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Posted: Tue Oct 04, 2005 9:56 am
by vaman7924
I'm getting an error " Subroutine LoadINI wasn't loaded" error any idea how to fix this?

I do have my afnuke.inc file in, what am i missing?

Posted: Wed Oct 05, 2005 9:32 am
by vaman7924
Anyone?

Posted: Wed Oct 05, 2005 10:20 am
by fearless
bueller

Posted: Wed Oct 05, 2005 10:25 am
by A_Druid_00
Possibly you spelled the name of the .inc file wrong, which is causing the sub located in that .inc not to be loaded, subsequently resulting in its failure to load. Or maybe it's broken, I don't use this mac so I dunno.

Posted: Tue Dec 20, 2005 11:20 pm
by three-p-o
I get the following error in my window when I activate Xuzl.

Code: Select all

DoCommand - Couldn't parse 'if (!${Me.Moving} && ${Me.AltAbilityReady["208"]} && ${Me.AltAbility["208"]}>0 && !${Me.Casting.ID}) {'
AFNuke.inc@80 (Xuzl): /if (!${Me.Moving} && ${Me.AltAbilityReady["246"]} && ${Me.AltAbility["246"]}>0 && !${Me.Casting.ID}) {
AFNuke.inc@633 (Nuke): /if (${Me.AltAbilityReady["246"]} || ${Me.AltAbilityReady["208"]}) /call Xuzl
afnuke.mac@300 (main): /if (${engagedmob}==1 && ${Target.ID}==${mobid} && ${Target.LineOfSight}) /call Nuke
The macro continues to run and it even casts Xuzl. I dont see what it can not parse. Especially if it seems to be working ok.

Posted: Wed Dec 21, 2005 12:14 am
by dont_know_at_all
looks like the leading slash on the /if is missing...

Posted: Wed Dec 21, 2005 8:08 am
by three-p-o
Thanks. That seems to have been the problem.
I didnt realize it was needed as the line the parse error occured on was an "else if" instead of "else /if"

My fault, I come from a programming background where "else if" is fine.

new idea

Posted: Wed Jan 11, 2006 1:42 pm
by Merlin
if someone wanted to ada a section of code so that when Gift of mana Fire'd off the wizard would cast EtherFlame instead nuke1 that would own

Posted: Wed Jan 11, 2006 2:25 pm
by A_Druid_00
If you're not averse to change, AutoBot in VIP allows for you to define a GoM nuke which will only fire if GoM is up. It also does Harvest, Druzzil's Harvest, Mana Robe, Summon/Kill familiars, debuffs, self buffs, melee if you're a crazy kind of wizard, summons food/water when you get low, begs for buffs if you want it to, concussions with items or spells, and other stuff that I probably forgot to mention.

Posted: Wed Jan 11, 2006 10:33 pm
by Merlin
ok thanks i'll check it out

Setting Spells? how?

Posted: Thu Jan 26, 2006 10:53 pm
by iceman01
I get the error message --- You dont have the spell white fire, I know that, how do you set your spell in this macro? I tried /nuke1 Strike of Solusek, but I still get that error message. Please help, thanks

Posted: Thu Feb 02, 2006 2:20 pm
by Muzzey
I also acn't find the string to change that. I could use some help also

Trans?

Posted: Fri Feb 03, 2006 10:44 pm
by Libra
Anyone know why translocate isn't working?
I didn't understand exactly what fires it off, so it might be my error not the macro...

Re: Setting Spells? how?

Posted: Mon Feb 27, 2006 3:22 am
by Merlin
iceman01 wrote:I get the error message --- You dont have the spell white fire, I know that, how do you set your spell in this macro? I tried /nuke1 Strike of Solusek, but I still get that error message. Please help, thanks
try using /echo nuke1 Strike of Solusek

Re: Trans?

Posted: Mon Feb 27, 2006 3:24 am
by Merlin
Libra wrote:Anyone know why translocate isn't working?
I didn't understand exactly what fires it off, so it might be my error not the macro...
in your nuke_Libra file you'll see autoTL=0 that should say autoTL=1

it also wont work if you use pop tell windows