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Posted: Sun Nov 24, 2002 8:04 pm
by rizwank
put in some debug spews to see where in the code you are crashing
Posted: Sun Dec 01, 2002 12:25 am
by Shiva
Crashing also *le sigh*
I'm almost certain that MQ alter's the resident memory moving the value somewhat :\
Posted: Sun Dec 01, 2002 2:35 pm
by rizwank
negatory on that .. MQ doesnt move any memory inside the eqgame.exe ...
Posted: Sun Dec 01, 2002 2:38 pm
by L124RD
Salutations,
it shouldn't anyway... if it is something is wrong... 0o
Posted: Sun Dec 08, 2002 4:53 pm
by L124RD
Salutations,
copying and pasting the code given (and hitting space a few times so that it lines up with everything) i managed to get the code workin'... I'm so proud of myself :p
Posted: Tue Jan 07, 2003 7:47 pm
by Iceman2k12
what do i write for the host and the port? how do i find the numbers needed?
Posted: Thu Jan 09, 2003 2:44 pm
by Lane
The host is the IP Address of the SEQ box (or an address that will pass by it on the hub it's plugged into), the port is the UDP port that you configured on the SEQ box to RX the key.
-Lane
Posted: Thu Jan 09, 2003 7:44 pm
by Iceman2k12
how do i find this stuff out? :)
Posted: Sat Jan 11, 2003 11:33 pm
by Amadeus
Does this source code work on the new 1/11 release?
Posted: Sun Jan 12, 2003 1:22 am
by YKW-28983
Iceman2k12 wrote:how do i find this stuff out? :)
Do you even use SEQ? Show EQ, you kinow over at the "other' forums? If not then don't worry this is not for you.
Posted: Mon Jan 13, 2003 1:36 pm
by Lane
Thanks YKW-28983. I couldn't find a decent way to write what you did.
-Lane
Posted: Mon Jan 13, 2003 6:03 pm
by nestor
Question - Just taking a couple glances over at the seq boards, and looking at the two very popular key sniffers, they seem pretty elaborate. Lots of care has been taken to make them 'stealth' or some such. This here is just a few lines of code as opposed to all that other gibberish I saw at that other forum. Logic tells me that this would make this less 'stealth' and in effect less 'safe' (well, is anything -really- safe? =P). Is that true?
Posted: Tue Jan 14, 2003 6:43 am
by Fippy
Remeber your just adding a few lines of code to an existing application. You are not doing anything that effects how "Stealthy" MQ is. Is MQ as stealthy as some of the keysniffers on seq? the simple answer is NO. However its a lot easier for SoE to detect MQ users by their in game actions than to enter the complicated situation of scanning peoples process memory for it.
So if you asking is it safe to use MQ then ask yourself are you prepared to get your account banned if you get caught? If you can't answer yes to the second question then don't use it.
If your only using MQ for the Seq decode mod then go use a sniffer from the Seq boards or write your own and be a little more "Stealthy"
Posted: Tue Jan 14, 2003 2:25 pm
by morannon
Fippy has it right-on.
When I made the changes to MQ for the SEQ decode stuff there wasnt a need to make it stealthy.
If VI put something into EQ to catch ppl accessing the memory the key is at, I will make changes to my mod to MQ.