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Posted: Thu Sep 16, 2004 12:30 pm
by DryGnome
GDs right. Thats a really good idea. Anyway, I'll try it without the flashing cursor. It's probably that.

Posted: Thu Sep 16, 2004 12:40 pm
by DryGnome
Still doesn't work :( It keeps running into the door and keeps running.

Posted: Thu Sep 16, 2004 12:45 pm
by OnyxSys
Am i the only one that thinks there is something wrong with this?Why in the hell would you put 30k on your person to skill up pottery under 200.I spent maybe 1k probly more like 500pp.Sounds to me like you were just asking to lose your money.
Maybe i was asking for it, but none the less it happened.. i forgot to bank before i set the macro, i fell asleep at keyboard, i never ment for it to happen, it just did.. that isnt the point i was making. The point i was making was maybe there was a bug in pathing to have made me get stuck in that loop. Looks like things are fixed now though :)

Posted: Thu Sep 16, 2004 6:08 pm
by Shenlon
I don't have the tailoring macro to look at the code, but I was curious if we could put vials of viscous mana on our character and have it use those until it runs out then go buy them from the bazaar. Same thing for the kiolas. Is that possible or will it require a couple modifications?

Posted: Thu Sep 16, 2004 7:12 pm
by Override
DryGnome wrote:Still doesn't work :( It keeps running into the door and keeps running.
Ok, for some reason it isn't picking up on the keypress command for you. Try this, in the GoTo functions at the bottom of the pottery macro, anywhere it says:

Code: Select all

/keypress USE
Try:

Code: Select all

/click left
But you will need to put your mouse in the middle of the screen, that is the only thing i can think of. I have just tried the macro again and it seems to work good.

Posted: Thu Sep 16, 2004 7:41 pm
by Override
Shenlon wrote:I don't have the tailoring macro to look at the code, but I was curious if we could put vials of viscous mana on our character and have it use those until it runs out then go buy them from the bazaar. Same thing for the kiolas. Is that possible or will it require a couple modifications?
Actually, the macro works by seeing how many of the vials you have before it buys, so if you have them on you, it wont try to buy them.

Posted: Fri Sep 17, 2004 1:01 am
by DryGnome
Any thoughts on making a Tinkering macro? You could use Tinkering.org 's guide on how to raise tinkering. Since gnomes start with 50 in tinkerign and can only raise it at lvl16 there will be a few rules.

Posted: Fri Sep 17, 2004 7:24 am
by Override
I will make that one day, once I get the others tweaked.

Posted: Fri Sep 17, 2004 6:24 pm
by DryGnome
Btw... Could I please ask for a simple macro? I have no idea how to program macros so could you make a simple macro that makes Fish Rolls... Assuming you already have the two components in your inventory? (Bat Wing + Fresh Fish). I usually supply fish rolls for my guild and it's quite time consuming to click combine billions of times... So I was hoping you could macro it.

Posted: Fri Sep 17, 2004 7:48 pm
by peach
just started writing macros a few days ago, but this should get the job done if you're right next to an oven with the stuff in your inventory and fish rolls is in your favorites..once you run out of components it wont stop itself, so you'll need to do /end (dunno how to do the variables for that yet)

Code: Select all

Sub Main

/itemtarget Oven
/face fast
/delay 2
/click left item
/delay 10
/notify COMBW_RecipeListArea COMBW_RecipeList listselect ${Window[COMBW_RecipeListArea].Child[COMBW_RecipeList].List[=Fish Rolls]} 
/delay 5
:Combine
/notify COMBW_CombineArea COMBW_CombineButton leftmouseup 
/delay 5
/autoinventory 
/goto :Combine

/end

Posted: Fri Sep 17, 2004 8:00 pm
by Override
From the post above with a check that sees if you have the components and stops.

Code: Select all

Sub Main

/itemtarget Oven
/face fast
/delay 2
/click left item
/delay 10
/notify COMBW_RecipeListArea COMBW_RecipeList listselect ${Window[COMBW_RecipeListArea].Child[COMBW_RecipeList].List[=Fish Rolls]} 
/delay 5
:Combine
/if (!${FindItem[=Bat Wings].ID}) { 
      /echo Out of Components
      /end
} 
/notify COMBW_CombineArea COMBW_CombineButton leftmouseup 
/delay 5
/autoinventory 
/goto :Combine

/end

Posted: Fri Sep 17, 2004 10:04 pm
by peach
yay, learn somethin every day :wink:

Posted: Fri Sep 17, 2004 11:52 pm
by DryGnome
Thank you very much you two.

Posted: Sat Sep 18, 2004 12:12 am
by DryGnome
Had to change
/if (!${FindItem[=Bat Wings].ID}) {
to
/if (!${FindItem[=Bat Wing].ID}) {
It's Bat Wing not Bat Wings making the final code:

Code: Select all

Sub Main 

/itemtarget Oven 
/face fast 
/delay 2 
/click left item 
/delay 10 
/notify COMBW_RecipeListArea COMBW_RecipeList listselect ${Window[COMBW_RecipeListArea].Child[COMBW_RecipeList].List[=Fish Rolls]} 
/delay 5 
:Combine 
/if (!${FindItem[=Bat Wing].ID}) { 
      /echo Out of Components 
      /end 
} 
/notify COMBW_CombineArea COMBW_CombineButton leftmouseup 
/delay 5 
/autoinventory 
/goto :Combine 

/end

Posted: Sat Sep 18, 2004 1:03 am
by Override
Oh yeah, lol, I always seem to do that.