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Posted: Sat Aug 11, 2007 2:01 pm
by Night Hawk
Seems it can still be used that way, as I don't get any errors from it. I dunno if it's the same as .Stacks[0], but I'll see what differences happens when I experiment with it.
I Was aware of the change, just wansn't using it, as it didn't seem needed.
Posted: Sat Aug 11, 2007 6:07 pm
by Yunto?
Night Hawk wrote:Seems it can still be used that way, as I don't get any errors from it. I dunno if it's the same as .Stacks[0], but I'll see what differences happens when I experiment with it.
I Was aware of the change, just wansn't using it, as it didn't seem needed.
You wont get errors, but ime either buffs wont recast, or buffs will chain recast (cant remember).
Posted: Sat Aug 11, 2007 6:48 pm
by Night Hawk
When I said "it seems to work that way", I mean that I've been using that way, and for a while.
I knew when the changes happened, and I implemented this change after that.
I'm using the code I posted, and it works fine.
Posted: Mon Aug 20, 2007 8:15 pm
by Night Hawk
2 fixes for last posted code...
Fixed a typ-o on line 58
Should be:
Code: Select all
/if (!${Me.Pet.ID}[color=red])[/color] {
Add:
Code: Select all
/varset BuffLine ${BuffLine.Right[-5]}
to top of Event_Buffs sub. This is so it doesn't fine "2" in "MQ2"
Code changes are applied to last post as well.