Posted: Wed Aug 04, 2004 12:37 pm
brewing macro.. nother bug.. if the door is already open, then you accidently close it and hell breaks loose.. = (
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I think it took around 500plat to go from 21 to 200 Fletching with 355 int.sfajk wrote:going to try some of these out, have you thought about posting an approximate amount of platinum it will take to get the skill up?
I am going to add a enviro check to the macros, I always check the container before I start the macro but I didn't think that some people may not. Also, the buy function does check to see how many you have on you before it buys. If the macro says buy 40 water flask and you have 5 already, it will buy 35. But before you start the macro, you will need to be sure that you do not have any of those components on you that the macro uses before you start. I can add the sell function as soon as it starts to sell all the components before it buys, that way it will be sure to only have what is needed.loadingpleasewait wrote:on smithing macro, you should once again put an enviro check, also if you start the macro with componants, you should have it sell the componants back to the merchant and start over.. selling finished products as well...
OR more difficult, have the macro do a ${FindItemCount[Componant]} to see how many of that componant you already have on hand, and then just buy what more you need to do the combines..
Just a couple suggestions.. having componants really messes things up.. = \
Door? The brewing macro does everything in one room.loadingpleasewait wrote:brewing macro.. nother bug.. if the door is already open, then you accidently close it and hell breaks loose.. = (
This may be from lag, I will try to add in another second or two delay when opening the merchant window before it trys to buy.loadingpleasewait wrote:Baking Macro.. Trying to by bear meat, the merchant tells me, "The Item you were interested has already been sold" so I close the merchant and reopen it, and it works.. odd, just thought I'd pass it along..
ROFL. Guess: Baking macro?Door? The brewing macro does everything in one room.
LOL, yeah, you have to be careful it opens all the bags by right clicking all the inventory slots, I will add in a boolen that checks to see if it is a bag first.3djoker wrote:muhahahahahaha lesson learned........
do not have a gate potion of anysort in a pack slot, started the fletching macro tonight with a gate potion in inventory slot and couldnt figure out how i kept getting to bind spot...... that is till i had no more gate potions left lol.