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Posted: Wed Mar 03, 2004 6:41 am
by NewB6987
CyberTech wrote:I'd like to see this, (or any good ui, sigh) for 1600x1200 or higher (I run 1920x1440 ingame).
OK. Gona live up to my name. How do you set the Screeen Res above 1600X1200. I have a sony GDM-F520 and its recomended rez is 1920X1440. The game only gives me options to go up to 1600X1200. So what is the trick?
Posted: Wed Mar 03, 2004 2:55 pm
by Maggy
Awesome work, I'd actually like to see the name of the spell listed either before or after the number of casts.
Posted: Thu Mar 04, 2004 4:20 pm
by Glytch
I use the this UI and cant seem to get the DPS window to pop up when i use both your DPS plugin and the UI . and when i log on the UI crashes and brings up the default . Is there a way i can have my cake and eat it too =P . i would love to have the DPS window work with this UI. any suggestions ?
Grats
Posted: Fri Mar 05, 2004 11:02 am
by Zak
Man, this is one smooth UI. WOW! Grats on kicking so much ass!

Posted: Fri Mar 05, 2004 3:39 pm
by SirCodeAlot
Updated on 03/05/2004 - Check first post for details...
SirCodeAlot
Stats Window
Posted: Fri Mar 05, 2004 6:03 pm
by B0T9_wru~
I have been using this UI for several days and I love it! However, I have never been able to have the stats window show up. The one that says Player, Clicks, Pet. Is there anything special that I need to call it up?
Thanks!
NM lol I figured it out! - kkthxu~
Posted: Fri Mar 05, 2004 6:54 pm
by krorroar
This has got to be the sweetest UI I've ever seen. The only problem with it is my video mode doesn't go above 1024x768 ... is there any easy way to convert it all to that size? Or am I doomed to not be able to use the UI?
Kror
Posted: Sat Mar 06, 2004 7:51 am
by SirCodeAlot
The only way to covert the UI to 1024x768 is by editing the sizes and locations of all the windows. And I am going to have to say you are doomed...

The reason I say this is that there is so much information being displayed at once, and on a lower resolution, I don't think there will be enough space to show all of it - not to mention having to squeeze in the normal parts of the UI. On such a low resolution, I would suggest using FreQuency's UI. It is not a "viewport" UI, so you shouldn't have a problem with window positioning. Sorry...
As for all the praise, I thank you all very much. I had just started to do this because I thought it would be interesting to try, and it gave me an excuse to learn XML :) Please... keep the suggestions coming, and tell me about any bugs that you may have found so I can keep this UI going.
SirCodeAlot
Posted: Sat Mar 06, 2004 9:14 pm
by DreamKing
I run it at 1152x864 and it's a little crowded but not too bad. I'd say 1024x768 wouldn't be much worse. The only thing really that doesn't fit is the compass bar.
Posted: Sun Mar 07, 2004 4:49 pm
by krorroar
Yea, I'm thinking about trying that anyway, King. :)
Thanks for getting back to me Sir, and keep up the good work!
Kror
Posted: Wed Mar 10, 2004 4:03 pm
by Glytch
ok , i knwo i must be stupid , but how do you read the aa number on the side of the aa bar ? its in a decimal now and doesnt seem to be just the decimal spot difference.
Posted: Thu Mar 11, 2004 2:31 pm
by Sensay
Awsome work,
How/what would I take out of this to get the Buff window( With Time remaining), and a bar that has like GM status, ZEM, Target class/lvl, and target direction? never tried coding anything really so im kinda new at it >_>
I run at 1024 x 786, so this is kinda off for my reso =\
Posted: Thu Mar 11, 2004 5:52 pm
by CyberTech
OK. Gona live up to my name. How do you set the Screeen Res above 1600X1200. I have a sony GDM-F520 and its recomended rez is 1920X1440. The game only gives me options to go up to 1600X1200. So what is the trick?
You need to use the ingame (inworld) resolution control to go above 1600x1200, not the pre-login options control.
Posted: Thu Mar 11, 2004 6:25 pm
by Diazepam
Glytch wrote:ok , i knwo i must be stupid , but how do you read the aa number on the side of the aa bar ? its in a decimal now and doesnt seem to be just the decimal spot difference.
Go to EQUI_PetInfoWindow.xml to line 3422 (the CX Size parameter for the AAXPPercentage label), and change the value of 24 there to 36. That makes the label wide enough to see all the digits.
Posted: Fri Mar 12, 2004 5:06 am
by Glytch
thanks alot Diazepam, i just replaced it. ill get on eq in a few to see if it worked or not.