_BorderFrameTop</Top>
			<TopRight>A_BorderFrameTopRight</TopRight>
			<RightTop>A_BorderFrameRightTop</RightTop>
			<Right>A_BorderFrameRight</Right>
			<RightBottom>A_BorderFrameRightBottom</RightBottom>
			<BottomRight>A_BorderFrameBottomRight</BottomRight>
			<Bottom>A_BorderFrameBottom</Bottom>
			<BottomLeft>A_BorderFrameBottomLeft</BottomLeft>
			<LeftTop>A_BorderFrameLeftTop</LeftTop>
			<Left>A_BorderFrameLeft</Left>
			<LeftBottom>A_BorderFrameLeftBottom</LeftBottom>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Border>
		<Titlebar>
			<Right>A_WindowTitleRight</Right>
			<Left>A_WindowTitleLeft</Left>
			<Middle>A_WindowTitleMiddle</Middle>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Titlebar>
	</WindowDrawTemplate>
	<WindowDrawTemplate item = "WDT_Def2">
		<Background>wnd_bg_dark_rock.tga</Background>
		<VSBTemplate>
			<UpButton>
				<Normal>A_VSBUpNormal</Normal>
				<Pressed>A_VSBUpPressed</Pressed>
				<Flyby>A_VSBUpFlyby</Flyby>
				<Disabled>A_VSBUpDisabled</Disabled>
				<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_VSBDownNormal</Normal>
				<Pressed>A_VSBDownPressed</Pressed>
				<Flyby>A_VSBDownFlyby</Flyby>
				<Disabled>A_VSBDownDisabled</Disabled>
				<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Top>A_VSBThumbTop</Top>
				<Bottom>A_VSBThumbBottom</Bottom>
				<Middle>A_VSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</VSBTemplate>
		<HSBTemplate>
			<UpButton>
				<Normal>A_HSBLeftNormal</Normal>
				<Pressed>A_HSBLeftPressed</Pressed>
				<Flyby>A_HSBLeftFlyby</Flyby>
				<Disabled>A_HSBLeftDisabled</Disabled>
				<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_HSBRightNormal</Normal>
				<Pressed>A_HSBRightPressed</Pressed>
				<Flyby>A_HSBRightFlyby</Flyby>
				<Disabled>A_HSBRightDisabled</Disabled>
				<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Right>A_HSBThumbRight</Right>
				<Left>A_HSBThumbLeft</Left>
				<Middle>A_HSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</HSBTemplate>
		<CloseBox>
			<Normal>A_CloseBtnNormal</Normal>
			<Pressed>A_CloseBtnPressed</Pressed>
			<Flyby>A_CloseBtnFlyby</Flyby>
			<Disabled>A_CloseBtnDisabled</Disabled>
			<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
		</CloseBox>

		<QMarkBox>
			<Normal>A_QMarkBtnNormal</Normal>
			<Pressed>A_QMarkBtnPressed</Pressed>
			<Flyby>A_QMarkBtnFlyby</Flyby>
			<Disabled>A_QMarkBtnDisabled</Disabled>
			<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
		</QMarkBox>

