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Posted: Wed Jun 30, 2004 8:26 am
by aChallenged1
works great here, but seemed way too fast so I doubled all pauses, which made it a bit better... a lot actually. Too fast and it seems too bot like.

Posted: Fri Jul 16, 2004 10:13 pm
by BrainDeath
Edited to increase distance check to 20, fix the < > symbols, remove the unneeded /seterror statement left over from conversion and best of all made some changes so it would be even more bot-like :roll:

Posted: Thu Sep 02, 2004 5:13 am
by Jewzaho
Does this macro still work? If not does anybody have a working version of it? :)

Posted: Thu Sep 02, 2004 3:48 pm
by BrainDeath
Still working.

Just posted a new version because I finally got my bot to fall in the water lol. Hope this fixes it.

Also added event to deal with a full inventory - yes I left it running a damn long time when I was testing.

Also added a bunch of spam to the MQ window while paused. Take it out if you don't like it.

Posted: Sat Sep 18, 2004 3:53 am
by Diamondmine
READ the entire post... thats what I always need to do, had a problem got it working thanks awesome macro!


Diamondmine

Posted: Sat Sep 18, 2004 8:49 am
by magictiger
Getting CTD after latest patch. I haven't attached a debugger yet because I'm a lazy fucktard, but just wondering if anyone else is having problems with it.


Ok, turns out that it was my HUD causing the problem. If you have issues, /plugin mq2hud unload :)

Posted: Sat Sep 25, 2004 2:48 pm
by Diamondmine
Still getting issues while this guy falling in the water. my gimp falls in the water after an hour of so of use, I have tested the best place for him to be and I cant seem to find a good place for the gimp to start or finish without him falling in the water.

Posted: Tue Sep 28, 2004 8:01 pm
by BrainDeath
Since I put in the piece that changes the toon to walk before it starts moving around I haven't had any further problems.

Something you can try is playing around with this line:

Code: Select all

if (${Ground.Distance}>15) /goto :KeepMoving 
Try increasing the distance from 15 to 20 or so. You can also try reducing the distance and see if that helps although I wouldn't think it would. Let me know if you find a fix.

I start my toon off at the far north of the field in the center. Don't know if that matters.

Posted: Wed Sep 29, 2004 1:00 pm
by Grumpy
The problem is here:

Code: Select all

   /face loc ${Ground.Y}, ${Ground.X}
   /keypress forward hold
/face turns you at game speed, and it takes some actual time (more with lag) to complete the turn. This code has you starting to move before facing your target, thus you move in an arc. It's worse with lag, and the faster you are moving. Just add a small delay, like this:

Code: Select all

   /face loc ${Ground.Y}, ${Ground.X}
   /delay 5
   /keypress forward hold
and all will be well, if you are really laggy, make the delay larger.

Posted: Thu Sep 30, 2004 3:07 pm
by BrainDeath
Thanks Grumpy, I'll give it a try.

Posted: Mon Oct 11, 2004 10:58 am
by JimJohnson
...

Posted: Mon Oct 18, 2004 2:01 pm
by BrainDeath
Updated on 10-18-04:
Incorporated various suggested changes.
Completely reworked PC/GM detection.
If you want the macro to end if you receive a tell, set your character to NOT use tell windows.

Posted: Mon Oct 18, 2004 3:28 pm
by blueninja

Code: Select all

/afk ${DummyMsg } 
Extra whitespace before the end brace.. thats not going to look good when a gm sends you a tell lol..

Posted: Mon Oct 18, 2004 5:45 pm
by BrainDeath
Thanks blueninja.

Don't know how that crept in there lol.

Posted: Thu Feb 17, 2005 8:19 pm
by mq2user77
Anyone else having trouble with this since the most recent patch? It currently appears that the line:

/click left item

Does not pick up the item anymore. The macro works fine otherwise if you manually click the item on the ground, but that's kinda pointless.. Anyone know if there's a new command that needs to be put in to replace this one to make it work again?

Thanks