krust (UI, macro & plugin) 2006.09.28 *Macro Update*

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

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gimp
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Post by gimp » Wed Mar 14, 2007 8:54 pm

A diff tool like WinMerge, BeyondCompare, the one built into TortoiseSVN or plain old diff is very handy :)

Scaring`
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Post by Scaring` » Thu Mar 15, 2007 7:52 pm

Loss of Health of Targets Target? anyone else?

Not in stand alone window, only in Target/HoTT window.

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gimp
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Post by gimp » Thu Mar 15, 2007 8:20 pm

HoTT window wasnt changed with the latest patch... In fact it worked well for me last night with krust ui loaded even without MQ2. If you have a problem be more specific. If you found out you made a fool of yourself by posting, please let us know.

Tinydru
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Post by Tinydru » Thu Mar 15, 2007 10:43 pm

I am also having an issue with HoTT as well. The target's health bar shows up, but the name of the target does not show up.

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gimp
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Post by gimp » Fri Mar 16, 2007 5:44 am

Download updated MQ2 (MQ2-20070315b.zip or newer) & recompile

xomega1
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Post by xomega1 » Fri Mar 16, 2007 2:06 pm

Does anyone have a working copy of the source code for the krust.dll? Whenever I try to use the /targetbyhp I immediately crash to the desktop.

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an_noob_001
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Post by an_noob_001 » Fri Mar 16, 2007 3:52 pm

Sorry new to this, just got MQ2 working yesterday, got this skin and macros, plugins etc working today but I am wondering if there is a add in feature, or maybe im missing something allowing me to click the buffs for the description/duration effects etc?

Great skin, additions, and functionality btw.
OMG
STEAM R0X0RZ
THE BIG ONE111

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Post by Moeymoejoe » Fri Mar 16, 2007 7:55 pm

an_noob_001 wrote:Sorry new to this, just got MQ2 working yesterday, got this skin and macros, plugins etc working today but I am wondering if there is a add in feature, or maybe im missing something allowing me to click the buffs for the description/duration effects etc?

Great skin, additions, and functionality btw.
That'ts one of the standard mq2plugins (mq2itemdisplay) that should have loaded from the default macroquest.ini file. When you right click on the buff and select "show information" you should get the extended info.

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Post by p00n » Sun Mar 18, 2007 9:58 am

Same deal with HoTT. The game window still shows the target's target, but the Krust Target box, that used to also show the target with it's target below is not working on any of my 5 machines. I have the latest compile.

*edit*: Let me clarify that the health bar of your target's target show's up, but his name/class/distance does not, as it used to. Again I am referring to the HoTT that occurs in the krust target window, not the stock EQ HoTT window, which works normally.

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gimp
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Post by gimp » Sun Mar 18, 2007 6:19 pm

p00n wrote:Same deal with HoTT. The game window still shows the target's target, but the Krust Target box, that used to also show the target with it's target below is not working on any of my 5 machines. I have the latest compile.

*edit*: Let me clarify that the health bar of your target's target show's up, but his name/class/distance does not, as it used to. Again I am referring to the HoTT that occurs in the krust target window, not the stock EQ HoTT window, which works normally.
No you dont have the latest compile.
This bug existed in MQ2-20070315.zip and was fixed in MQ2-20070315b.zip. If you use the very latest zip, then it will work.

As you can see, the change between these two versions are, in EQData.h:

From:

Code: Select all

[b]/*0x04ac*/ BYTE     Unknown0x4ac[0x918];[/b]
/*0x0dc4*/ struct   _SPAWNINFO *WhoFollowing; // NULL if autofollow off
/*0x0dc8*/ struct   _SPAWNINFO *pGroupAssistNPC[1];
/*0x0dcc*/ struct   _SPAWNINFO *pRaidAssistNPC[3];
/*0x0dd8*/ struct   _SPAWNINFO *pGroupMarkNPC[3];
/*0x0de4*/ struct   _SPAWNINFO *pRaidMarkNPC[3];
/*0x0df0*/ struct   _SPAWNINFO *pTargetOfTarget;
[b]/*0x0df4*/ BYTE     Unknown0xdf8[0x30];[/b]
Into:

Code: Select all

[b]/*0x04ac*/ BYTE     Unknown0x4ac[0x91c];[/b]
/*0x0dc8*/ struct   _SPAWNINFO *WhoFollowing; // NULL if autofollow off
/*0x0dcc*/ struct   _SPAWNINFO *pGroupAssistNPC[1];
/*0x0dd0*/ struct   _SPAWNINFO *pRaidAssistNPC[3];
/*0x0ddc*/ struct   _SPAWNINFO *pGroupMarkNPC[3];
/*0x0de8*/ struct   _SPAWNINFO *pRaidMarkNPC[3];
/*0x0df4*/ struct   _SPAWNINFO *pTargetOfTarget;
[b]/*0x0df8*/ BYTE     Unknown0xdf8[0x2c];[/b]
Here you see the offset to pTargetOfTarget has been corrected. And this is the spawn info which krust ui shows in the built in HoTT display. The health bar works because that is a standard component in EQ ui's.

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Post by discip1e » Fri Apr 27, 2007 8:25 pm

Flame away, if you'd like, as this is probably a very simple thing. I have shroud of the fallen defender and fabled jboots, yet it won't refresh them consistently. It refreshes Jboots 1 out of 5 times I log in, and never clickies the shroud.

I have my ini set up correctly i think. Here is everything under my toons name:

Food=Iron Ration
Water=Water Flask
AutoDisarm=1
ClickyShroudDefender=1
ClickyJboots=1
AutoTaunt=0
AutoKick=1
useClickyAttack=1
useClickyDS=0
useClickyResists=0

is there something I am missing here? It's probably a simple thing. . .

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gimp
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Post by gimp » Sat Apr 28, 2007 5:15 am

discip1e wrote:Flame away, if you'd like, as this is probably a very simple thing. I have shroud of the fallen defender and fabled jboots, yet it won't refresh them consistently. It refreshes Jboots 1 out of 5 times I log in, and never clickies the shroud.

I have my ini set up correctly i think. Here is everything under my toons name:

Food=Iron Ration
Water=Water Flask
AutoDisarm=1
ClickyShroudDefender=1
ClickyJboots=1
AutoTaunt=0
AutoKick=1
useClickyAttack=1
useClickyDS=0
useClickyResists=0

is there something I am missing here? It's probably a simple thing. . .
in krust-CHANGES.txt:

Removed ClickyShroudDefender=1 setting, use useClickyAC=1 instead.

i made it a more general setting once, so it finds the best of your ac clickies and uses that one, instead of just that specific ac buff clicky

:)) hope that works

discip1e
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Post by discip1e » Wed May 16, 2007 3:18 pm

gimp wrote:
discip1e wrote:Flame away, if you'd like, as this is probably a very simple thing. I have shroud of the fallen defender and fabled jboots, yet it won't refresh them consistently. It refreshes Jboots 1 out of 5 times I log in, and never clickies the shroud.

I have my ini set up correctly i think. Here is everything under my toons name:

Food=Iron Ration
Water=Water Flask
AutoDisarm=1
ClickyShroudDefender=1
ClickyJboots=1
AutoTaunt=0
AutoKick=1
useClickyAttack=1
useClickyDS=0
useClickyResists=0

is there something I am missing here? It's probably a simple thing. . .
in krust-CHANGES.txt:

Removed ClickyShroudDefender=1 setting, use useClickyAC=1 instead.

i made it a more general setting once, so it finds the best of your ac clickies and uses that one, instead of just that specific ac buff clicky

:)) hope that works

Yes it did, thx bro!

SJester
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Post by SJester » Thu May 17, 2007 10:38 am

CTD when I use this UI since 5/16 patch. Anyone else?

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Post by wakkedup » Thu May 17, 2007 11:09 am

I'd imagine that d1sc1ple would have said he CTD rather than "Yes it does", since he posted yesterday.

What other plugins are you running?

I dont run this UI so can't confirm or deny a CTD, though. Sorry
Nothing to see here. Move along.