Posted: Mon Jan 31, 2005 3:48 pm
I think it's long since it has two versions in one. One version is for tanking other version is to just be DPS. I may be mistaken shrug. Your always able to go through and chunk anything ya don't like=)
Need to talk about MacroQuest to other MacroQuest users?
https://mq64.org/phpBB3/
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Ln 556 /if (${Me.Invis} || ${Me.Moving} || ${clicktimer} || ${Me.State.Equal[BIND]}[b] || ${Me.Combat}[/b]) /goto :DoneItemChecks
I know this may sound simple, but in regular game without macro on do you have /assist off or /assist on? I was having the same issue then i realized its because i had auto-attack on assist turned off.Mystic_Blue wrote:Effico said
Have you both re-compiled mq2moveutils since the patch on the 29th Jan?[/quote]
Yes.
Every thing works wonderful EXCEPT it does not engage the target unless I hit the attack button on my kieyboard.
you are saying to do what the manual says not to do. shrugImportant Notice:
RH will not function correctly, particularly in combat and more specifically with strike execution, unless you do the following things before using the macro:
Make sure you have autoattack on assist OFF (/assist off)
Modify your HOTKEY assist button to be ONLY an assist command and the following line:
/echo Seeking a Victim...
In other words, make a hotkey with the following two lines:
/assist main
/echo Seeking a Victim...
If you fail to do these things, RH will function poorly!
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/goto :EndAutoassist
:LastAttackCheck
|- Do we have an NPC targeted and is it hurt enough to attack?
/if (${Target.PctHPs}<=${assistpct} && ${Target.Animation}!=32 && ${Target.Animation}!=110) {
/if (${verbosity}>=1) /${channel} --> Assisting ${mainassist} on ${Target.CleanName} @ (${Target.PctHPs}%) HPs
/echo Seeking a Victim...
[u][b]/attack on[/b][/u]
/goto :Foreverloop
}
this also works for whSeems like they took out ${Me.Swimming} and changed it to ${Me.Underwater}. To fix it just go to the Rh.mac, open with Notepad, hit ctrl + f and search for ${Me.Swimming} where it says that in the macro change it to ${Me.Underwater} should work the same way. Will stop the warning spam.
wpgxman wrote:Really appreciate the replies guys.. still getting:
No such 'character' member 'underwater'
I tried removing the offending lines but there are a few of them and it screws up the script .
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${Me.Underwater}Code: Select all
|- Are we standing, have a target, have a Kick Ready?
/if (${Target.ID} && ${Me.Standing} && !${Me.Casting.ID} && (${Target.Distance}<${Math.Calc[${Target.MaxRangeTo}*${closeness}/100]})) {
/if (${Me.AbilityReady["Kick"]}) {
/doability "Kick"
/if (${verbosity}>=2) /${channel} kicking: ${Target.CleanName}
}
}
|- Are we standing, have a target, have Taunt ready?
/if (${doTaunt} && ${Target.ID} && ${Me.Standing} && !${Me.Casting.ID} && (${Target.Distance}<${Math.Calc[${Target.MaxRangeTo}*${closeness}/100]})) {
/if (${Me.AbilityReady["Taunt"]}) {
/doability "Taunt"
/if (${verbosity}>=2) /${channel} Taunting: ${Target.CleanName}
}
}