Page 15 of 32

Posted: Wed Mar 14, 2007 8:54 pm
by gimp
A diff tool like WinMerge, BeyondCompare, the one built into TortoiseSVN or plain old diff is very handy :)

Posted: Thu Mar 15, 2007 7:52 pm
by Scaring`
Loss of Health of Targets Target? anyone else?

Not in stand alone window, only in Target/HoTT window.

Posted: Thu Mar 15, 2007 8:20 pm
by gimp
HoTT window wasnt changed with the latest patch... In fact it worked well for me last night with krust ui loaded even without MQ2. If you have a problem be more specific. If you found out you made a fool of yourself by posting, please let us know.

Posted: Thu Mar 15, 2007 10:43 pm
by Tinydru
I am also having an issue with HoTT as well. The target's health bar shows up, but the name of the target does not show up.

Posted: Fri Mar 16, 2007 5:44 am
by gimp
Download updated MQ2 (MQ2-20070315b.zip or newer) & recompile

Posted: Fri Mar 16, 2007 2:06 pm
by xomega1
Does anyone have a working copy of the source code for the krust.dll? Whenever I try to use the /targetbyhp I immediately crash to the desktop.

Posted: Fri Mar 16, 2007 3:52 pm
by an_noob_001
Sorry new to this, just got MQ2 working yesterday, got this skin and macros, plugins etc working today but I am wondering if there is a add in feature, or maybe im missing something allowing me to click the buffs for the description/duration effects etc?

Great skin, additions, and functionality btw.

Posted: Fri Mar 16, 2007 7:55 pm
by Moeymoejoe
an_noob_001 wrote:Sorry new to this, just got MQ2 working yesterday, got this skin and macros, plugins etc working today but I am wondering if there is a add in feature, or maybe im missing something allowing me to click the buffs for the description/duration effects etc?

Great skin, additions, and functionality btw.
That'ts one of the standard mq2plugins (mq2itemdisplay) that should have loaded from the default macroquest.ini file. When you right click on the buff and select "show information" you should get the extended info.

Posted: Sun Mar 18, 2007 9:58 am
by p00n
Same deal with HoTT. The game window still shows the target's target, but the Krust Target box, that used to also show the target with it's target below is not working on any of my 5 machines. I have the latest compile.

*edit*: Let me clarify that the health bar of your target's target show's up, but his name/class/distance does not, as it used to. Again I am referring to the HoTT that occurs in the krust target window, not the stock EQ HoTT window, which works normally.

Posted: Sun Mar 18, 2007 6:19 pm
by gimp
p00n wrote:Same deal with HoTT. The game window still shows the target's target, but the Krust Target box, that used to also show the target with it's target below is not working on any of my 5 machines. I have the latest compile.

*edit*: Let me clarify that the health bar of your target's target show's up, but his name/class/distance does not, as it used to. Again I am referring to the HoTT that occurs in the krust target window, not the stock EQ HoTT window, which works normally.
No you dont have the latest compile.
This bug existed in MQ2-20070315.zip and was fixed in MQ2-20070315b.zip. If you use the very latest zip, then it will work.

As you can see, the change between these two versions are, in EQData.h:

From:

Code: Select all

[b]/*0x04ac*/ BYTE     Unknown0x4ac[0x918];[/b]
/*0x0dc4*/ struct   _SPAWNINFO *WhoFollowing; // NULL if autofollow off
/*0x0dc8*/ struct   _SPAWNINFO *pGroupAssistNPC[1];
/*0x0dcc*/ struct   _SPAWNINFO *pRaidAssistNPC[3];
/*0x0dd8*/ struct   _SPAWNINFO *pGroupMarkNPC[3];
/*0x0de4*/ struct   _SPAWNINFO *pRaidMarkNPC[3];
/*0x0df0*/ struct   _SPAWNINFO *pTargetOfTarget;
[b]/*0x0df4*/ BYTE     Unknown0xdf8[0x30];[/b]
Into:

