Visual C++ 6.0

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Densetsu
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Post by Densetsu » Tue Apr 22, 2003 3:53 pm

everything finally compiled great but I'm getting the same monster lag I was gettingfrom using the Nmake method. I applied the fix mentioned in another thread about turning 8 to 1 :cry: so its a bitter sweet victory heh but thanks
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Jaerin
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Post by Jaerin » Tue Apr 22, 2003 4:09 pm

When was the last time you pulled the source? DKAA made some changes yesterday or the day before to help that issue. Also make sure that the setting you mentioned is changed and recompile. I know that when I recompiled, that setting reverted back to 8.

Jaerin

eqjoe
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Post by eqjoe » Tue Apr 22, 2003 4:16 pm

Just rebuilt on XP and .NET.


No Diff. Sniffer capture shows lots of extra client-zone data.

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Densetsu
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Post by Densetsu » Wed Apr 23, 2003 11:07 am

:D
Been using CVs evertime I compile but its still lagging me off.
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Clawed
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Post by Clawed » Wed Apr 23, 2003 7:14 pm

Nothing helpful to say here...

But I do love your avatar, Densetsu. :) Takes me back a bit, hehe.
Clawed

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Densetsu
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Post by Densetsu » Wed Apr 23, 2003 10:32 pm

Ha ha thanks you should get one! :twisted:
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Densetsu
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Post by Densetsu » Mon Apr 28, 2003 1:36 am

Anyone have anyluck on that Client-zone packet issue? I'm still lagged even withthe debug which supposedly is more stable than release.
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