		<MinimizeBox>
			<Normal>A_MinimizeBtnNormal</Normal>
			<Pressed>A_MinimizeBtnPressed</Pressed>
			<Flyby>A_MinimizeBtnFlyby</Flyby>
			<Disabled>A_MinimizeBtnDisabled</Disabled>
			<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
		</MinimizeBox>
		<TileBox>
			<Normal>A_TileBtnNormal</Normal>
			<Pressed>A_TileBtnPressed</Pressed>
			<Flyby>A_TileBtnFlyby</Flyby>
			<Disabled>A_TileBtnDisabled</Disabled>
			<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
		</TileBox>
		<Border>
			<TopLeft>A_BorderFrameTopLeft</TopLeft>
			<Top>A_BorderFrameTop</Top>
			<TopRight>A_BorderFrameTopRight</TopRight>
			<RightTop>A_BorderFrameRightTop</RightTop>
			<Right>A_BorderFrameRight</Right>
			<RightBottom>A_BorderFrameRightBottom</RightBottom>
			<BottomRight>A_BorderFrameBottomRight</BottomRight>
			<Bottom>A_BorderFrameBottom</Bottom>
			<BottomLeft>A_BorderFrameBottomLeft</BottomLeft>
			<LeftTop>A_BorderFrameLeftTop</LeftTop>
			<Left>A_BorderFrameLeft</Left>
			<LeftBottom>A_BorderFrameLeftBottom</LeftBottom>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Border>
		<Titlebar>
			<Right>A_WindowTitleRight</Right>
			<Left>A_WindowTitleLeft</Left>
			<Middle>A_WindowTitleMiddle</Middle>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Titlebar>
	</WindowDrawTemplate>
	<WindowDrawTemplate item = "WDT_Inner">
		<Background>wnd_bg_dark_rock.tga</Background>
		<VSBTemplate>
			<UpButton>
				<Normal>A_VSBUpNormal</Normal>
				<Pressed>A_VSBUpPressed</Pressed>
				<Flyby>A_VSBUpFlyby</Flyby>
				<Disabled>A_VSBUpDisabled</Disabled>
				<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_VSBDownNormal</Normal>
				<Pressed>A_VSBDownPressed</Pressed>
				<Flyby>A_VSBDownFlyby</Flyby>
				<Disabled>A_VSBDownDisabled</Disabled>
				<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Top>A_VSBThumbTop</Top>
				<Bottom>A_VSBThumbBottom</Bottom>
				<Middle>A_VSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</VSBTemplate>
		<HSBTemplate>
			<UpButton>
				<Normal>A_HSBLeftNormal</Normal>
				<Pressed>A_HSBLeftPressed</Pressed>
				<Flyby>A_HSBLeftFlyby</Flyby>
				<Disabled>A_HSBLeftDisabled</Disabled>
				<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_HSBRightNormal</Normal>
				<Pressed>A_HSBRightPressed</Pressed>
				<Flyby>A_HSBRightFlyby</Flyby>
				<Disabled>A_HSBRightDisabled</Disabled>
				<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Right>A_HSBThumbRight</Right>
				<Left>A_HSBThumbLeft</Left>
				<Middle>A_HSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</HSBTemplate>
		<CloseBox>
			<Normal>A_CloseBtnNormal</Normal>
			<Pressed>A_CloseBtnPressed</Pressed>
			<Flyby>A_CloseBtnFlyby</Flyby>
			<Disabled>A_CloseBtnDisabled</Disabled>
			<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
		</CloseBox>

		<QMarkBox>
			<Normal>A_QMarkBtnNormal</Normal>
			<Pressed>A_QMarkBtnPressed</Pressed>
			<Flyby>A_QMarkBtnFlyby</Flyby>
			<Disabled>A_QMarkBtnDisabled</Disabled>
			<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
		</QMarkBox>

