Fletching Macro from 1 to 202 (Version 2.5) 8/3/04

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

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Guest

Post by Guest » Fri Aug 27, 2004 3:06 pm

Very slick tradeskill macros.

MUCH more cost-effective route:

fletching.mac:

Code: Select all

| 
| fletching.mac
| Takes you from 1 to 250 in Fletching
| Version 2.8
| Date: August 17, 2004
|
| Please be sure to get the lastest updates at http://www.soc-music.com/mq2/
|
| Before are the settings you need to change for you.
| This Macro can take you up to 250 in fletching. 
| SkillMaxWanted can be change to what skill you want to stop at.
| MerchantName is which merchant you are at.
|
| This Macro works best in the Abysmal Sea since all the components are there.
| You WILL need to be next to the merchant in order for this to work.
|
| Requirements:
| You will need a Fletching Kit (in the last slot).
|
| Disclaimer:
| Code was used from other programers also from the MQ Forums.
| Thanks to El for the update to the combines to make it more cost effective.
| Thanks to hytiek for the update to get from 202 to 250.
| If you want to go past 202, it gets VERY expensive. Sent it to 202 if you don't have much pp.  
| 


#event CombineError "#*#There was no place to put that#*#" 
#event CombineError "#*#You cannot combine these items in this container type!#*#" 
#event CombineError "#*#did not accept these items#*#" 
#include common/sell.inc
#include common/buy.inc
#include common/packs.inc
#include common/cleanpacks.inc

Sub Main 
    /declare OldSkill int outer
    /declare SkillMaxWanted int outer
    /declare PackCode string outer 
    /declare Component[10] string outer 
    /declare i int outer
    /declare MerchantName string Outer
    /declare AShafts item outer
    /declare GrooveN item outer
    /declare CFletching item outer
    /declare AHeads item outer
    /declare Twine item outer 
    /declare Staff item outer
    /declare Cam item outer
    /declare CombItemName string outer
    /declare ItemTo string outer
    /declare EndingVar int outer
    /declare Levelname int outer
    /varset OldSkill ${Me.Skill[Fletching]}

| ************************************************
| *   Change these settings to what you want.    *
| ************************************************

    /varset MerchantName "Bansama Nysawi"
    /varset SkillMaxWanted 250

| ************************************************
| ************************************************


    :start
    /echo Fletching is at ${Me.Skill[Fletching]}

    /if (${Me.Skill[Fletching]}>=${SkillMaxWanted}) {
      /echo Fletching is at ${SkillMaxWanted}. Quiting!
      /endmacro
    }

    /if (${Me.Skill[Fletching]}>=235 && ${Me.Skill[Fletching]}<250) { 
      /varset Staff "shadewood bow staff" 
      /varset Twine "hemp twine" 
      /varset CombItemName "RSRB" 
      /varset ItemTo "Rough Shadewood Recurve Bow" 
    }

    /if (${Me.Skill[Fletching]}>=215 && ${Me.Skill[Fletching]}<235) { 
      /varset Staff "darkwood bow staff" 
      /varset Twine "hemp twine" 
      /varset Cam "standard bow cam"
      /varset CombItemName "RDCB" 
      /varset ItemTo "Rough Darkwood Compound Bow" 
    }

    /if (${Me.Skill[Fletching]}>=202 && ${Me.Skill[Fletching]}<215) { 
      /varset Staff "darkwood bow staff" 
      /varset Twine "hemp twine" 
      /varset CombItemName "RDRB" 
      /varset ItemTo "Rough Darkwood Recurve Bow" 
    }

    /if (${Me.Skill[Fletching]}>=162 && ${Me.Skill[Fletching]}<202) { 
      /varset AHeads "field point arrowheads" 
      /varset AShafts "bundled wooden arrow shafts" 
      /varset CFletching "set of ceramic arrow vanes" 
      /varset GrooveN "large groove nocks" 
      /varset CombItemName "FWCL" 
      /varset ItemTo "CLASS 6 Wood Point Arrow" 
    } 

    /if (${Me.Skill[Fletching]}>=135 && ${Me.Skill[Fletching]}<162) { 
      /varset AHeads "field point arrowheads" 
      /varset AShafts "bundled wooden arrow shafts" 
      /varset CFletching "set of bone arrow vanes" 
      /varset GrooveN "large groove nocks" 
      /varset CombItemName "FWBL" 
      /varset ItemTo "CLASS 5 Wood Point Arrow" 
    } 

