Moderator: MacroQuest Developers
AutoRogue 2.0 fires your rogue strike discipline only at the beginning of a mob fight (and only if you have @usespecial==1). From my parses, this...First a question since i havent had the chance to test AR 2.0 does the Strike disc get called just at the begining of the attack or does the rogue turn off attack mid fight and hide to execute it ... if its just at the beginning then its fine otherwise im gonna take that routine out of my code.
I have had a lot of response on this issue and I am working towards a fix. Hopefully this week I'll get to incorporate the code Grimjack suggested and give it a spin.Secondly I have never used genbot but if that code is better with collisions I would love to see the straffing code used somehow in auto rogue... the only complaint i ever have with AR is that if the mob gets pinned with its back to the wall or something then I end up running into the walls... As it is now I alwasy macro responsibly so when i do run into walls I just hit my /endmacro hotbutton so its just an annoyance atm... maybe ill see straffing in 2.1
Code: Select all
/if n $target(distance)>18 /sendkey down up |If target is farther then 18 move forward
/if n $target(distance)<8 /sendkey down down |If target is closer then 8 move back
/if n $target(distance)<10 /sendkey up up |If target is closer then 10 stop moving forward
/if n $target(distance)>9 /sendkey up down |If target is farther then 9 stop moving back
/face fast