		<MinimizeBox>
			<Normal>A_MinimizeBtnNormal</Normal>
			<Pressed>A_MinimizeBtnPressed</Pressed>
			<Flyby>A_MinimizeBtnFlyby</Flyby>
			<Disabled>A_MinimizeBtnDisabled</Disabled>
			<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
		</MinimizeBox>
		<TileBox>
			<Normal>A_TileBtnNormal</Normal>
			<Pressed>A_TileBtnPressed</Pressed>
			<Flyby>A_TileBtnFlyby</Flyby>
			<Disabled>A_TileBtnDisabled</Disabled>
			<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
		</TileBox>
		<Border>
			<TopLeft>A_InnerFrameTopLeft</TopLeft>
			<Top>A_InnerFrameTop</Top>
			<TopRight>A_InnerFrameTopRight</TopRight>
			<RightTop>A_InnerFrameRight</RightTop>
			<Right>A_InnerFrameRight</Right>
			<RightBottom>A_InnerFrameRight</RightBottom>
			<BottomRight>A_InnerFrameBottomRight</BottomRight>
			<Bottom>A_InnerFrameBottom</Bottom>
			<BottomLeft>A_InnerFrameBottomLeft</BottomLeft>
			<LeftTop>A_InnerFrameLeft</LeftTop>
			<Left>A_InnerFrameLeft</Left>
			<LeftBottom>A_InnerFrameLeft</LeftBottom>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Border>
		<Titlebar>
			<Right>A_WindowTitleRight</Right>
			<Left>A_WindowTitleLeft</Left>
			<Middle>A_WindowTitleMiddle</Middle>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Titlebar>
	</WindowDrawTemplate>
	<WindowDrawTemplate item = "WDT_Rounded">
		<Background>wnd_bg_dark_rock.tga</Background>
		<VSBTemplate>
			<UpButton>
				<Normal>A_VSBUpNormal</Normal>
				<Pressed>A_VSBUpPressed</Pressed>
				<Flyby>A_VSBUpFlyby</Flyby>
				<Disabled>A_VSBUpDisabled</Disabled>
				<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_VSBDownNormal</Normal>
				<Pressed>A_VSBDownPressed</Pressed>
				<Flyby>A_VSBDownFlyby</Flyby>
				<Disabled>A_VSBDownDisabled</Disabled>
				<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Top>A_VSBThumbTop</Top>
				<Bottom>A_VSBThumbBottom</Bottom>
				<Middle>A_VSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</VSBTemplate>
		<HSBTemplate>
			<UpButton>
				<Normal>A_HSBLeftNormal</Normal>
				<Pressed>A_HSBLeftPressed</Pressed>
				<Flyby>A_HSBLeftFlyby</Flyby>
				<Disabled>A_HSBLeftDisabled</Disabled>
				<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_HSBRightNormal</Normal>
				<Pressed>A_HSBRightPressed</Pressed>
				<Flyby>A_HSBRightFlyby</Flyby>
				<Disabled>A_HSBRightDisabled</Disabled>
				<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Right>A_HSBThumbRight</Right>
				<Left>A_HSBThumbLeft</Left>
				<Middle>A_HSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</HSBTemplate>
		<CloseBox>
			<Normal>A_CloseBtnNormal</Normal>
			<Pressed>A_CloseBtnPressed</Pressed>
			<Flyby>A_CloseBtnFlyby</Flyby>
			<Disabled>A_CloseBtnDisabled</Disabled>
			<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
		</CloseBox>

		<QMarkBox>
			<Normal>A_QMarkBtnNormal</Normal>
			<Pressed>A_QMarkBtnPressed</Pressed>
			<Flyby>A_QMarkBtnFlyby</Flyby>
			<Disabled>A_QMarkBtnDisabled</Disabled>
			<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
		</QMarkBox>

		<MinimizeBox>
			<Normal>A_MinimizeBtnNormal</Normal>
			<Pressed>A_MinimizeBtnPressed</Pressed>
			<Flyby>A_MinimizeBtnFlyby</Flyby>
			<Disabled>A_MinimizeBtnDisabled</Disabled>
			<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
		</MinimizeBox>
		<TileBox>
			<Normal>A_TileBtnNormal</Normal>
			<Pressed>A_TileBtnPressed</Pressed>
			<Flyby>A_TileBtnFlyby</Flyby>
			<Disabled>A_TileBtnDisabled</Disabled>
			<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
		</TileBox>
		<Border>
			<TopLeft>A_RoundedFrameWithTitleTopLeft</TopLeft>
			<Top>A_RoundedFrameWithTitleTop</Top>
			<TopRight>A_RoundedFrameWithTitleTopRight</TopRight>
			<RightTop>A_RoundedFrameWithTitleRightTop</RightTop>
			<Right>A_RoundedFrameRight</Right>
			<RightBottom>A_RoundedFrameRightBottom</RightBottom>
			<BottomRight>A_RoundedFrameBottomRight</BottomRight>
			<Bottom>A_RoundedFrameBottom</Bottom>
			<BottomLeft>A_RoundedFrameBottomLeft</BottomLeft>
			<LeftTop>A_RoundedFrameWithTitleLeftTop</LeftTop>
			<Left>A_RoundedFrameLeft</Left>
			<LeftBottom>A_RoundedFrameLeftBottom</LeftBottom>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Border>
		<Titlebar>
			<Right>A_RoundedFrameTitleRight</Right>
			<Left>A_RoundedFrameTitleLeft</Left>
			<Middle>A_RoundedFrameTitleMiddle</Middle>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Titlebar>
	</WindowDrawTemplate>

