Trexil's HUD 1.0

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

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Cr4zyb4rd
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Post by Cr4zyb4rd » Sun Oct 31, 2004 12:39 pm

I've done a bit more than that. I have an entirely new plugin with functionality built around it almost ready for prime-time.

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Night Hawk
a grimling bloodguard
a grimling bloodguard
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Post by Night Hawk » Sun Oct 31, 2004 12:44 pm

Ah well last I used it. It only moved one line of the hud at a time, and not actual whole blocks as I hoped.

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Cr4zyb4rd
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Post by Cr4zyb4rd » Sun Oct 31, 2004 1:29 pm

Yeah, the posted version is a little odd. I think it was written more as a "proof of concept" kind of thing, or maybe in hopes some loser like me would pick up the ball and flush it out.

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Night Hawk
a grimling bloodguard
a grimling bloodguard
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Post by Night Hawk » Sun Oct 31, 2004 1:44 pm

Haha :)

botofall
decaying skeleton
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Post by botofall » Fri Nov 05, 2004 11:12 am

fasterfind Posted:

If a UI plugged into Macroquest can put a manabar on a HUD, then I think MQ must be able to monitor changes in mana. One would simply have to develop a script that watched the pulses.
i tried this in boredome,,, its not smart to do it via hud with "if" statements thats alota text and it cuts down on fps.......

trying ot do it in about 5 lines atm but havent figured it out =/

but to do it line by line you could go like this target hp thing i made and dont use ,,,, yea i accually wrote 103 lines of this crap

Code: Select all

targrthps001=3,5,300,50,50,250,${If[Target.ID},${If[{Target.PctHPs}<13,${If[{Target.PctHPs}>11,====+====+= ${Target.PctHPs},]},]},]}