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Posted: Wed Aug 04, 2004 12:37 pm
by loadingpleasewait
brewing macro.. nother bug.. if the door is already open, then you accidently close it and hell breaks loose.. = (

Posted: Wed Aug 04, 2004 12:52 pm
by The Overmind
Outstanding macro's. I used the Fletching one yesterday. Got stuck up on that buy bug. But I searched and found that solution. Plugged it in after raiding last night. And woke up this morning to 200 fletching (I set it max so I don't have to buy aa's).

Will have to do the Brewing one today :)

Great job.

Posted: Wed Aug 04, 2004 1:30 pm
by sfajk
going to try some of these out, have you thought about posting an approximate amount of platinum it will take to get the skill up?

Posted: Wed Aug 04, 2004 2:04 pm
by loadingpleasewait
another suggestion.. make the character look down while combining.. hehe, helps reduce graphic lag for us losers who have sub par computers.. = )

Posted: Wed Aug 04, 2004 2:10 pm
by The Overmind
sfajk wrote:going to try some of these out, have you thought about posting an approximate amount of platinum it will take to get the skill up?
I think it took around 500plat to go from 21 to 200 Fletching with 355 int.

Posted: Wed Aug 04, 2004 2:29 pm
by loadingpleasewait
Baking Macro.. Trying to by bear meat, the merchant tells me, "The Item you were interested has already been sold" so I close the merchant and reopen it, and it works.. odd, just thought I'd pass it along..

Posted: Wed Aug 04, 2004 5:34 pm
by 3djoker
so you guys that used the brewing macro didnt have a problem when it targeted the brew barrel? just curious if its just me or not.

Posted: Wed Aug 04, 2004 6:02 pm
by Override
loadingpleasewait wrote:on smithing macro, you should once again put an enviro check, also if you start the macro with componants, you should have it sell the componants back to the merchant and start over.. selling finished products as well...

OR more difficult, have the macro do a ${FindItemCount[Componant]} to see how many of that componant you already have on hand, and then just buy what more you need to do the combines..

Just a couple suggestions.. having componants really messes things up.. = \
I am going to add a enviro check to the macros, I always check the container before I start the macro but I didn't think that some people may not. Also, the buy function does check to see how many you have on you before it buys. If the macro says buy 40 water flask and you have 5 already, it will buy 35. But before you start the macro, you will need to be sure that you do not have any of those components on you that the macro uses before you start. I can add the sell function as soon as it starts to sell all the components before it buys, that way it will be sure to only have what is needed.

Posted: Wed Aug 04, 2004 6:04 pm
by Override
loadingpleasewait wrote:brewing macro.. nother bug.. if the door is already open, then you accidently close it and hell breaks loose.. = (
Door? The brewing macro does everything in one room.

Posted: Wed Aug 04, 2004 6:05 pm
by Override
loadingpleasewait wrote:Baking Macro.. Trying to by bear meat, the merchant tells me, "The Item you were interested has already been sold" so I close the merchant and reopen it, and it works.. odd, just thought I'd pass it along..
This may be from lag, I will try to add in another second or two delay when opening the merchant window before it trys to buy.

Posted: Wed Aug 04, 2004 6:27 pm
by Mimatas
Door? The brewing macro does everything in one room.
ROFL. Guess: Baking macro?

I take it the macro doesn't use advpath.inc?

Posted: Wed Aug 04, 2004 6:49 pm
by 3djoker
i think he meant the door to the brew barrel guys. i.e. if the barrel is already open. i could be wrong though.

Posted: Wed Aug 04, 2004 7:11 pm
by loadingpleasewait
No, yer all wrong.. hehe, I meant the smithing macro.. hehe, oops.. :D

Posted: Wed Aug 04, 2004 8:37 pm
by 3djoker
muhahahahahaha lesson learned........

do not have a gate potion of anysort in a pack slot, started the fletching macro tonight with a gate potion in inventory slot and couldnt figure out how i kept getting to bind spot...... that is till i had no more gate potions left lol.

Posted: Thu Aug 05, 2004 1:10 am
by Override
3djoker wrote:muhahahahahaha lesson learned........

do not have a gate potion of anysort in a pack slot, started the fletching macro tonight with a gate potion in inventory slot and couldnt figure out how i kept getting to bind spot...... that is till i had no more gate potions left lol.
LOL, yeah, you have to be careful it opens all the bags by right clicking all the inventory slots, I will add in a boolen that checks to see if it is a bag first.

And I have finished a cleanPacks function that will make sure that there are no items in the combine containers before it starts and I also added a presell of components before it starts to buy again so it doesn't leave items in the containers because of too many of one item.