    /if (${Me.Skill[Fletching]}>=122 && ${Me.Skill[Fletching]}<135) { 
      /varset AShafts "bundled ceramic arrow shafts" 
      /varset GrooveN "large groove nocks" 
      /varset CFletching "several round cut fletchings" 
      /varset AHeads "field point arrowheads" 
      /varset CombItemName "FCRL" 
      /varset ItemTo "CLASS 1 Ceramic Point Arrow" 
    } 

    /if (${Me.Skill[Fletching]}>=102 && ${Me.Skill[Fletching]}<122) { 
      /varset AShafts "bundled wooden arrow shafts" 
      /varset GrooveN "large groove nocks" 
      /varset CFletching "set of wooden arrow vanes" 
      /varset AHeads "field point arrowheads" 
      /varset CombItemName "FWWL" 
      /varset ItemTo "CLASS 4 Wood Point Arrow" 
    } 

    /if (${Me.Skill[Fletching]}>=82 && ${Me.Skill[Fletching]}<102) { 
      /varset AShafts "bundled wooden arrow shafts" 
      /varset GrooveN "large groove nocks" 
      /varset CFletching "several round cut fletchings" 
      /varset AHeads "hooked arrowheads" 
      /varset CombItemName "HWSL" 
      /varset ItemTo "CLASS 1 Wood Hooked Arrow" 
    } 

    /if (${Me.Skill[Fletching]}>=68 && ${Me.Skill[Fletching]}<82) { 
      /varset AShafts "bundled wooden arrow shafts" 
      /varset GrooveN "large groove nocks" 
      /varset CFletching "several shield cut fletchings" 
      /varset AHeads "field point arrowheads" 
      /varset CombItemName "FWSL" 
      /varset ItemTo "CLASS 3 Wood Point Arrow" 
    } 

    /if (${Me.Skill[Fletching]}>=56 && ${Me.Skill[Fletching]}<68) { 
      /varset AShafts "bundled bone arrow shafts" 
      /varset GrooveN "large groove nocks" 
      /varset CFletching "several round cut fletchings" 
      /varset AHeads "field point arrowheads" 
      /varset CombItemName "FBRL" 
      /varset ItemTo "CLASS 1 Bone Point Arrow" 
    } 

    /if (${Me.Skill[Fletching]}>=46 && ${Me.Skill[Fletching]}<56) { 
      /varset AShafts "bundled wooden arrow shafts" 
      /varset GrooveN "small groove nocks" 
      /varset CFletching "several round cut fletchings" 
      /varset AHeads "field point arrowheads" 
      /varset CombItemName "FWRS" 
      /varset ItemTo "CLASS 1 Wood Point Arrow" 
    } 

    /if (${Me.Skill[Fletching]}>=36 && ${Me.Skill[Fletching]}<46) { 
      /varset AShafts "bundled wooden arrow shafts" 
      /varset GrooveN "large groove nocks" 
      /varset CFletching "several parabolic cut fletchings" 
      /varset AHeads "field point arrowheads" 
      /varset CombItemName "FWPL" 
      /varset ItemTo "CLASS 2 Wood Point Arrow" 
    } 

    /if (${Me.Skill[Fletching]}>=16 && ${Me.Skill[Fletching]}<36) { 
      /varset AShafts "bundled wooden arrow shafts" 
      /varset GrooveN "medium groove nocks" 
      /varset CFletching "several round cut fletchings" 
      /varset AHeads "field point arrowheads" 
      /varset CombItemName "FWRM" 
      /varset ItemTo "CLASS 1 Wood Point Arrow" 
    } 

    /if (${Me.Skill[Fletching]}>=0 && ${Me.Skill[Fletching]}<16) { 
      /varset AShafts "bundled wooden arrow shafts" 
      /varset GrooveN "large groove nocks" 
      /varset CFletching "several round cut fletchings" 
      /varset AHeads "field point arrowheads" 
      /varset CombItemName "FWRL" 
      /varset ItemTo "CLASS 1 Wood Point Arrow" 
    } 

    /varset EndingVar 1
    /target ${MerchantName}
    /face
    /nomodkey /click right target
    /call OpenPacks
    /if (${Me.Skill[Fletching]}>=215 && ${Me.Skill[Fletching]}<235) { 
       /call Sell ${Staff} 
       /delay 1s 
       /call Sell ${Twine} 
       /delay 1s 
       /call Sell ${Cam} 
       /delay 1s 
       /call Buy ${Staff} 10 
       /delay 1s 
       /call Buy ${Twine} 10 
       /delay 1s 
       /call Buy ${Cam} 20 
       /delay 1s 
    
