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Posted: Fri Mar 11, 2005 7:13 am
by TheNewGuy
Are you sure you are healing the NPC's? With mine it'll start a heal then immediately start switching targets looking at MA1's health, MA2's health, and MA3's health. Then it immediately switches to the mob and begins to wait untill it can start casting it's nukes or debuffs or whatever's next.

If you don't have a MA set up, or he's in group so there's no need to target him, it'll switch to the mob immediately after starting hte cast to watch it's health.

Posted: Fri Mar 11, 2005 7:48 am
by pandera13
Fairly sure because it interrupted the cast once the npc died then healed me right after that. I was at around 50% health the mob at 20% when it started trying to heal the mob.

Posted: Fri Mar 11, 2005 4:11 pm
by fallon
Yes, 100% sure it's sometimes healing the NPC. The Echo line even has ** Healing NPC_01 ** or whatever the heal message is in it, in addition to the behavior Pandera13 has mentioned.

I'd initially just assumed it was lag due to the target bounching between the MA & the mob.

I'm thinking about starting a new thread for this macro, so I can activly maintain it. I don't have any serious programming skills, but I can hack and patch existing code reasonably well. Any thoughts?

Posted: Sat Mar 12, 2005 6:20 am
by fallon
Having the same problem with buff requests too, casts them on the mob instead of the player. Will track that down.

Posted: Sat Mar 12, 2005 7:22 am
by TheNewGuy
I'll gladly help ya where I can. My version is already hacked up quite a bit, but hell 2 heads is better than 1

Posted: Sat Mar 12, 2005 6:15 pm
by fallon
Born from the ashes of RaidDruid, I give to you DruidBot.

http://www.macroquest2.com/phpBB2/viewtopic.php?t=10905

I'll do my best to maintain A_Druid_00's great work. I decided to re-name it, as I primarly use the macro for grouping, with some raiding, and as such will focus on a generic druid macro rather than just a raiding one.

Posted: Sat Jun 25, 2005 11:51 pm
by A_Druid_00
I'm sorta back, version 6.92 is up and the HUD has been updated... added the buffbeg hud to it too

Posted: Sun Jun 26, 2005 5:13 am
by DigitalMocking
oh snap, welcome back.

Posted: Sun Jun 26, 2005 5:25 am
by A_Druid_00
7.0 is up, added auto buff refreshing based on spell worn off messages for PCs that SOE so generously gave us while I was on my vacation from EQ.

Oh, and please let me know any remaining issues you find with RD as well, I can't fix what I don't know exists.

Posted: Sun Jun 26, 2005 4:41 pm
by A_Druid_00
7.1 is up, fixed a lot of stuff, see first post for details.

Fallon, want to take the doc back over? =D

Posted: Sun Jun 26, 2005 7:33 pm
by skyler
Just repeating myself here but awsome macro. You can tell you've put lots of effort into this and it's well worth it. I was wondering if you'll be hosting the macro file complete somewhere, or will fallon be hosting it somewhere, or will it still be cut/paste off of the first posts?

Posted: Sun Jun 26, 2005 7:53 pm
by DigitalMocking
I've got permanent webspace, I'll be happy to host it if you want druid

Posted: Sun Jun 26, 2005 9:21 pm
by A_Druid_00
If you want to host it, feel free. I have my own webspace, but I prefer to lay the code out there and let people see what they're getting. That, and it's just one more thing I have to do every time I post a new version

It's still acting funny in some spots, if anyone sees odd behavior from this mac let me know what the circumstances were that made it misbehave so I can try to track them down. If you know what you're doing, throw some /echos into spots where you think it's getting stuck and try to reproduce the problem and point out exactly where you see it fucking up. It's been a long time since I followed all my logic through front to back, so I'll probably be going through with a fine tooth comb until I get it nailed down right before I add anything else.

Posted: Mon Jun 27, 2005 10:09 pm
by A_Druid_00
7.2 is up, feel free to take it for a spin and let me know what you think. added Root and Scoot logic for getting out of the way of aggro mobs. See the top post for other changes. Sorry for bumping my own post so much, but i've been making some massive adjustments to it.

Posted: Mon Jun 27, 2005 11:04 pm
by A_Druid_00
Bugfixes, get em while they're hot