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Posted: Fri Oct 17, 2008 2:30 pm
by di28889
three-p-o wrote:My chatboxes have a small sliver of their titles showing at the top. how can I disable this?
Also which window is the one in the top left right below the compass?
Rename the Title to .

Posted: Fri Oct 17, 2008 6:26 pm
by smarttowers
I just installed this UI first ever UI i've installed, just wondering how you get the alt ability ready stuff to display on screen? And what file you change to make it be the alt abiliities you want to display.

Posted: Sat Oct 18, 2008 2:54 am
by di28889
smarttowers wrote:I just installed this UI first ever UI i've installed, just wondering how you get the alt ability ready stuff to display on screen? And what file you change to make it be the alt abiliities you want to display.
Its my Hud many people are asking for it so here it is

MQ2HUD.ini

Code: Select all

[Elements] 
CursorItemName=7,-5,-25,255,255,255,${If[${Cursor.ID},${Cursor},]}

Night =3,190,0,255,255,000,${If[${GameTime.Night},Night Time,]}
Night1=3,190,0,255,255,000,${If[!${GameTime.Night},Day Time,]}

Raid =3,190,10,255,000,000,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]}    ${If[${Raid.Members}>0,Raid Level - ${Raid.AverageLevel},]} 

GroupLeader =3,190,20,180,180,180,Group Leader : ${Group.Leader.Name} 
GroupMember1 =3,190,30,255,234,008,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1]},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Level},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Class},]} 
GroupMember2 =3,190,40,255,234,008,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2]},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Level},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Class},]} 
GroupMember3 =3,190,50,255,234,008,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3]},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Level},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Class},]} 
GroupMember4 =3,190,60,255,234,008,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4]},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Level},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Class},]} 
GroupMember5 =3,190,70,255,234,008,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5]},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Level},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Class},]} 

LDoNPoints=3,190,100,255,255,255,LDoN Points - ${Int[${Me.LDoNPoints}]}
TributePoints=3,190,110,255,255,255,Tribute - ${Me.CurrentFavor}
Trib=3,190,120,255,255,255,TRIB ACTIVE = 
TribGrnON=3,265,120,0,255,0,${If[${Me.TributeActive},[ ON ],]} 
TribRedOFF=3,265,120,255,0,0,${If[!${Me.TributeActive},[ OFF ],]}


Spawn1=3,190,130,255,255,000,${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]} 
Spawn2=3,190,140,255,255,000,${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]} 
Spawn3=3,190,150,255,255,000,${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]} 
Spawn4=3,190,160,255,255,000,${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]} 

AA=3,190,180,255,255,255,~~~~~~ Alt Ability ~~~~~~
MGBAA=3,190,190,255,255,000,Mass Group Buff - - - - 
MGBready=3,305,190,000,255,000,${If[!${Me.AltAbilityTimer[Mass Group Buff]},Ready,]} 
MGBnotready=3,305,190,255,000,000,${If[${Me.AltAbilityTimer[Mass Group Buff]},Ready in ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS},]}

LOTDAAtext=3,190,200,255,234,008,Lesson of the Devoted 
LOTDgreenreadytext=3,305,200,000,255,000,${If[!${Me.AltAbilityTimer[Lesson of the Devoted]},Ready,]}
LOTDRednotready=3,305,200,255,000,000,${If[${Me.AltAbilityTimer[Lesson of the Devoted]},Ready in ${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]} 

IOTFAAtext=3,190,210,255,234,008,Infusion of the Faithful
IOTFgreenreadytext=3,305,210,000,255,000,${If[!${Me.AltAbilityTimer[Infusion of the Faithful]},Ready,]} 
IOTFRednotready=3,305,210,255,000,000,${If[${Me.AltAbilityTimer[Infusion of the Faithful]},Ready in ${Me.AltAbilityTimer[Infusion of the Faithful].TimeHMS},]}

