Page 11 of 20

Posted: Wed May 05, 2004 9:11 am
by bob_the_builder
Anyone else finding any bugs?
I wasn't able to have more then one master last night using tells.
Tried:
/mac genbot <master1> with <master2>
and
/mac genbot <master1> <master2>

The second master was unable to control.

Also did not seem to find a way to toggle the follow for 1, 2, or 3 without editing the INI.

Autohealer did try to heal a group memeber as they zoned in, I thought that was kinda funny. Since when they zoned in it "looks" like they actually start with 1% hitpoints then as they are fully zoned in they move up (fast) to 100%. Autohealer seemed to catch them as they zoned in with 1% hitpoints and tried to heal them before the game registered and pushed them to 100%. Anyways, just thought that was comical...

Bob

Posted: Wed May 05, 2004 12:16 pm
by LordGiddion
bob_the_builder: Multi masters required a TLO that was added in the May 3rd zip, it should work after you recompile for todays Patch.

The commands FollowMode and MoveToMode are there to set the modes - /t bot FollowMode 2 - should change follow to AdvPath.

I'll see if there is a clean way to not heal at zone - I need to do simular but in reverse for watchtarget.

Posted: Wed May 05, 2004 1:25 pm
by Wishbringer
Is there a way to enchance follow mode to autoclick on a POKxxxPORT (Portalstone/book) when master disappears right beside a portstone?

Or watch masters disappearance while follow, look where he reappears and click on corresponding stone.

Only a quick idea, maybe impossible to implement. :roll:

Posted: Wed May 05, 2004 1:29 pm
by Dulapore
Make sure you have follow mode 2 on. If so, you wana post that in the link below. But my bots do follow me as of late.

http://macroquest2.com/phpBB2/viewtopic.php?t=5086

Posted: Wed May 05, 2004 5:33 pm
by xander
Buff still doesn't work for me, I'll try again after todays update. It failed when the timer got to 0 and it knew it was time to recast it. Then the timer started going negative, and well, it wasn't pretty heh. Sorry I can't post the exact error, my client crashed before I could get it off.

Posted: Thu May 06, 2004 1:45 am
by returnfire
has anyone had a chance to download any interesting personal.inc files? I checked the snippets files but see nothing there (or I am blind). I have been rewriting mine, but primarily for my cleric... would love to see if any warrior or other classes have been made yet.

Posted: Thu May 06, 2004 6:46 am
by LordGiddion
Anyone else having problems with Buff? or for that matter anything? I want to focus on new stuff, and then move this to a clean thread.

Feature Request:

Posted: Thu May 06, 2004 6:53 am
by Fuergrissa
Outstanding job on getting this macro working virtually 100% error free.
is it all possible to retrive a list of the Buffs being remembered and the relative data that is stored with it - person,time to recast etc
if its there already i could not see it.

I had an old one...

Posted: Thu May 06, 2004 8:28 am
by fez_ajer
Gid,

I had an old problem, but I'm going to admit right now that I haven't been able to test the latest codeset with the patches and such.

The crux of it is this: When I run a botted cleric who melee's and yaulps, he sometimes gets confused on his target. If we kill a mob he was fighting and don't loot the body for some reason, then start fighting another mob, he will answer the assist, fight the new mob for a little while, then target the dead mob and stand there in front of it with attack on. If I call for assist again, he will run to the new mob for a short time then run back to the old corpse.

I suspect this is a numeric ID getting stored somewhere, but I can't find where. The time before the switch can vary, so it may be linked to they yaulp or chkgrphealth.

Again, I've not had a chance to put in debug /echo's (or test the new code) so don't kill yourself on it. I hope to play some tongiht so if I find an answer I'll letcha know.

Thanks for all the work!

Posted: Thu May 06, 2004 9:04 am
by Fuergrissa
Nah the Genbot knows there is something good on the corpse and just wants to alert you to it :)

Undocumented MQ2 AI from Lax.. ;)

Posted: Thu May 06, 2004 9:09 am
by SiatX
Great work on this one.

Anyone wanna tell me what the output for <spellname> when setting the <setdefaultheal>. Spell name, or spell ID, been lookin for the right cmds but no luck.

Do I need to set the var's for them manually?

Posted: Thu May 06, 2004 10:14 am
by Draimen
Works great after the recent MQ update. Haven't tested all of the commands, but the ones I use day to day work great. Thanks guys.

Posted: Thu May 06, 2004 10:33 am
by Seagreen500
in Personal.inc

Code: Select all

Sub Init-Personal
   /declare cmds-PERSONAL string outer Personal: 
had an error with cmds-Personal not found, changed it back to

Code: Select all

Sub Init-Personal
   /declare cmds-Personal string outer Personal: 
Supposed to be case insensitive or no ?

Also /tell bot reportbuffs now only returns "Buffs: Firstword"
(must be something simple, but where $ )

Seagreen

Posted: Thu May 06, 2004 11:08 am
by LordGiddion
Seagreen500: it should be /declare cmds-PERSONAL, or /tell bot cmds personal won't work. You need to check that the /call addcommand lines all are PERSONAL - or you'll have the problem your having.
I had to make it either all upper case or all lower case so that do-cmds could use string.upper and have case insenitive params when used in game.

SiatX: it should be the name of the spell - where are you having problems setting it?

returnfire: from the PM's I've gotten I think most people have found that with the addition of the shortcut functions most of the stuff they had in their personal.inc's are handled in the main code.

Posted: Thu May 06, 2004 11:26 am
by SiatX
LordGiddion:

I used the:

/tell bot setdefaultheal spellname

And he accepted the name. But he doesnt start casting it when I request a heal :)
So I figured the format of the spellname was wrong..

Edit: Found it that it didnt work with Tnarg's Mending as the heal, but got it working with quiesence.

SiatX