Moderator: MacroQuest Developers


That'ts one of the standard mq2plugins (mq2itemdisplay) that should have loaded from the default macroquest.ini file. When you right click on the buff and select "show information" you should get the extended info.an_noob_001 wrote:Sorry new to this, just got MQ2 working yesterday, got this skin and macros, plugins etc working today but I am wondering if there is a add in feature, or maybe im missing something allowing me to click the buffs for the description/duration effects etc?
Great skin, additions, and functionality btw.
No you dont have the latest compile.p00n wrote:Same deal with HoTT. The game window still shows the target's target, but the Krust Target box, that used to also show the target with it's target below is not working on any of my 5 machines. I have the latest compile.
*edit*: Let me clarify that the health bar of your target's target show's up, but his name/class/distance does not, as it used to. Again I am referring to the HoTT that occurs in the krust target window, not the stock EQ HoTT window, which works normally.
Code: Select all
[b]/*0x04ac*/ BYTE Unknown0x4ac[0x918];[/b]
/*0x0dc4*/ struct _SPAWNINFO *WhoFollowing; // NULL if autofollow off
/*0x0dc8*/ struct _SPAWNINFO *pGroupAssistNPC[1];
/*0x0dcc*/ struct _SPAWNINFO *pRaidAssistNPC[3];
/*0x0dd8*/ struct _SPAWNINFO *pGroupMarkNPC[3];
/*0x0de4*/ struct _SPAWNINFO *pRaidMarkNPC[3];
/*0x0df0*/ struct _SPAWNINFO *pTargetOfTarget;
[b]/*0x0df4*/ BYTE Unknown0xdf8[0x30];[/b]
Code: Select all
[b]/*0x04ac*/ BYTE Unknown0x4ac[0x91c];[/b]
/*0x0dc8*/ struct _SPAWNINFO *WhoFollowing; // NULL if autofollow off
/*0x0dcc*/ struct _SPAWNINFO *pGroupAssistNPC[1];
/*0x0dd0*/ struct _SPAWNINFO *pRaidAssistNPC[3];
/*0x0ddc*/ struct _SPAWNINFO *pGroupMarkNPC[3];
/*0x0de8*/ struct _SPAWNINFO *pRaidMarkNPC[3];
/*0x0df4*/ struct _SPAWNINFO *pTargetOfTarget;
[b]/*0x0df8*/ BYTE Unknown0xdf8[0x2c];[/b]
in krust-CHANGES.txt:discip1e wrote:Flame away, if you'd like, as this is probably a very simple thing. I have shroud of the fallen defender and fabled jboots, yet it won't refresh them consistently. It refreshes Jboots 1 out of 5 times I log in, and never clickies the shroud.
I have my ini set up correctly i think. Here is everything under my toons name:
Food=Iron Ration
Water=Water Flask
AutoDisarm=1
ClickyShroudDefender=1
ClickyJboots=1
AutoTaunt=0
AutoKick=1
useClickyAttack=1
useClickyDS=0
useClickyResists=0
is there something I am missing here? It's probably a simple thing. . .
gimp wrote:in krust-CHANGES.txt:discip1e wrote:Flame away, if you'd like, as this is probably a very simple thing. I have shroud of the fallen defender and fabled jboots, yet it won't refresh them consistently. It refreshes Jboots 1 out of 5 times I log in, and never clickies the shroud.
I have my ini set up correctly i think. Here is everything under my toons name:
Food=Iron Ration
Water=Water Flask
AutoDisarm=1
ClickyShroudDefender=1
ClickyJboots=1
AutoTaunt=0
AutoKick=1
useClickyAttack=1
useClickyDS=0
useClickyResists=0
is there something I am missing here? It's probably a simple thing. . .
Removed ClickyShroudDefender=1 setting, use useClickyAC=1 instead.
i made it a more general setting once, so it finds the best of your ac clickies and uses that one, instead of just that specific ac buff clicky
:)) hope that works