	<WindowDrawTemplate item = "WDT_RoundedNoTitle">
		<Background>wnd_bg_dark_rock.tga</Background>
		<VSBTemplate>
			<UpButton>
				<Normal>A_VSBUpNormal</Normal>
				<Pressed>A_VSBUpPressed</Pressed>
				<Flyby>A_VSBUpFlyby</Flyby>
				<Disabled>A_VSBUpDisabled</Disabled>
				<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_VSBDownNormal</Normal>
				<Pressed>A_VSBDownPressed</Pressed>
				<Flyby>A_VSBDownFlyby</Flyby>
				<Disabled>A_VSBDownDisabled</Disabled>
				<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Top>A_VSBThumbTop</Top>
				<Bottom>A_VSBThumbBottom</Bottom>
				<Middle>A_VSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</VSBTemplate>
		<HSBTemplate>
			<UpButton>
				<Normal>A_HSBLeftNormal</Normal>
				<Pressed>A_HSBLeftPressed</Pressed>
				<Flyby>A_HSBLeftFlyby</Flyby>
				<Disabled>A_HSBLeftDisabled</Disabled>
				<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_HSBRightNormal</Normal>
				<Pressed>A_HSBRightPressed</Pressed>
				<Flyby>A_HSBRightFlyby</Flyby>
				<Disabled>A_HSBRightDisabled</Disabled>
				<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Right>A_HSBThumbRight</Right>
				<Left>A_HSBThumbLeft</Left>
				<Middle>A_HSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</HSBTemplate>
		<CloseBox>
			<Normal>A_CloseBtnNormal</Normal>
			<Pressed>A_CloseBtnPressed</Pressed>
			<Flyby>A_CloseBtnFlyby</Flyby>
			<Disabled>A_CloseBtnDisabled</Disabled>
			<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
		</CloseBox>

		<QMarkBox>
			<Normal>A_QMarkBtnNormal</Normal>
			<Pressed>A_QMarkBtnPressed</Pressed>
			<Flyby>A_QMarkBtnFlyby</Flyby>
			<Disabled>A_QMarkBtnDisabled</Disabled>
			<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
		</QMarkBox>

		<MinimizeBox>
			<Normal>A_MinimizeBtnNormal</Normal>
			<Pressed>A_MinimizeBtnPressed</Pressed>
			<Flyby>A_MinimizeBtnFlyby</Flyby>
			<Disabled>A_MinimizeBtnDisabled</Disabled>
			<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
		</MinimizeBox>
		<TileBox>
			<Normal>A_TileBtnNormal</Normal>
			<Pressed>A_TileBtnPressed</Pressed>
			<Flyby>A_TileBtnFlyby</Flyby>
			<Disabled>A_TileBtnDisabled</Disabled>
			<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
		</TileBox>
		<Border>
			<TopLeft>A_RoundedFrameTopLeft</TopLeft>
			<Top>A_RoundedFrameTop</Top>
			<TopRight>A_RoundedFrameTopRight</TopRight>
			<RightTop>A_RoundedFrameRightTop</RightTop>
			<Right>A_RoundedFrameRight</Right>
			<RightBottom>A_RoundedFrameRightBottom</RightBottom>
			<BottomRight>A_RoundedFrameBottomRight</BottomRight>
			<Bottom>A_RoundedFrameBottom</Bottom>
			<BottomLeft>A_RoundedFrameBottomLeft</BottomLeft>
			<LeftTop>A_RoundedFrameLeftTop</LeftTop>
			<Left>A_RoundedFrameLeft</Left>
			<LeftBottom>A_RoundedFrameLeftBottom</LeftBottom>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Border>
		<Titlebar>
			<Right>A_RoundedFrameTitleRight</Right>
			<Left>A_RoundedFrameTitleLeft</Left>
			<Middle>A_RoundedFrameTitleMiddle</Middle>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Titlebar>
	</WindowDrawTemplate>

