Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.
Moderator: MacroQuest Developers
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Scaring`
- a lesser mummy

- Posts: 32
- Joined: Mon Mar 20, 2006 6:30 pm
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by Scaring` » Sat Feb 17, 2007 7:43 pm
Hurry back Harden, we're lost w/o you.
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RageATM0998
- a lesser mummy

- Posts: 43
- Joined: Mon Mar 06, 2006 6:38 pm
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by RageATM0998 » Sat Feb 17, 2007 8:12 pm
Another thought that I had. Would it be possible to change the /assistma command so that if the current MA isn't in the zone, it will automatically assist whoever is set to Secondary Assist? It seems like this would make the SA much more useful, as you wouldn't need a seperate hotkey to assist them.
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Jinshu
- decaying skeleton

- Posts: 9
- Joined: Mon Jun 19, 2006 6:43 pm
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Contact:
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by Jinshu » Sat Feb 17, 2007 8:54 pm
I like the idea of switching to the SA in case the MA dies
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SJester
- a lesser mummy

- Posts: 31
- Joined: Tue Jun 21, 2005 3:54 pm
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by SJester » Sun Feb 18, 2007 8:42 pm
gimp wrote:I am happy to see so many people are still using krust. I have responded to a big ammount of pm's, so i figured it was of general interest. Here's the changes i've made. Harden has been busy with other things lately, so he had not have time to update this stuff.
I uploaded it to here, it just contains the files changed to be compatible with TBS, it is EQUI_HotButtonWnd.xml and EQUI_Inventory.xml
in inventory window the "power source" slot dont have a background, but if you hover the mouse over it you will see its the right slot.
http://rapidshare.com/files/16485564/kr ... p.zip.html
No Alt Currency displayed and have been having some issues opening up new trader windows
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Moeymoejoe
- a snow griffon

- Posts: 363
- Joined: Sun Jul 18, 2004 10:17 pm
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by Moeymoejoe » Mon Feb 19, 2007 6:28 am
My fixes for TBS. This includes Gimps changes and Jaq's help. Let me know if anything is still broke.
alt currency tab added in inventory and PS slot graphic
fixed new merchants, fellowship, and breath windows
added more shortbuffs (3 were added to default UI)
new item icons (so they don't show up as strings of pearls)
added the 2 new corpse looting slots and rearranged stuff
http://rapidshare.com/files/17195878/Kr ... e.zip.html
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GoldenFrog
- a ghoul

- Posts: 87
- Joined: Mon Jan 31, 2005 5:58 pm
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by GoldenFrog » Mon Feb 19, 2007 7:38 am
Before applying Moey's updates, dropping a campsite or entering a zone with your Fellowship's campsite was an immediate CTD.
Good update, MMJ, thanks.
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gimp
- a grimling bloodguard

- Posts: 584
- Joined: Fri Oct 29, 2004 9:28 am
- Location: internet
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by gimp » Mon Feb 19, 2007 12:06 pm
Great job Moeymoejoe :)
Working fine here!
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Deadthumper
- decaying skeleton

- Posts: 1
- Joined: Tue Feb 20, 2007 10:31 am
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by Deadthumper » Mon Feb 26, 2007 12:00 pm
is there going to be an update to the Krust IU ? The inventory window is goofy now somehow it has relocated the ammo slot to a bag slot and moved out one if the bag slot's preventing you from accussing that bag .. other then that i love the UI
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nyght
- orc pawn

- Posts: 18
- Joined: Fri Nov 03, 2006 5:05 pm
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by nyght » Mon Feb 26, 2007 7:57 pm
The Powersource slot got inserted after ammo (or right before) in the EQ item id sequence which bumped the rest up. Easy fix is to add one to the id and each slot after it. It is how I fixed mine.
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Moeymoejoe
- a snow griffon

- Posts: 363
- Joined: Sun Jul 18, 2004 10:17 pm
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by Moeymoejoe » Mon Feb 26, 2007 7:58 pm
Deadthumper wrote:is there going to be an update to the Krust IU ? The inventory window is goofy now somehow it has relocated the ammo slot to a bag slot and moved out one if the bag slot's preventing you from accussing that bag .. other then that i love the UI
ever read the previous posts in this thread?
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Moeymoejoe
- a snow griffon

- Posts: 363
- Joined: Sun Jul 18, 2004 10:17 pm
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by Moeymoejoe » Wed Mar 14, 2007 7:59 pm
Update for UI changes 3/14.
EQUI_Inventory.xml
Code: Select all
<Pieces>IW_AltCurr_MaxStackLabel</Pieces>`
to
Code: Select all
<Pieces>IW_AltCurr_MaxStackLabel</Pieces>
This is from the TBS update i posted a few lines up. I had just copied that code section from default so i got their error:P The rest of the fixes i noticed and fixed already in my update.
sorry got the file name
Last edited by
Moeymoejoe on Wed Mar 14, 2007 9:25 pm, edited 1 time in total.
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nimkiins
- orc pawn

- Posts: 17
- Joined: Mon Sep 26, 2005 6:16 pm
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by nimkiins » Wed Mar 14, 2007 8:20 pm
what file is that in to change it?