    } else /if (${Me.Skill[Fletching]}>=202) {
       /call Sell ${Staff} 
       /delay 1s 
       /call Sell ${Twine} 
       /delay 1s 
       /call Buy ${Staff} 10 
       /delay 1s 
       /call Buy ${Twine} 10 
       /delay 1s 
    } else { 
       /call Sell ${AShafts} 
       /delay 1s 
       /call Sell ${GrooveN} 
       /delay 1s 
       /call Sell ${CFletching} 
       /delay 1s 
       /call Sell ${AHeads} 
       /delay 1s 
       /call Buy ${AShafts} 40 
       /delay 1s 
       /call Buy ${GrooveN} 40 
       /delay 1s 
       /call Buy ${CFletching} 40 
       /delay 1s 
       /call Buy ${AHeads} 40 
       /delay 1s 
    }
    /nomodkey /notify MerchantWnd DoneButton leftmouseup
    /call ClosePacks
    /call OpenPacks
    /delay 2s

    /call readIni "${CombItemName}" 
    :Begin 
       /if (${EndingVar}==1) /call ClearCursor 
       /for i 1 to 10 
             /if (${EndingVar}==1) /call AddComp "${Component[${i}]}" ${i} 
       /next i 
       /if (${EndingVar}==1) /call DoCombine 
       /if (${EndingVar}==1) /goto :Begin
 
    /delay 1s
    /call ClosePacks
    /delay 1s
    /target ${MerchantName}
    /face
    /nomodkey /click right target
    /delay 1s
    /call OpenPacks
    /delay 2s
    /call Sell ${ItemTo}
    /delay 1s
    /nomodkey /notify MerchantWnd DoneButton leftmouseup
    /call ClosePacks


    /goto :start

    /return

Sub readIni(RecipeName) 
    /declare Container string local

    /echo Running ${RecipeName} recipe, which makes ${ItemTo}. 

    /if (${Ini["fletching.ini","${RecipeName}",-1,"NOTFOUND"].Equal["NOTFOUND"]}) { 
         /echo Recipe ${RecipeName} not found 
         /endmacro 
     } 

    /varset Container ${Ini[fletching.ini,${RecipeName},Cont,Enviro]} 

    /if (${Container.Equal[Enviro]}) { 
         /varset PackCode Enviro 
    } else { 
         /varset PackCode ${FindItem[=${Container}].InvSlot}
         /echo ${Container}
        
         /if (${PackCode.Equal[NULL]}) { 
           /echo Could not find container ${Container} 
           /varset EndingVar 2
           /return
         } 
         | pack1 = 22, ... , pack8 = 29 
         /varset PackCode pack${Math.Calc[${PackCode}-21].Int} 
    }  

    /call cleanPack ${Container}

    /for i 1 to 10 
        /varset Component[${i}] ${Ini[fletching.ini,${RecipeName},Comp${Math.Calc[${i}-1].Int},NOTFOUND]} 
    /next i 
    /return 

sub ClearCursor 
    :Loop 
      /if (!${Cursor.ID}) /return 
      /autoinv 
|      /destroy	
      /delay 5 
      /doevents 
      /goto :Loop 
    /return 

sub DoCombine 
    :Loop 
      /combine ${PackCode} 
      /delay 1s 
      /if (${PackCode.Equal[Enviro]}) /delay 1s 
       /doevents 
    /if (${InvSlot[${PackCode}].Item.Items}) /goto :Loop 
      /delay 5 
      /if (${Me.Skill[Fletching]}>${OldSkill}) {
        /echo Your Fletching Went Up!! It's now ${Me.Skill[Fletching]}!
        /varset OldSkill ${Me.Skill[Fletching]}
      }
    /return 

sub AddComp(CompName, PackSlot) 
   /if (${CompName.Equal[NOTFOUND]}) /return 

   /if (!${FindItem[=${CompName}].ID}) { 
      /echo Could not find ${CompName} in inventory 
      /beep 
      /varset EndingVar 2
      /return 
    } 

   :Loop 
      /nomodkey /ctrl /itemnotify ${FindItem[=${CompName}].InvSlot} leftmouseup 

      /if (!${Cursor.ID}) { 
         /delay 1 
         /goto :Loop 
      } 

   /if (${PackCode.Equal[Enviro]}) { 
      /nomodkey /itemnotify ${InvSlot[enviro${PackSlot}]} leftmouseup 
   } else { 
      /nomodkey /itemnotify in ${PackCode} ${PackSlot} leftmouseup 
   }    
   /return 

Sub Event_CombineError 
    /varset EndingVar 2
/return 
fletching.ini

Code: Select all

[FWCL] 
Cont=Fletching Kit 
Comp0=large groove nocks 
Comp1=bundled wooden arrow shafts 
Comp2=field point arrowheads 
Comp3=set of ceramic arrow vanes 

