Slight mixup there, MQ IS cheating, but MAY be legal. EULA does not making it cheating or not cheating, just legal or not legal.
I get fuzzy on the cheating/not cheating thing. For instance, (anecdotal alert) there was a guy who got suspended or maybe even banned early on for using the /date command too effectively to time spawns in upper guk. Presumably using eqw is or was cheating. Repeatedly doing quests that have too good of a reward is cheating. Zerging a mob is not cheating. What is considered cheating by verant shifts a lot. Their rules change a lot (I play on a PvP server, and they change more there than anywhere).
Since this is a purely philisophical thread, I'll ramble a bit. Merriam Webster defines "cheat" as follows:
1 : to deprive of something valuable by the use of deceit or fraud
2 : to influence or lead by deceit, trick, or artifice
3 : to elude or thwart by or as if by outwitting <cheat death>
intransitive senses
1 a : to practice fraud or trickery b : to violate rules dishonestly (as at cards or on an examination)
2 : to be sexually unfaithful -- usually used with on
I think we also need a quick definition of dishonest too:
1 obsolete : SHAMEFUL, UNCHASTE
2 : characterized by lack of truth, honesty, or trustworthiness : UNFAIR, DECEPTIVE
I just did a quick look on the everquest site, and the two places I see where the stongest argument that MQ is cheating are:
5. You may not modify any part of the EverQuest Client, Server or any part of the EverQuest Web Page located at <
http://www.everquest.com>.
and
11. You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running EverQuest
I'm not sure architecturally how MQ works with EQ, so the first may or may not be applicable. Likewise, I'm not sure where MQ picks up its specific data (for, say the improved /who command), if it is dirrectly from memory, than you arent really violating the letter of the latter.
I still see it as a debatable point, bacuse rules, like laws, are rarely as clear cut as their writers would hope. MQ is, IMO, against the spirit of the rules that Sony lists, but then again they also have this little gem in their rule set:
12. You will not exploit any bug in EverQuest and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits in game), either directly or through public posting, to any other user of EverQuest. You will promptly report any such bug via the in-game "/bug" command or via the
eqtesting@soe.sony.com email address.
which tries to abridge your first ammendment rights (if you live in the US).
As I see it, the rules are an extension of the user contract and are therefore a question of law, but I am just a contrary SoB, and like to argue, so please take this oppinion with a grain of salt.