Post your completed (working) macros here. Only for macros using MQ2Data syntax!
Moderator: MacroQuest Developers
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z-roice
- a lesser mummy

- Posts: 62
- Joined: Sun Aug 08, 2004 5:25 am
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by z-roice » Sat Sep 11, 2004 3:51 pm
could anyone maybe list all slow/snare messages they get like xzz yawns or xyz has been ensnared.. if possible the full sentence with all punctuation.
I would do it myself but I currently have no flat so im mainly developing offline and use my log file for chat messages.
Would help alot wanna make another msg for when mobs are slowed/snared which could also help with weaponswitch if i implent that finally someday =).
Thanks ahead..
Z-Ro
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z-roice
- a lesser mummy

- Posts: 62
- Joined: Sun Aug 08, 2004 5:25 am
Post
by z-roice » Sun Sep 12, 2004 2:31 pm
bleh autodrag dont work still sigh .. will fix that tomorrow.. well found the error.. fix inc
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z-roice
- a lesser mummy

- Posts: 62
- Joined: Sun Aug 08, 2004 5:25 am
Post
by z-roice » Sun Sep 12, 2004 3:00 pm
autodrag fixxed... but autobeg and autopp delay doesnt seem long enough best if you adjust it yourself... also the /timed Time to kick ass!! in DoAssist and AssistMessage subroutine depending on your connection speed
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loadingpleasewait
- a snow griffon

- Posts: 332
- Joined: Sat Sep 14, 2002 8:46 am
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by loadingpleasewait » Sun Sep 12, 2004 10:06 pm
SUGGESTION:
Make it load the alias' the first time you run the macro only. That huge pause when the macro loads is insane. I've commented out the alias' in my version. If you make something to do this, remember to make it so it still loads new commands when you add more functions to the macro.
just a suggestion.
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loadingpleasewait
- a snow griffon

- Posts: 332
- Joined: Sat Sep 14, 2002 8:46 am
Post
by loadingpleasewait » Sun Sep 12, 2004 10:57 pm
Your Hide Success event is mispelled.. its missing the last "s" in success..
I've updated the sneakhide event to continue hiding untill successful..
First:
Then change these subs to what I have posted:
Code: Select all
| -----------------------
| -- Event HideSuccess --
| -----------------------
Sub Event_HideSuccess
/varset lastEvent Event_HideSuccess
/varset Hidden 1
/varset reHideTimer 0
/return
| --------------------
| -- Event HideStop --
| --------------------
Sub Event_HideStop
/varset lastEvent Event_HideStop
/varset Hidden 0
/varset reHideTimer 2s
/varset strikeReady FALSE
/return
| ---------------------
| -- Event HideBreak --
|----------------------
Sub Event_HideBreak
/varset lastEvent Event_HideBreak
/varset Hidden 0
/varset reHideTimer 0
/varset strikeReady FALSE
/return
Code: Select all
| -----------------------
| -- Sub AutoSneakHide --
| -----------------------
Sub AutoSneakHide
/if (!${Me.Mount.ID} && !${reHideTimer.Value}) {
/if (${Me.AbilityReady["Sneak"]}) {
/doability "Sneak"
/delay 2
}
/if (${Me.AbilityReady["Hide"]} && ((${Me.Sneaking} && !${Me.AbilityReady["Sneak"]}) || (!${Me.Moving} && !${Me.Levitating})) && !${Me.Buff[Shroud of Stealth].Duration}) {
:retryhide
/if (!${Me.AbilityReady["Hide"]}) /goto :retryhide
/doability "Hide"
/delay 1s
/doevents
/if (${Hidden}==0) {
/doability "Hide"
/goto :retryhide
}
}
}
/return
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loadingpleasewait
- a snow griffon

- Posts: 332
- Joined: Sat Sep 14, 2002 8:46 am
Post
by loadingpleasewait » Mon Sep 13, 2004 12:39 am
loot still borked..
also, note... You cannot PickPocket and Beg at the same time.. when you use one of the skills, the other one toggles as well.. so, there is never a reason to have both autobeg and autopp on at the same time..
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z-roice
- a lesser mummy

- Posts: 62
- Joined: Sun Aug 08, 2004 5:25 am
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by z-roice » Mon Sep 13, 2004 12:08 pm
driving home tomorrow to my place - then i finally got flatrate again will check out all functions again then and fix bugs i find..
good point with the /alias thing.. i didn knew where the lag when macro was loading came from... but how could u arrange that aliases are only added the first time? only thing i could imagine was saving a bool in ini whether aliases were created alrdy or not.. but since the macro isnt really final yet there can still be changes in the aliases or new will be added maybe..
Z-Ro
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z-roice
- a lesser mummy

- Posts: 62
- Joined: Sun Aug 08, 2004 5:25 am
Post
by z-roice » Mon Sep 13, 2004 4:28 pm
ya like i said.. store it in ini file if aliases were created ... gonna add that then
(i was also annoyed by the long load phase)
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z-roice
- a lesser mummy

- Posts: 62
- Joined: Sun Aug 08, 2004 5:25 am
Post
by z-roice » Thu Sep 16, 2004 3:17 pm
ok im back at my place but had some trouble reinstalling system (have raid now so i had to reinstall) but I think i can find some time at weekend
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z-roice
- a lesser mummy

- Posts: 62
- Joined: Sun Aug 08, 2004 5:25 am
Post
by z-roice » Sat Sep 18, 2004 3:36 pm
update incoming tomorrow (sunday) including:
working evade (was only hiding till now i noticed)
working autoloot
working autodrag
and some other fixes
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z-roice
- a lesser mummy

- Posts: 62
- Joined: Sun Aug 08, 2004 5:25 am
Post
by z-roice » Sun Sep 19, 2004 2:59 pm
new verion 2.10 is up - including load time optimizations (wont get that long pause agaiin - only first time after an update)
Z-Ro
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El
- a ghoul

- Posts: 108
- Joined: Mon Dec 29, 2003 12:34 pm
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by El » Sun Sep 19, 2004 3:35 pm
nm, I'm an idiot.
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z-roice
- a lesser mummy

- Posts: 62
- Joined: Sun Aug 08, 2004 5:25 am
Post
by z-roice » Sun Sep 19, 2004 8:32 pm
some functions like lootmycorpse and autoloot aare currently very lag dependant whether they work or not.. will work on that next
Any other ideas what could be useful? (still thinkin about some kind of autoassist and weaponswitch)
Z-Ro
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z-roice
- a lesser mummy

- Posts: 62
- Joined: Sun Aug 08, 2004 5:25 am
Post
by z-roice » Mon Sep 20, 2004 2:20 pm
ok autoassist definatly gonna be added.. now that i exp more often agaain cuz of OoW i reaally need that.. xp is way to slow to enjoy it.
Still thinkin how to handle mezzed mobs tho as there is no real struct for this.
If you have aany idea how one could determind if a mob is mezzed or not please shoot.. my head is alrdy smokin =)
EDIT: Well i have alot of ideas but the structs are missing .. like current animation checking (fighting or idle) etc
Z-Ro