Code: Select all

[b]/*0x04ac*/ BYTE     Unknown0x4ac[0x91c];[/b]
/*0x0dc8*/ struct   _SPAWNINFO *WhoFollowing; // NULL if autofollow off
/*0x0dcc*/ struct   _SPAWNINFO *pGroupAssistNPC[1];
/*0x0dd0*/ struct   _SPAWNINFO *pRaidAssistNPC[3];
/*0x0ddc*/ struct   _SPAWNINFO *pGroupMarkNPC[3];
/*0x0de8*/ struct   _SPAWNINFO *pRaidMarkNPC[3];
/*0x0df4*/ struct   _SPAWNINFO *pTargetOfTarget;
[b]/*0x0df8*/ BYTE     Unknown0xdf8[0x2c];[/b]
Here you see the offset to pTargetOfTarget has been corrected. And this is the spawn info which krust ui shows in the built in HoTT display. The health bar works because that is a standard component in EQ ui's.

Posted: Fri Apr 27, 2007 8:25 pm
by discip1e
Flame away, if you'd like, as this is probably a very simple thing. I have shroud of the fallen defender and fabled jboots, yet it won't refresh them consistently. It refreshes Jboots 1 out of 5 times I log in, and never clickies the shroud.

I have my ini set up correctly i think. Here is everything under my toons name:

Food=Iron Ration
Water=Water Flask
AutoDisarm=1
ClickyShroudDefender=1
ClickyJboots=1
AutoTaunt=0
AutoKick=1
useClickyAttack=1
useClickyDS=0
useClickyResists=0

is there something I am missing here? It's probably a simple thing. . .

Posted: Sat Apr 28, 2007 5:15 am
by gimp
discip1e wrote:Flame away, if you'd like, as this is probably a very simple thing. I have shroud of the fallen defender and fabled jboots, yet it won't refresh them consistently. It refreshes Jboots 1 out of 5 times I log in, and never clickies the shroud.

I have my ini set up correctly i think. Here is everything under my toons name:

Food=Iron Ration
Water=Water Flask
AutoDisarm=1
ClickyShroudDefender=1
ClickyJboots=1
AutoTaunt=0
AutoKick=1
useClickyAttack=1
useClickyDS=0
useClickyResists=0

is there something I am missing here? It's probably a simple thing. . .
in krust-CHANGES.txt:

Removed ClickyShroudDefender=1 setting, use useClickyAC=1 instead.

i made it a more general setting once, so it finds the best of your ac clickies and uses that one, instead of just that specific ac buff clicky

:)) hope that works

Posted: Wed May 16, 2007 3:18 pm
by discip1e
gimp wrote:
discip1e wrote:Flame away, if you'd like, as this is probably a very simple thing. I have shroud of the fallen defender and fabled jboots, yet it won't refresh them consistently. It refreshes Jboots 1 out of 5 times I log in, and never clickies the shroud.

I have my ini set up correctly i think. Here is everything under my toons name:

Food=Iron Ration
Water=Water Flask
AutoDisarm=1
ClickyShroudDefender=1
ClickyJboots=1
AutoTaunt=0
AutoKick=1
useClickyAttack=1
useClickyDS=0
useClickyResists=0

is there something I am missing here? It's probably a simple thing. . .
in krust-CHANGES.txt:

Removed ClickyShroudDefender=1 setting, use useClickyAC=1 instead.

i made it a more general setting once, so it finds the best of your ac clickies and uses that one, instead of just that specific ac buff clicky

:)) hope that works

Yes it did, thx bro!

Posted: Thu May 17, 2007 10:38 am
by SJester
CTD when I use this UI since 5/16 patch. Anyone else?

Posted: Thu May 17, 2007 11:09 am
by wakkedup
I'd imagine that d1sc1ple would have said he CTD rather than "Yes it does", since he posted yesterday.

What other plugins are you running?

I dont run this UI so can't confirm or deny a CTD, though. Sorry