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Posted: Thu Oct 14, 2004 5:35 am
by theoneandonly
EQ's Population is probably lessened by 50% untill the new updated offsets are out .
Posted: Thu Oct 14, 2004 5:49 am
by Space-Boy
Our users have posted a total of 68860 articles
We have 4443 registered users
probably closer to 65% or more if ya consider most of the toons ya run into are boxxed by a MQ user... =)
Posted: Thu Oct 14, 2004 6:17 am
by NBarnes
SlimFastForYou wrote:Virtuoso65 wrote:Ill second the morning for /twist. Hope soe gets that /melody thing in soon for when they break mq again.
To the best of my knowledge, that won't handle fizzles. Pity.
Which, frankly, is freaking
bizzare. I mean, bards are going to have to PUSH THE BUTTON AGAIN every five songs or something stupid like that. Bards fizzle like crazy, yet /melody just falls over dead if you fizzle? Gag me with a spoon, and I'll stick with /twist.
Posted: Thu Oct 14, 2004 7:03 am
by Homer
/who npc
/who
/whotarget
/target
/face
/mapfilter
Posted: Thu Oct 14, 2004 8:22 am
by Blazza
Which, frankly, is freaking bizzare. I mean, bards are going to have to PUSH THE BUTTON AGAIN every five songs or something stupid like that. Bards fizzle like crazy, yet /melody just falls over dead if you fizzle? Gag me with a spoon, and I'll stick with /twist.
From what I have seen on test. /melody twists independant of client side lag. So a /twist that uses /melody will more than likely be what we all end up using. /melody to keep the twist going, and /twist to handle item clicks, re-cast timers, long-song buffs, and fizzles / interupts.
Dont dismiss the possibilities of something before it gets implimented

This just might be another tool to use in the twist plugin or any of your twist macro's.
The ability to /melody a few songs independant of client to server latency is a nice feature indeed

Posted: Thu Oct 14, 2004 8:32 am
by Space-Boy
The ability to /melody a few songs independant of client to server latency is a nice feature indeed
shame that one of the only 2 times that would have been useful, one got nerfed =( boo /bye ae kites
BUT in raid situations, itll be nice to keep up 4 on your main tank without needing to set delay to 36
Posted: Thu Oct 14, 2004 8:56 am
by A_Druid_00
I miss autoskills and moveutils

Posted: Thu Oct 14, 2004 9:26 am
by gonzoie
/mac chant 23456 7 115 1 0
as i play WoW!
oh and cross zone targeting!
Posted: Thu Oct 14, 2004 12:40 pm
by Night Hawk
Frankly I find it sad how long it takes me to buff myself up without automation. I have the same UI setup without MQ stuff in it for patch days, check buff duration with holding down alt just isn't the same. Hope you all noticed they added in Pet Buff Duration.
Posted: Thu Oct 14, 2004 12:46 pm
by magictiger
The pet buff duration is bugged and will only show the base time on the buff. Once that time is up, it shows 00:00 until the buff falls.
Leave it to SOE to not even be able to figure in buff extension.
Posted: Thu Oct 14, 2004 12:48 pm
by Night Hawk
Dunno what your talking about dude. Works fine for me.... it was very helpful on my ldon last night.
Posted: Thu Oct 14, 2004 12:58 pm
by magictiger
I threw some buffs on the pet and checked the duration. It was base. I waited to see if they'd expire early or what, but just showed 00:00
*shrugs* could just be for shaman pets. Who knows.
Posted: Thu Oct 14, 2004 1:06 pm
by Night Hawk
/shrug
Posted: Thu Oct 14, 2004 1:51 pm
by Some Guy
/drop
Posted: Thu Oct 14, 2004 1:57 pm
by Some Guy
It seems the pet buff durations are only partially bugged. The first buff I cast on my pet will show the normal duration. When I cast a second buff, the first buff shows the extended duration, and the second shows the normal duration. Zoning seems to update all the buff timers, however.