	<SliderDrawTemplate item = "SDT_DefSlider">
		<Thumb>
			<Normal>A_SliderThumbNormal</Normal>
			<Pressed>A_SliderThumbPressed</Pressed>
			<Flyby>A_SliderThumbFlyby</Flyby>
			<Disabled>A_SliderThumbDisabled</Disabled>
			<PressedFlyby>A_SliderThumbPressedFlyby</PressedFlyby>
		</Thumb>
		<Background>A_SliderBackground</Background>
		<EndCapRight>A_SliderEndCapRight</EndCapRight>
		<EndCapLeft>A_SliderEndCapLeft</EndCapLeft>
	</SliderDrawTemplate>

	<ButtonDrawTemplate item = "BDT_Combo">
		<Normal>A_VSBDownNormal</Normal>
		<Pressed>A_VSBDownPressed</Pressed>
		<Flyby>A_VSBDownFlyby</Flyby>
		<Disabled>A_VSBDownDisabled</Disabled>
		<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
	</ButtonDrawTemplate>

	<FrameTemplate item = "Header_Listbox">
		<Right>A_ListHeaderRight</Right>
		<Left>A_ListHeaderLeft</Left>
		<Middle>A_ListHeaderMiddle</Middle>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>

<!-- Templates to put coins at top of list (in the header) -->
	<FrameTemplate item = "Header_PlatCoin">
		<Middle>A_PlatinumCoin</Middle>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>
	<FrameTemplate item = "Header_GoldCoin">
		<Middle>A_GoldCoin</Middle>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>
	<FrameTemplate item = "Header_SilvCoin">
		<Middle>A_SilverCoin</Middle>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>
	<FrameTemplate item = "Header_CoppCoin">
		<Middle>A_CopperCoin</Middle>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>

	<FrameTemplate item = "FT_DefTabBorder"> 
		<TopLeft>A_TabFrameTopLeft</TopLeft>
		<Top>A_TabFrameTop</Top>
		<TopRight>A_TabFrameTopRight</TopRight>
		<RightTop>A_TabFrameRightTop</RightTop>
		<Right>A_TabFrameRight</Right>
		<RightBottom>A_TabRightBottom</RightBottom>
		<LeftTop>A_TabFrameLeftTop</LeftTop>
		<Left>A_TabFrameLeft</Left>
		<LeftBottom>A_TabLeftBottom</LeftBottom>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>
	<FrameTemplate item = "FT_DefPageBorder">
		<TopLeft>A_TabFrameTopLeft</TopLeft>
		<Top>A_TabFrameTop</Top>
		<TopRight>A_TabFrameTopRight</TopRight>
		<RightTop>A_TabFrameRightTop</RightTop>
		<Right>A_TabFrameRight</Right>
		<RightBottom>A_TabFrameRightBottom</RightBottom>
		<BottomRight>A_TabFrameBottomRight</BottomRight>
		<Bottom>A_TabFrameBottom</Bottom>
		<BottomLeft>A_TabFrameBottomLeft</BottomLeft>
		<LeftTop>A_TabFrameLeftTop</LeftTop>
		<Left>A_TabFrameLeft</Left>
		<LeftBottom>A_TabFrameLeftBottom</LeftBottom>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>		
</XML>

Posted: Sat Oct 02, 2004 3:15 am
by p00n
Freq....

hast thou forsaken us and shit?

;-)