[FWBL] 
Cont=Fletching Kit 
Comp0=large groove nocks 
Comp1=bundled wooden arrow shafts 
Comp2=field point arrowheads 
Comp3=set of bone arrow vanes 

[HCPL] 
Cont=Fletching Kit 
Comp0=large groove nocks 
Comp1=bundled ceramic arrow shafts 
Comp2=hooked arrowheads 
Comp3=several parabolic cut fletchings 

[SCPL] 
Cont=Fletching Kit 
Comp0=large groove nocks 
Comp1=bundled ceramic arrow shafts 
Comp2=silver tipped arrowheads 
Comp3=several parabolic cut fletchings 

[FWBL] 
Cont=Fletching Kit 
Comp0=large groove nocks 
Comp1=bundled wooden arrow shafts 
Comp2=field point arrowheads 
Comp3=set of bone arrow vanes 

[FCRL] 
Cont=Fletching Kit 
Comp0=large groove nocks 
Comp1=bundled ceramic arrow shafts 
Comp2=field point arrowheads 
Comp3=several round cut fletchings 

[FWWL] 
Cont=Fletching Kit 
Comp0=large groove nocks 
Comp1=bundled wooden arrow shafts 
Comp2=field point arrowheads 
Comp3=set of wooden arrow vanes 

[HWSL] 
Cont=Fletching Kit 
Comp0=large groove nocks 
Comp1=bundled wooden arrow shafts 
Comp2=hooked arrowheads 
Comp3=several round cut fletchings 

[FWSL] 
Cont=Fletching Kit 
Comp0=large groove nocks 
Comp1=bundled wooden arrow shafts 
Comp2=field point arrowheads 
Comp3=several shield cut fletchings 

[FBRL] 
Cont=Fletching Kit 
Comp0=large groove nocks 
Comp1=bundled bone arrow shafts 
Comp2=field point arrowheads 
Comp3=several round cut fletchings 

[FWRS] 
Cont=Fletching Kit 
Comp0=small groove nocks 
Comp1=bundled wooden arrow shafts 
Comp2=field point arrowheads 
Comp3=several round cut fletchings 

[FWPL] 
Cont=Fletching Kit 
Comp0=large groove nocks 
Comp1=bundled wooden arrow shafts 
Comp2=field point arrowheads 
Comp3=several parabolic cut fletchings 

[FWRM] 
Cont=Fletching Kit 
Comp0=medium groove nocks 
Comp1=bundled wooden arrow shafts 
Comp2=field point arrowheads 
Comp3=several round cut fletchings 

[FWRL] 
Cont=Fletching Kit 
Comp0=large groove nocks 
Comp1=bundled wooden arrow shafts 
Comp2=field point arrowheads 
Comp3=several round cut fletchings 

[SSPL] 
Cont=Fletching Kit 
Comp0=large groove nocks 
Comp1=bundled steel arrow shafts 
Comp2=silver tipped arrowheads 
Comp3=several parabolic cut fletchings

[RSRB] 
Cont=Fletching Kit 
Comp0=hemp twine 
Comp1=shadewood bow staff

[RDCB] 
Cont=Fletching Kit 
Comp0=hemp twine 
Comp1=darkwood bow staff
Comp2=standard bow cam
Comp3=standard bow cam

[RDRB] 
Cont=Fletching Kit 
Comp0=hemp twine 
Comp1=darkwood bow staff

User avatar
Override
a hill giant
a hill giant
Posts: 179
Joined: Sun Dec 29, 2002 9:19 am

Post by Override » Fri Aug 27, 2004 8:20 pm

Thanks IceisFun, I will have to update for the above 202 part, that is a lot better.
Self Automated Tradeskill Macros at:
[url=http://www.override13.com/mq2/]http://www.override13.com/mq2/[/url]

Dadelot
orc pawn
orc pawn
Posts: 14
Joined: Sun Aug 15, 2004 6:49 pm

Post by Dadelot » Sat Aug 28, 2004 10:08 am

Any idea of how much it costs with the new macro please?

User avatar
Override
a hill giant
a hill giant
Posts: 179
Joined: Sun Dec 29, 2002 9:19 am

Post by Override » Sat Aug 28, 2004 10:12 am

I don't have an estimate, but it is still really expensive above 202.
Self Automated Tradeskill Macros at:
[url=http://www.override13.com/mq2/]http://www.override13.com/mq2/[/url]

Guest

Post by Guest » Sat Aug 28, 2004 11:48 am

106k with the code I posted above.

FrankJScott
naggy
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Posts: 2326
Joined: Sun Feb 19, 2023 7:11 am

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