Page 2 of 3
Posted: Fri Nov 01, 2002 8:28 pm
by AMadMonk
One/all of the directinput offsets may be wrong.
I've been tracking down an elusive stack corruption in MQ and I've finally narrowed it down: it's in the DirectInput detour. Since it's unlikely that plaz's code would "suddenly" go bad, it's more likely that the offset is just slightly wrong.
Posted: Fri Nov 01, 2002 9:07 pm
by Rage
Newbie wrote:I am very new to this. I copied the new off sets. I have not changed any to the macro. I am using a fletching marco. My problem is that when I am selling and buying the items I now loos pp.
And when I look in the log file I can see I am loosing pp. Where do I look. I have no Idea were the error is.
Ok I found out what it were from another post that were made at the same time I were posting. they have now take more pp for the ceramic arrow

HEH! n00b indeed... I think I agree with Java about this being the funniest thing of the night...so far

Just made me chuckle when you said you were losing pp and looking in the logs for some sort of error
And ya, they changed ceramic vane stacks to 67pp instead of 55p. Income per stack of arrows is still the ~12.6pp :/ At least they fixed my monk's Technique of Master Wu *rubs chin* Although I do I see a nerf coming soon since Level 1 of Technique of Master Wu is going off at like 95% success rate
-Rage....
HEH!! *falls back off of chair laughing*
Posted: Sat Nov 02, 2002 1:31 am
by drastic ape
I am very new to this. I copied the new off sets. I have not changed any to the macro. I am using a fletching marco. My problem is that when I am selling and buying the items I now loos pp.
Admitting that you have a problem is the first step...
My problem is that ...
I am using a fletching marco.
Hrmmm... Looks like you can go back to HQ's boards now, I'm sure your done with MQ now.

I can't see how anyone would patch up MQ with the new .ini and just run a plat macro without checking prices after a patch. Especially something that VI knows about and even posted a MOTD about for several weeks!

For christ's sake they're watching this stuff. Honestly, I can't believe you still have an account!
Maybe now things will go back to normal???!!!
Posted: Sat Nov 02, 2002 6:48 am
by nikeman
am just haveing a problem loading my char it will go to char selection screen and as i try to enter my char it goes kursplat now i havent tryed it with out eqw maby i should (also useing newui) only thing i realy use mq for is the tracking of mobs /who npc (mob name) so am not wored about the clicks thats broke in newui curently but being able not to crash when loading my char would be nice
Posted: Sat Nov 02, 2002 7:47 am
by Valerian
try repatching, had the same thing happen to me, it was because they patched the raid window again and repatching fixed it for me... also make sure there's no eqgame.exe process still running (reboot if you have to)
Posted: Sat Nov 02, 2002 12:43 pm
by syc1337
anyone having similar experiences with /face sometimes not leading the correct way to the target, such as leading you to the wall of a zone when in fact the mob is in the opposite direction? I've had this happen recently when looking for someone's corpse, but I thought it may be due to it being bugged, but it's also happened while trying to find certain mobs to pull.
Just wondering if this is happening to anyone else.
Posted: Sat Nov 02, 2002 5:53 pm
by Madman
dont know about anyone else but about 1 outta every 40 casts will crash me but only if it is gem 1 or 2. Also still experiencing the /h crash to desktop seems it happens about 1 time outta each 6 hails..
Madman
/face
Posted: Sat Nov 02, 2002 6:34 pm
by eqaddict
syc1337,
I get the /face command facing the wrong way when the terrain changes rapidly, like on a hill-side. It is not consistenlty wrong so I have not submitted it as a bug as I cant reproduce it, the mob wont stay still
--EqAddict
Posted: Sat Nov 02, 2002 6:54 pm
by Draekz
oddly enough in Planes of Power (only place i tried this) upon hailing one of the guys i crashed (with mq running)..any chance thats a screwy offset or what?
Any info would be great thanks
Draekz
Posted: Sat Nov 02, 2002 7:57 pm
by AMadMonk
Numerous icky bugs in MQ atm, I'm ironing them out but probly gonna need help to finish.
Same here
Posted: Sun Nov 03, 2002 3:01 am
by wassup
Draekz wrote:oddly enough in Planes of Power (only place i tried this) upon hailing one of the guys i crashed (with mq running)..any chance thats a screwy offset or what?
Any info would be great thanks
Draekz
Same thing happens to me, but I am progressing. I at least got it to run.
Windows XP
IRC-20021024
EQw 2.3
Posted: Sun Nov 03, 2002 4:38 am
by Snappahead
As well as the issues already brought up above (/h and /face) I have noticed that the /merchant command also appears not to be working.
Posted: Sun Nov 03, 2002 4:41 am
by syc1337
Don't know if this will help you all out or not. I noticed that after crashing from hailing an npc, when you relog in and hail something again, the language shows up as an unknown tongue to other people. To fix it you have to switch the language back to common tongue after crashing.
Can anyone else confirm this?
Posted: Sun Nov 03, 2002 6:00 am
by rizwank
I've seen that this might actually be true.. Ill check next time but Ive been told to change my lang back to common...
answers and questions
Posted: Tue Nov 12, 2002 4:02 am
by Sparr
/items and /itemtarget arent working with these offsets, and I dont want to fix them because the day I do they will release a new client.
does anyone have a full set of correct offsets?
/face isnt buggy, you are

/face points you to where you need to run to intercept your target. if your target is moving you will fave a point ahead of them. use '/face nopredict' to get the true heading to them.