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Posted: Sat Feb 17, 2007 7:43 pm
by Scaring`
Hurry back Harden, we're lost w/o you.

Posted: Sat Feb 17, 2007 8:12 pm
by RageATM0998
Another thought that I had. Would it be possible to change the /assistma command so that if the current MA isn't in the zone, it will automatically assist whoever is set to Secondary Assist? It seems like this would make the SA much more useful, as you wouldn't need a seperate hotkey to assist them.

Posted: Sat Feb 17, 2007 8:54 pm
by Jinshu
I like the idea of switching to the SA in case the MA dies

Posted: Sun Feb 18, 2007 12:33 am
by xomega1
do it in your hot key

Code: Select all

/pause 1,/assistsa
/assistma

Posted: Sun Feb 18, 2007 12:23 pm
by RageATM0998
Good call, thanks.

Posted: Sun Feb 18, 2007 8:42 pm
by SJester
gimp wrote:I am happy to see so many people are still using krust. I have responded to a big ammount of pm's, so i figured it was of general interest. Here's the changes i've made. Harden has been busy with other things lately, so he had not have time to update this stuff.

I uploaded it to here, it just contains the files changed to be compatible with TBS, it is EQUI_HotButtonWnd.xml and EQUI_Inventory.xml
in inventory window the "power source" slot dont have a background, but if you hover the mouse over it you will see its the right slot.

http://rapidshare.com/files/16485564/kr ... p.zip.html

No Alt Currency displayed and have been having some issues opening up new trader windows

Posted: Mon Feb 19, 2007 6:28 am
by Moeymoejoe
My fixes for TBS. This includes Gimps changes and Jaq's help. Let me know if anything is still broke.

alt currency tab added in inventory and PS slot graphic
fixed new merchants, fellowship, and breath windows
added more shortbuffs (3 were added to default UI)
new item icons (so they don't show up as strings of pearls)
added the 2 new corpse looting slots and rearranged stuff



http://rapidshare.com/files/17195878/Kr ... e.zip.html

Posted: Mon Feb 19, 2007 7:38 am
by GoldenFrog
Before applying Moey's updates, dropping a campsite or entering a zone with your Fellowship's campsite was an immediate CTD.

Good update, MMJ, thanks.

Posted: Mon Feb 19, 2007 12:06 pm
by gimp
Great job Moeymoejoe :)

Working fine here!

Posted: Mon Feb 19, 2007 2:27 pm
by Moeymoejoe
GoldenFrog wrote:Before applying Moey's updates, dropping a campsite or entering a zone with your Fellowship's campsite was an immediate CTD.

Good update, MMJ, thanks.
That might be related to this bug http://www.macroquest2.com/phpBB2/viewtopic.php?t=14474

krust UI

Posted: Mon Feb 26, 2007 12:00 pm
by Deadthumper
is there going to be an update to the Krust IU ? The inventory window is goofy now somehow it has relocated the ammo slot to a bag slot and moved out one if the bag slot's preventing you from accussing that bag .. other then that i love the UI

Posted: Mon Feb 26, 2007 7:57 pm
by nyght
The Powersource slot got inserted after ammo (or right before) in the EQ item id sequence which bumped the rest up. Easy fix is to add one to the id and each slot after it. It is how I fixed mine.

Re: krust UI

Posted: Mon Feb 26, 2007 7:58 pm
by Moeymoejoe
Deadthumper wrote:is there going to be an update to the Krust IU ? The inventory window is goofy now somehow it has relocated the ammo slot to a bag slot and moved out one if the bag slot's preventing you from accussing that bag .. other then that i love the UI
ever read the previous posts in this thread?

Posted: Wed Mar 14, 2007 7:59 pm
by Moeymoejoe
Update for UI changes 3/14.

EQUI_Inventory.xml

Code: Select all

<Pieces>IW_AltCurr_MaxStackLabel</Pieces>`
to

Code: Select all

<Pieces>IW_AltCurr_MaxStackLabel</Pieces>
This is from the TBS update i posted a few lines up. I had just copied that code section from default so i got their error:P The rest of the fixes i noticed and fixed already in my update.

sorry got the file name

Posted: Wed Mar 14, 2007 8:20 pm
by nimkiins
what file is that in to change it?