Post
by Jerle69 » Mon Aug 09, 2004 11:53 am
cybersnac:
Please double-check your /assist command. You must manually enter /assist off at least once before using RH, or it'll charge off at 100% all the time (exactly as you describe). The reason for this is you must still close in on a mob when activating a strike disc, and RH doesn't know if it's about to strike or if it's actively in combat. One this is sure, once you have autoattack on, it WILL close in on a target, regardless of it's health.
Depending on your UI, the clue here to look for is the flashing red box around your player info window. If it's flashing and the mob is healthier than your percent health setting for /autoassist, you don't have the EQ "/assist off" setting set. It's either that, or you're hitting your attack key ("a" by default, or whatever you've rebound it to).
Also, don't confuse /assist off with /autoassist off. /assist is an EQ command... /autoassist is an RH command, and they have nothing to do with each other.
If you go back and make sure you have your /assist set to off, and you still have this behavior, I'd recompile MQ2 and get a new copy of RH, and then post back with some more details.
escapegoat:
Yeah actually I think the Kael giants issue was posted in this thread once. For Kael, the "within range to hit" distance for giants as reported by MQ2 is not the same as the actual range you must be from a giant to hit it. RH uses the information provided by MQ2 to acquire the proper range, so if the value according to MQ2 is wrong, so it will be with RH. The only workaround for this is to set your /closeness to a smaller value.
For Kael, people have said (I think) that /closeness 30 works nice there. Just toy around with that value (smaller for Kael, larger for other places) until it's working for you.