Time=3,190,240,255,255,255,Real Time: ${Time.Time12}
GTime=3,190,250,255,255,255,Game Time: ${GameTime.Time12}
Speed=3,190,260,255,255,255,Speed: ${Me.Speed} 
AttackSpeed=3,190,270,255,255,255,AttackSpeed: ${Me.AttackSpeed}
DamageShield=3,290,270,255,234,008,DMG ABS: ${Me.Dar}
Macro=3,190,280,000,255,000,Macro =
Macro1=3,235,280,255,255,000,${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
Tell=3,190,290,255,255,255,LastTell:
Tell1=3,235,290,255,000,255,${MacroQuest.LastTell}
SpellCast=3,190,300,255,255,000,${If[${Me.Casting.ID}>0,${Me.Casting} <<<${Target.CleanName}>>>,]}
[MQ2HUD]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=off

Posted: Tue Oct 21, 2008 12:57 pm
by mq2user77
Changes with today's patch:

EQUI_OptionsWindow.xml
EQUI_GroupWindow.xml
EQUI_ConfirmationDialog.xml

Posted: Wed Oct 22, 2008 1:15 am
by banderas
how can i resive my buff window plz? can i force it to display only the icon of buffs withouth the text name of the buff? if i need to knwo what name and time left on it i can move the mouse over it.

unless its locked form sony?

same with about bard aura window

Posted: Mon Dec 08, 2008 1:05 pm
by Jalest
I tried to figure it out on my own. The new expansion gear icons are not loading.

I copy pasted the missing *.tga into eq_animation.xml . To no avail.

How do i fix this?

Posted: Tue Dec 09, 2008 11:52 am
by mq2user77
New changes today broke this again. :(

Posted: Tue Dec 09, 2008 12:53 pm
by kaos
Open EQUI_Templates.XML and add this at the end, after </WindowDrawTemplate> and before </XML>
Still gives an Error, but is functional none the less.

Code: Select all

<FrameTemplate item="FT_BlankTabBorder">
<TopLeft>A_ChatBlank</TopLeft>
<Top>A_ChatBlank</Top>
<TopRight>A_ChatBlank</TopRight>
<RightTop>A_ChatBlank</RightTop>
<Right>A_ChatBlank</Right>
<RightBottom>A_ChatBlank</RightBottom>
<LeftTop>A_ChatBlank</LeftTop>
<Left>A_ChatBlank</Left>
<LeftBottom>A_ChatBlank</LeftBottom>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</FrameTemplate>
<FrameTemplate item="FT_BlankPageBorder">
<TopLeft>A_ChatBlank</TopLeft>
<Top>A_ChatBlank</Top>
<TopRight>A_ChatBlank</TopRight>
<RightTop>A_ChatBlank</RightTop>
<Right>A_ChatBlank</Right>
<RightBottom>A_ChatBlank</RightBottom>
<BottomRight>A_ChatBlank</BottomRight>
<Bottom>A_ChatBlank</Bottom>
<BottomLeft>A_ChatBlank</BottomLeft>
<LeftTop>A_ChatBlank</LeftTop>
<Left>A_ChatBlank</Left>
<LeftBottom>A_ChatBlank</LeftBottom>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</FrameTemplate>

Posted: Tue Dec 09, 2008 1:49 pm
by mq2user77
Thanks, that got it functioning again.

Posted: Tue Dec 09, 2008 6:38 pm
by efudd
buff windows are still broken tho...

Posted: Tue Dec 09, 2008 6:50 pm
by di28889
efudd wrote:buff windows are still broken tho...
I fixed them :roll:

Posted: Tue Dec 09, 2008 6:57 pm
by Harden
Both of the Downloads will not load, and revert to the default UI, dunno if it's me or something else. I made sure to fully delete the old ones before loading the new one.

Posted: Tue Dec 09, 2008 7:01 pm
by di28889
Harden wrote:Both of the Downloads will not load, and revert to the default UI, dunno if it's me or something else. I made sure to fully delete the old ones before loading the new one.
might be one of those layout change setups again

they both work on all 7 boxes for me

Posted: Tue Dec 09, 2008 7:04 pm
by RageATM0998
How do I stop the Player window from flashing when I have attack on?

Posted: Tue Dec 09, 2008 7:04 pm
by efudd
di28889 wrote:
efudd wrote:buff windows are still broken tho...
I fixed them :roll:
... ya kinda did...

add <Style_Tooltip>false</Style_Tooltip> to each SDBW_BuffxLabel section to enable clicking off of buffs in ShortDurationBuffWindow.xml... also needs to happen in the main buff window.

If you don't, you can't click off any buffs there...


-jbl