Guild Tag issues

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draco
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Post by draco » Thu Feb 10, 2005 9:05 am

Hmm, Yes very interesting. I can see that in order to avoid collisions SOE might have just increased the namespace.

kattamaran
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Post by kattamaran » Thu Feb 10, 2005 5:22 pm

what file contains:

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#define MAX_GUILDS     0x200
:?:

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dont_know_at_all
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Post by dont_know_at_all » Thu Feb 10, 2005 5:27 pm

EQData.h

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ieatacid
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Post by ieatacid » Thu Feb 10, 2005 6:19 pm

It's 1500.

Edit: 0x5DC in hex.

Code: Select all

#define MAX_GUILDS			0x5DC